 Bishop Steiner, on 16 May 2016 - 02:29 PM, said:
Bishop Steiner, on 16 May 2016 - 02:29 PM, said:
That's not what the MWO heatcap is doing here. It's changing the top limit.
Say the top limit is 300.
Whether you're sinking heat at 25 per second or 50 per second...
If you generate heat at 75 per second, whether you shut down in a little over 5 seconds or it's 12 seconds, your cap is still 300.
Your cap will never change. The time it takes to GET to that cap is what changes.
Thus.
Say the top limit is 300.
You have one unit sinking at 25 per second. Another sinking at 50 per second.
Now they generate heat at 100 per second.
Does that change what the cap is?
Same units.
You have one unit sinking at 25 per second. Another sinking at 50 per second.
Now they generate heat at 200 per second.
Did the cap change?
Same units.
You have one unit sinking at 25 per second. Another sinking at 50 per second.
They now generate 300 heat per second.
Did the heat cap change? They are, however, gonna shut down super quick this time.
Same units.
You have one unit sinking at 25 per second. Another sinking at 50 per second.
You generate 49 heat per second.
Did the cap change? No. Sure only one will ever shut down, but the Cap. Does. Not. Change.
There is no rising ceiling. The Cap. Does. Not. Change.
It will never change.
Even if you made one cool at 150 units per second, it will never change the maximum heat.
We're talking about real time. Changing the heatsink will not change the maximum heat, if it builds too quickly, say an alpha strike, it should always fail. This is why the action is a last ditch effort by a desperate pilot, not a common occurrence. Even Awesomes fire two PPCs then one PPC to keep up a constant rate of fire over 20 seconds and in any breakdown of tabletop into real time, at no time can the Awesome fire all 3 PPCs at exactly the same time in a fixed cooling rate as it would shut down. Even if you gave it 20 DHS.
Thus is why I'm hoping you understand why I stated we need to have a fixed heat ceiling. I don't care what they set it at, but it needs to be fixed. (When Clan mechs first came out, the maximum possible heat ceiling was nearly 140, it's currently 121.2.
That's 4x the source material, and slightly more than 2 times Mechwarrior 4 which suffered horrendously from laser vomit metas.... and our weapons are colder.
Instead of this ghost heat nonsense, they need to get some sense.
Edited by Koniving, 16 May 2016 - 03:55 PM.
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