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Countdown To The Kodiak Release 1 Day Left!


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#141 Felicitatem Parco

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Posted 13 May 2016 - 08:35 AM



I love the expression on that Kodiak, as if he's looking at the quirks and thinking "What about the KDK-1 and KDK-5?"

Edited by Prosperity Park, 13 May 2016 - 08:37 AM.


#142 Steel Raven

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Posted 13 May 2016 - 08:35 AM

Feel a little better with the quirks... is that a miss print or did the Kodiak 1 and 5 get screwed

#143 Fractis Zero

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Posted 13 May 2016 - 08:36 AM

The Kodiak has structure quirks? Why?! So now you can move faster then an Atlas, bring more firepower, have structure and agility quirks, have better hardpoint mounts... that CT better be HUGE or this thing is going to be the strongest assault in the game.

So an Executioner which is a kind of middling assault has NO quirks and you give this beast quirks. That just makes no sense to me at all.

Yes the Atlas is still a bit tanker. The Kodiak is going to be more tanky then a Dire and King Crab.

Kodiak vs. Dire Wolf:

Pros for Dire: has JJs and can have more ballistic hardpoints

Pros for Kodiak: everything else

#144 Widowmaker1981

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Posted 13 May 2016 - 08:41 AM

View PostFractis Zero, on 13 May 2016 - 08:36 AM, said:

The Kodiak has structure quirks? Why?! So now you can move faster then an Atlas, bring more firepower, have structure and agility quirks, have better hardpoint mounts... that CT better be HUGE or this thing is going to be the strongest assault in the game.

So an Executioner which is a kind of middling assault has NO quirks and you give this beast quirks. That just makes no sense to me at all.

Yes the Atlas is still a bit tanker. The Kodiak is going to be more tanky then a Dire and King Crab.

Kodiak vs. Dire Wolf:

Pros for Dire: has JJs and can have more ballistic hardpoints

Pros for Kodiak: everything else


Well, the structure quirks are pretty minor, id suggest it wont be very noticable. Its the agility im suprised by, and the absolutel;y bizarre choice not to quirk the 1 and 5 when the 3 is the obvious best variant.

and it was obvious from the first second this was announced that it was going to obsolete the Dire. Omnitech is a pretty big disadvantage in MWO.

it IS going to be the strongest Clan assault in the game, but thats fine because Clans need a good assault mech.. it remains to be seen how it will stack up against the Banshees, Maulers and Battlemasters of this world, and how the SB will stack against the Atlas.

Edited by Widowmaker1981, 13 May 2016 - 08:45 AM.


#145 Tenore

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Posted 13 May 2016 - 08:44 AM

View PostWidowmaker1981, on 13 May 2016 - 08:41 AM, said:


Well, the structure quirks are pretty minor, id suggest it wont be very noticable. Its the agility im suprised by, and the absolutel;y bizarre choice not to quirk the 1 and 5 when the 3 is the obvious best variant.

and it was obvious from the first second this was announced that it was going to obsolete the Dire. Omnitech is a pretty big disadvantage in MWO.


Not quirking the 1 and the 5 is ridiculous. I didn't realize that having more energy hardpoints made a mech tankier and more agile...

#146 Twilight Fenrir

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Posted 13 May 2016 - 08:46 AM

I usually won't grief about quirks.... But seriously, what the hell?!? The Cbill boost variant gets nothing?!?

I mean, I guess I wouldn't complain if they had all gotten nothing.... So maybe that's unfair of me.... But the Cbill variants are always gonna get the most use, no matter what loadout it has vs the other ones. It should at least get the mobility buffs, imo.

#147 Widowmaker1981

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Posted 13 May 2016 - 08:46 AM

View PostTenore, on 13 May 2016 - 08:44 AM, said:


Not quirking the 1 and the 5 is ridiculous. I didn't realize that having more energy hardpoints made a mech tankier and more agile...


its an obvious (and stupid) attempt to reduce the amount of energy weapons on the field by PGI. Its going to annoy people who bought the collectors pack though. a lot.

#148 Sigilum Sanctum

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Posted 13 May 2016 - 08:51 AM

View PostNightshade24, on 13 May 2016 - 03:23 AM, said:

I didn't suggest, that IS the Atlas.

