Countdown To The Kodiak Release 1 Day Left!
#101
Posted 11 May 2016 - 05:32 PM
#102
Posted 11 May 2016 - 06:50 PM
I think some artist got carried away
Edited by Bolter01, 11 May 2016 - 06:52 PM.
#104
Posted 11 May 2016 - 08:05 PM
#105
Posted 11 May 2016 - 08:21 PM
Dee Eight, on 10 May 2016 - 05:20 PM, said:
Why not? The Grizzly is a great heavy battlemech, Which is very limited pool for the clans because most heavies for clans are omnimechs and most IIC's of heavy mechs are assaults!
marauder IIC? nope, assault
Warhammer IIC? nope, assault.
Grizzly has a nice mix of ballistics, missiles, energy, has more valid variants then the orion IIC. Isn't post 3050... and statement from Russ: "We wish to add every mech that can be added into the game, the problem isn't a matter of if, but a matter of when" (filled up words and added extra context from twitter since he had to cram it into that 140 text box...)
So far the list of mechs that are not available even though they are in timeline...
Mechs with obsolete rules: i.e. Ostscout... has Jumpjets in the armss.
Quad mechs... (still hope for them but not a priority)
Mechs going over the speed limit (Flea, Ice something... Firemoth. etc)
Mechs with abnormal weights/ weight classess... ie: 10 ton, 15 ton, 125 ton, 135 ton, 150 ton, superlight, protomech, superheavy.
Mechs with prototype tech (ie the zeus with a blazer)
Artillery mechs (ie Naga, Catapult C3, etc)
Mechs fully extinct or obsolete (ie, mackie (with the early armour at least... we may get the updated versions someday).
Fanon and apocryphal mechs.
Mechs that break the normal rules (ie having an extra limb).
Laser air mechs for obvious reasons
Quad Vees due to more obvioous reasons
Grizzly ticks all the boxes and has no reason not to be the next battlemech for clans added for heavy.How many heavy clan mechs can you name that isn't an omni?
LordKnightFandragon, on 10 May 2016 - 06:49 PM, said:
tbh I am surprised the claws are so huge... I am more used to this sort of length.
Desintegrator, on 11 May 2016 - 09:25 AM, said:
Do NOT fire those 9 Clan-Lazors at once on Terra Therma !
It can affect your future gameplay !
Prosperity Park, on 11 May 2016 - 01:12 PM, said:
I though Huge Alpha Strikes were harmful to this game?
Oh well, marketing departments usually operate within their own universe. Trust me, I work for an equipment Manufacturing company.
TBH what bugs me more then the alpha strike (which is doable) is the fact that it's a kodiak on terra therma instead of polar highlands or frozen city... sigh.
Bolter01, on 11 May 2016 - 05:20 PM, said:
.. and should you convince me of that...larger than the diameter of the bore?
Its not a sobot round, its not a gauss, its not a missile. Its a cannon round...
Go ahead and add ejecting shell casings for the Lazors o7
Most ammo after 1945 is fin stabilissed...
APDS-FS, HEAT-FS, etc. in BT this is vital due to the many slopes of a mech.
Luscious Dan, on 11 May 2016 - 05:32 PM, said:
Well it isn't a Sabot. You can tell due to the size of the shell (and shape for seperate reason) compared to the bore size.
However APDS (Sabot) is famosu for having fins as it was one of the first to have them.
#106
Posted 12 May 2016 - 03:33 AM
#107
Posted 12 May 2016 - 03:58 AM
Play it for what it's meant to be, entertainment.
I know I will be thoroughly entertained when I play Quick Play matches for awhile.
Too bad I'll probably never see Faction Warfare from the clan side again.
2 Kodiaks and 2 Mist Lynx might be fun to try on offense.
What's the date today? :/
#108
Posted 12 May 2016 - 04:25 AM
Nunatak73, on 12 May 2016 - 03:58 AM, said:
Play it for what it's meant to be, entertainment.
That is a large blanket statement there.
If it was meant to defy all logical reasoning with the real world why even bother with a day and night cycle? why not make a map where you got giant candy canes that shoot pink monkeys vomiting rainbows out of t here armbits as a method of flight raining down onto our mechs giving us the candy rainbow monkey debuff while a Ragnorok mech randomly turns around the corner and fires it's lava gun at us?
