UncleTouchy, on 07 May 2016 - 02:15 PM, said:
Please understand this is not a board game.
At its base this is a FPS.
Please start any first person shooter game you may have on your pc or console.
Launch into a multiplayer game.
Walk or Run to an enemy, see enemy, stand still, exchange fire. Tell me how that goes for you.
Deal with the reality of the game you've been given by the developers.
I like that there are so many voices that speak to an issue. This developer dosent. How so,they havent given hide nor hair in terms of convergence. Maybe a mumbled sentence in a town hall or two as of late. In the past it was a hard no or they dont know how.
I'm not trying to turn MWO into a board game or add random cone of fire BS or destroy convergence entirely or anything like that, but the always perfect, instant, pinpoint convergence on every weapon causes and has caused some major issues and it needs to be toned down.
Time to kill in MWO is supposed to be fairly high (especially compared to other shooter games) with all the hit locations and limited weapon ranges and ammo and heat and critical hits and all that other stuff, but if the TTK plummets because everybody can easily focus all of their weapons onto 1 hit location
at all times then that screws everything up.
Gyrok, on 07 May 2016 - 02:26 PM, said:
Convergence is not an issue, if DoT weapons function in a manner that allows them to be DoT.
It's not an issue except for when it's an issue, which is apparently pretty frequently, but let's just keep ignoring the real issue anyways.
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PPFLD is the only thing where convergence becomes an issue, and IS has that by the ton. I am not really all that concerned about it at the moment though...the bigger issue is a laser DoT alpha that is applied so quickly that by the time your brain takes ~0.3 seconds to recognize the issue, and another ~0.2 seconds to react, you have already been hit with the full alpha to a component.
At that point, it essentially becomes PPFLD.
The shorter burn duration, especially in regards to how fast you can react to it, is only a real problem if you're standing still because the damage is spread out when you're moving; the rest of the problem is all those weapons being focused on 1 spot i.e convergence. If you need a reference for how to better handle DoT weapons in particular, then look at light mechs.
It sounds like you expect to be able to sit there moving very slowly/not at all and have lasers burn for so long that you can reliably react to twist away from it every time no matter how bad lasers would be as a result; how about you just try to stay moving instead if that's the issue? Meanwhile addressing convergence would still tone down massive laser vomit alphas, but it would do that in a way that actually makes sense instead of WEAPON SO OP NERF NERF NERF!!!!!!!!!!!!!!!!!!!!!!!!!!!! only to have that happen again to PPCs/ACs if lasers just get **** on because people foam at the mouth about lasers while ignoring the real issues.
I will mention though that I wouldn't be against
sized hardpoints as a way to increase laser duration, but I support that idea because (among other reasons) it's not just a NERF LASERS INTO THE GROUND proposal.