Atlas AS7-D, 2755
4x Medium Lasers, 1 x SRM 6, 1 x LRM 20, 1x Autocannon/20

Atlas AS7-D-DC, 2776
2x Medium Lasers, 1 x SRM 6, 1 x LRM 20, 1x Autocannon/20
Command Console

Atlas AS7-RS, 2892
2x Large Lasers, 1 x SRM 4, 1 x LRM 15, 1x Autocannon/10

Atlas AS7-WGS "Samsonov" 3025
2 x PPC, 1 x Autocannon/20 (No LRM's... but so much for your brawler with twin PPC's...)

Atlas AS7-D "Danielle" (or better known as in MW: O... The "Boars Head")
6x Medium Lasers, 1x LRM 20, 1x Autocannon/20 (Oh hey look, our boarshead removed the SRM's instead of the LRM's)

Atlas AS7-K 3049
2x ER Large laser,2x Medium Pulse lasers, 1 x LRM 20, 1x Gauss Rifle (Very brawlerish. much wow)

Atlas AS7-C 3050
2x ER Large laser, 1 x LRM 20, 1x Gauss Rifle
C3 Slave

Atlas AS7-CM 3050
1x ER Large laser,2x Medium Pulse lasers, 1 x LRM 20, 1x Gauss Rifle

Atlas AS7-K-DC 3050
2x ER Large laser,2x Medium Pulse lasers, 1 x LRM 20, 1x Gauss Rifle
Command Console

Atlas AS7-S 3050
4x Medium Lasers, 2x SSRM 2, 1 x SRM 6, 1 x LRM 20, 1x Autocannon/20

Atlas AS7-S2, 3061
2x ER Large Lasers, 1x LRM-15 + Artemis, Heavy Gauss Rifle
ECM

Atlas AS7-S3, 3062
3x Small Lasers, 2x PPCs, 1x LRM-15 + Artemis, 1x Gauss Rifle
ECM

Atlas AS7-Dr 3070
4x Medium Lasers, 1x Heavy PPC, 1x LRM-20
ECM

Atlas AS8-D 3074
2x ER Small lasers, 2x Light PPC, 1x Snub-Nose PPC, 2x MML-9's, 1x RAC/5

Atlas AS7-00 "Jurn" 3081
(I actually have no idea what this is, I just only know of it's name but it's some "Sniper", box art of the XTRO is showing LRM's however)

Atlas AS7-K2 3082
2x ER Large Lasers,2x SSRM 6, 1x Gauss Rifle (oh hey look, first stock atlas without LRM's... 3082)
Atlas AS7-K3 3083
2x ER Large Lasers,1x SSRM 4, 1x Gauss Rifle (second)
3x Jumpjets

Atlas AS7-K4 3098
2x ER PPC, 1x SRM 6 ,1x RAC/5 (Third, arguably because for these guys the ballistics and energy weapons are dedicated sniper weapons)
ECM

Atlas AS7-K2 "Jedra" (somewhere in post 3080's)
4x ER Medium Lasers, 1x SRM 4, 2x Light Gauss Rifle (fun fact, Gauss rifles are in the arms and the lasers are in the torso)

And the odd ball here... Atlas C... the clan modification of captured atlas battlemechs. 3050
With the lovely 4x Medium Laser, 1x Clan LRM 20, 1x Clan Ultra Autocannon/20




Also let's look at the Atlas II's... Kerensky's environment of the perfect battlemech- the physical representation of death and fear... perfected...

Atlas II AS7-D-H, 2765
2x Medium Pulse Laser, 2x ER Large lasers, 1x SRM 6, 1x LRM 20, 1x LB-X Autocannon/10

Atlas II AS7-D-H2 2780
2x Medium Pulse Laser,1x ER PPC, 1x SRM 6, 1x LRM 20, 1x Gauss Rifle

As well as Kerensky's Atlas itself... Atlas lI AS7-D-H "Kerensky" 2833
2x Clan Medium Pulse Laser, 2x Clan ER Large lasers, 2x Clan SSRM 6, 1x Clan LRM 20 + Artemis IV, 1x Clan LB-X Autocannon/10
AMS, ECM, BAP, CASE,

Atlas II AS7-D-H "Devlin" (somewhere in post 3070's)
2x Clan ER large lasers, 1x MML-9 +Artemis IV,
ECM, Heavy Duty Gyro

And lastly the III's...