Because of the little thing called "immersion", Sure, a game with giant stompy robots, lava guns, monkeys with rainbow fart flight, etc would be fun but that is not what we came here for. Immersion is something that is vital to this game that you may class as a simulator genre game as we are in a first person view and everything that happens in the game is logical as can be. However some argue MW: O would be better if it was much more into the simulation genre and realistic however that'ss a different debate.
Besides realism and immersion with that. People also come here for the immersion into the universe itself and the lore/ canon.
Break one, or the other, or both, and you've just upsetted most of the player populace.
But the thing is to be honest I have no problem with the fin stabilized shells as I have said earlier it is pretty realistic and we still see them (on non APDS shells) quite often still.
Todays date for me is the 13th of May, 2016 (13/05/2016) however in Vancover all the way into Canada, it is the 12th of May, 2016. (12/05/2016)
Kodiak is set to come in on the 17th of May, 2016.
#109
Posted 12 May 2016 - 05:37 AM
#110
Posted 12 May 2016 - 05:43 AM
#112
Posted 12 May 2016 - 06:32 AM
Prosperity Park, on 11 May 2016 - 01:12 PM, said:
I though Huge Alpha Strikes were harmful to this game?
Oh well, marketing departments usually operate within their own universe. Trust me, I work for an equipment Manufacturing company.
Not sure about the game, but imagine beeing flanked by this in an IS heavy, wandering a way above this cub when he hits you from 250m with this Alpha.....sure he will shut down and maybe even die but thats not relevant for you because you are already dead. 8*7 + 12 + 20 + 6*2 = 100
#113
Posted 12 May 2016 - 07:31 AM
The Basilisk, on 12 May 2016 - 06:32 AM, said:
Not sure about the game, but imagine beeing flanked by this in an IS heavy, wandering a way above this cub when he hits you from 250m with this Alpha.....sure he will shut down and maybe even die but thats not relevant for you because you are already dead. 8*7 + 12 + 20 + 6*2 = 100
Yeah, again: this is NOT the mech you want to facetank with. Better to wolfpack it with lights or mediums. Or just do what good teams do and focus it out of existence.
One benefit of having this thing around is that maybe people will finally start ignoring my Atlas.
#115
Posted 12 May 2016 - 08:34 AM
#116
Posted 12 May 2016 - 09:02 AM
Also Atlas's are very much relevant and I will defend that. They can tank hits very nicely for the team and the -S (one of my favourites) can certainly unleash hell.
Post some logic to your statements please.
#117
Posted 12 May 2016 - 09:05 AM
GermanPartisan, on 12 May 2016 - 05:43 AM, said:
Your statement erroneously makes a blanket assumption that Atlas drivers will abandon their rides for the Kodiac. We've got several Atlas drivers in our group. Couple picked up the bears to fiddle with sure. However a couple others opted not buy it as they prefer Inner Sphere mechs. So, the Atlas remains plenty relevant I'd suspect.
It's a new mech. There have been many new mechs.
It's got potentially great features. Many new mechs have come with great features.
It could also roll off the FedEx truck a mediocre bucket of 'meh'. Other mechs have turned out like this.
Summary, unless PGI is releasing the uber-game-breaking-mech-of-super-op-ness, this admittedly awesome looking guy will still die with my smoking Oxide SRM's lodged in it's backside same as any other assault or Atlas does with the same relevancy.
PS... it IS a damn sweet looking ride though...
Edited by Morggo, 12 May 2016 - 09:06 AM.
#119
Posted 12 May 2016 - 09:26 AM
GermanPartisan, on 12 May 2016 - 05:43 AM, said:
AS7 still sports absolutely ginormous structural buffs, and unless the KDK also has very substantial maneuverability quirks is significantly more agile (a 400XL unquirked KDK is slightly less agile than a 300STD Atlas, not to mention the traditional 350 rated Atlas). Also, having totally front loaded damage, allowing briefer time on target to maximize defensive piloting time.
Now, being a massive KDK fan and a filthy Clanner, I'll stand by it being vastly superior mech to everything else on the field except it's natural foe (the Urbanmech), but it doesn't obsolete the AS7.
Edit: At least, until AS7's can get top hats and monocles.
Edited by Wintersdark, 12 May 2016 - 09:27 AM.
#120
Posted 12 May 2016 - 09:27 AM
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