TheKIps, on 09 May 2016 - 04:33 PM, said:
Hahahahahaha, i burst out laughing when i heard this. PGI are implementing team fortress 2 / Dota 2 style crates with real money keys?
What are they going to put in the boxes "kerensky tigerstripe [Rare] AC20 limited edition"?
Does anyone remember Mechwarrrior tactics? +12 assault machinegun blue edition.
One thing that tactics did get right, though (at least in theory, unfortunately many underlying mechanics never got coded in) was differentiating weapons from divfferent manufacturers by having different weapon specific quirks.
Unfortunately, some of those quirks were massively OP (flechette SRMs with stacking bonuses per salvo fired, anyone? Or AC2s with guaranteed structure damage in addition to the armor damage, letting you literally take out entire lances of assaults with a single Panther if you could keep them at range...), which eventually led to similar issues to those we have today in MWO with things like 3ERPPC Thunderbolts making 3PPC Awesomes look like fat, slow beginners.
The basic idea was great, but the implementation was in many ways more borked than MWO could ever dream of being....
But I do see this as a possible way for PGI to slowly introduce "real" salvage, and maybe even exactly those kind of weapon- /manufacturer-specific quirks eventually...
but it will basically live and die with the MC cost of keys.... If we assume 100 mc average payout for most events, then keys will probably have to be 10MC or less so, as to not lock out or significantly disadvantage free players. That said, however, there are currently no MC items that offer an actual gameplay advantage anyway, so as long as we assume the crates will contain normal equipment it basically ends up being "pay a few MC and spin the wheel, or just sell it for 10000 cbills" (or whatever vaue PGI applies to it)... as it stands, it´s basically just a perk for those that have a bit of MC, but not in any way game changing much less game breaking.
The important this is that it´s awarded in a way that doesn´t cause 24 greedy idiots to run around like beheaded chickens until it´s found and ony then start to actually care about playing the game.
That all said, it might be a nice "objective" in a Solaris mode.. kind of a "real" King of the Hill... put a crate at the top of a real hill that gets awarded to the last surviving player that actually touched it
P2W I will believe when it actually happens, and not a second before, because people have been whining about P2W even since closed beta, and
not being P2W in any way is the one thing if anything that PGI has a stellar track record on. Therefore the incessant automatic assumptions that they will make anything new P2W has no leg to stand on at this time, and as far as MWO is concerned it never did. Anything and everything that was ever declared P2W by a paniced minority was soon after proven to be "pay to LOSE" or "pay to be just as ****** as you were before", if anything.
Edited by Zerberus, 12 May 2016 - 12:00 PM.