But this? Crates? I'll have to say:
There's barely any substantial information on these things. Not only that, but PGI should have at least said something along the lines of WIP for the thing. Because now we have everyone hopping onto the hate bandwagon and giving PGI the middle finger for revealing something that's completely new and not what some expected.
Back to my point, PGI should at least provided some more background info on it, hell, even reworked the Mechanics of it.
Already I saw problems; Crate was to be spawned randomly on map. No bueno. When match is over crate is randomly given to a player, plus another if team won. Bueno.
Why is the second sentence good?
Well let's think about it; When someone sees something they want, and it's the only or last thing left, everybody fights over it. Could you imagine the anger, rage, and problems that would cause if people fought over it? Not only do you have to be careful of greedy teammates, but you also have a enemy team who might also be closing in on it.
But let's get down to it, needs some reworking. I looked around the threads here a bit and see some alright and good reworks, so here's my short fix:
- Both teams should have a crate that they and they only can collect, per example Blue team gets a crate they can collect, and Red Team gets a crate they can collect.
- Even if the crate is not found, but won by the team, they still get a bonus crate awarded to a random person on the team.
- Sometimes when a crate is found, a fragment or a whole key can be found. 3 Fragments of a key would equal a whole key. (Chance per say could be 15%)
- Combining a Key Costs 1 Million C-Bills.
That's my opinion of fixing the Crates. Again, don't hop on the hate bandwagon; you just show and alienate PGI from even listening or even deciding to care about your opinions. If anything, try to be respectful for once, it might actually get you places in the long run.
EDIT :
Looks like I called it, when discussing the idea might be scrapped, this came up awhile ago:
Edited by Scout Derek, 10 May 2016 - 06:26 PM.