Gas Guzzler, on 07 May 2016 - 11:44 AM, said:
The ER MLs don't have significant enough range advantage to counteract the laser duration anymore, that is the primary reason.
I guess I'll do some math again, although I'm pretty sure it's a moot point, as most folks will completely ignore the numbers even if it's proven beyond a doubt that the BK can trade more damage against a laser vomit EBJ even at its maximum optimal range.
I do it for folks like you Gas, because you get it. You see and experience it first hand.
Anyway, to the maths...
For this comparison I will be comparing the Black Knight w/ 3 LPL + 5 ML against the Ebon Jaguar w/ 2 CLPL + 5 CERML (has become more popular ever since the DHS changes allowed for faster dissipation). The range used for this comparison is the range at which the EBJ can output it's full 61 damage alpha, which will end up being 446m (405m x 1.1 for Range 5 Module). The BK will have the Range 5 Module as well for its medium lasers.
At 446m the EBJ will spit out 61 damage over 1.15s
At 324m the BK will spit out 58 damage over 0.77s
Looks like the EBJ is the clear winner, right? Hold that thought...
The CERML no longer has x2 optimal for its maximum range anymore, whereas the BK does, and the 10% range quirk + the Range 5 Module doesn't just affect optimal range, but MAX range as well, giving the BK a maximum range of
648m compared to the EBJ's
688m.
To truly figure out a damage/tick value, we need to calculate the EXACT damage that the BK will do at exactly
446m (EBJ's optimal range), and how we're going to do that is we're going to use simple linear interpolation for both the IS LPL and IS ML values on a BK with a Range 5 Module (Note: Only the ML have the R5 Module. This is assuming the BK is running LPL 5 Cooldown Module as recommended by metamechs).
D
1 = Full Damage
D
2 = 0 Damage
R
1 = Optimal Range
R
2 = Maximum Range
Let's do the medium lasers first. The BK has 5 of them, giving us 25 damage (D
1) @ 324m (R
1), and 0 damage (D
2) @ 648m (R
2). We're trying to find D
3, the damage value @ 446m (R
3).
To find the slope, we're going to use (D
2 - D
1) / (R
2 - R
1) = s, which we will then plug in to the equation D
3 = D
1 + s(R
3 - R
1) to find the damage.
(0 - 25) / (648 - 324) = -0.08
D
3 = 25 + -0.08(446 - 324)
D
3 =
15.24
Now that we have the medium lasers, let's add up the 3 LPLs and plug them into the same equation and solve for D
3 once again.
(0 - 33) / (803 - 402) = -0.08
D
3 = 33 + -0.08(446 - 402)
D
3 =
29.48
Add both D
3 values together and we get 44.72, so to make things easier we'll round that up and say that
at 446m (EBJ's optimal range for full damage), the BK does ~ 45 damage.
Now we need to calculate laser durations in relation to tick rate.
From what we know, the tick rate for MWO's public servers is 30, based off a dev post from long ago after a hitreg fix went in. PGI said their servers were operating at a lower tick rate than their normal 30 (this post has since been removed).
Overall the tick rate doesn't matter btw. You could use damage per second, damage per 0.1s, etc. The overall ratio will be the same. I just like to use tick rate because it sounds fancier, and I like to be pretentious at times.
Using our 45 damage @ 446m we calculated from earlier, and adding in the -10% laser duration quirk the BK has, we get a total of
45 damage in 0.77s @ 446m.
To convert this to damage/tick, first I'm going to convert the laser duration and tick values into milliseconds:
1000ms / 30 ticks = 33.3333333
0.77s = 770ms
Now it's just simply divide 45 damage by 770ms and multiply by 33.3333333 to get damage per tick.
(45 / 770) x 33.3333333 = 1.948
So the BK does ~
1.95 damage per tick.
To figure out the EBJ, we'll simply plug in our numbers from wayyyyy earlier, using 1.15s for the full duration to get 61 damage.
(61 / 1,150) x 33.3333333 = 1.768
So the EBJ does ~
1.77 damage per tick.
Conclusion:
There is absolutely no doubt about it. Despite the EBJ having a higher alpha and greater range on its CERMLs, at its OPTIMAL RANGE, where it does a FULL 61 points of damage, the BK STILL has a higher damage output.
After that range the damage dropoff for the EBJ's CERMLs is much sharper than the BK's, so the BK will trade more favorably until it reaches it's maximum range for its LPLs, at which point the EBJ will then have the advantage in being able to shoot its 2 CLPLs to get some long range scratches in.
Good luck trying to take down a 75t IS mech with structure and torso twist rate quirks with only 2 CLPLs at scratching distance though. There's a very narrow window of a couple hundred meters where the EBJ will hold the advantage. Once the BK closes that range your favorable trades are over.
Honestly if you're wanting to compete against BK's in a laser vomit EBJ you're much better off with either a triple-CLPL or quad-CERLL loadout, and simply staying the f*** away.