Atlas AS7-D2 3110
2x Medium X-Pulse Lasers, 1x Streak SRM 6, 1x Streak LRM 20, 1x Hyper-Assault Gauss Rifle Class 30

Atlas AS7-D3 3137....
4x Medium X-Pulse Lasers, 1x Streak SRM 6, 1x Streak LRM 20, 1x RAC/2
2x Small Shields




nearly every Atlas has LRM's, all Atlases are drawn with their LRM launchers, That is what an Atlas is. So when blanketing the build of an atlas do NOT be surprised I use the weapon that is on all variants across 3 whole versions of the atlas besides a few 'hero' atli and 3 post Jihad versions.
And as I said, there are other builds out there available to the Atlas.
Now with the rest of your comment.

Hah. "brawl comp" ?! Last time I checked that died out 3 years ago. A competetive team/ tier 1 team will ever only use an atlas for the heck of it, for the lols, or obscure CW tactics (let's be honest, the normal tactic of CW is no tactic. Thus any tactic or strategy is automatically obscure...). The meta is firmly in the grasp of long range builds, high PPFLD, etc. And thosse 'brawlers' that are in the meta are on the obscure end of it. Aka not the comp end... things like the Dual AC/20 Jagermech, the 7+ Medium pulse laser Thunderbolt, etc... but even then most people preffer their all rounder builds like the Dual Large pulse, 4+ ER medium laser Timberwolfs or what ever.

You can easily tell this by the frequency of the Atlas in all statistics released by PGI or NGNG. The Atlas is basically as popular as the Awesome, Vindicator, etc... and the Urbanmech is more popular.

I do not watch competetive play. I simply Witness it. I do not actively hunt down for it because it barely exists in MW: O, "Competetive" is stypically the lable to co ordination at high tiers. What I do not see there is competetive, it's just the (MW: O's deffinition) or meta thrown onto group play. I believe we will see more true comp play when Solaris comes out but to be honest I think comp play should be more critically focused on 1vs1's or free for alls. Which makes me pray to PGI to add this to Solaris... free for alls.

When we all think of Solaris, we think of things like these...

or...


To be quite honest I think in a meta situation LRM's would help on the atlas, sure LRM's are the lowest weapon on the meta scale but it has range and damage, something an atlas needs when a mech over 400 meters away+ is spewing enough damage to potentially kill you in 2-4 alpha strikes.


I logged in to tell you how completely out of touch you are. Maulers are the most consistent Assaults in comp drops. Right behind them though are Atlases and Banshees, depending on the strat.

I'm an applicant for a comp team and we've scrimmed with some of the best comp teams, both sides using the Atlas on multiple occasions.

Just because you're ****** lore loadouts us LRMs doesn't define what the Atlas is in MWO. Those two identities stand apart.

You should really do some consistent research before you blow your mouth off with a really ignorant statement.

#149 Tenore

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Posted 13 May 2016 - 08:53 AM

View PostWidowmaker1981, on 13 May 2016 - 08:46 AM, said:


its an obvious (and stupid) attempt to reduce the amount of energy weapons on the field by PGI. Its going to annoy people who bought the collectors pack though. a lot.


Yes, I see that. I am trying to not be too salty but the "logic" applied to the application of quirks is a bit beyond me... Also I bought the collectors pack... lol

#150 Pariah Devalis

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Posted 13 May 2016 - 08:55 AM

View PostTenore, on 13 May 2016 - 08:53 AM, said:


Yes, I see that. I am trying to not be too salty but the "logic" applied to the application of quirks is a bit beyond me... Also I bought the collectors pack... lol


I mean... While I don't quirk chase, I was considering just selling the non-special KDK-1 and possibly the KDK-5 anyways. Already have plenty of energy hardpoints, otherwise, on the other variants, to fill the same general role as the KDK-5, and the special edition KDK-1 has the C-Bill boost. This just makes that decision a little easier.

#151 Lord0fHats

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Posted 13 May 2016 - 08:59 AM

Clearly, if PGi quirked the 1 and 5, they would instantly become dah best. Just like the Boar's Head is the best Atlas, and and the Quad-Oh is the best King Crab. Obviously, having more energy hard points is automatically better.

#MWOLogic

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#152 Dawnstealer

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Posted 13 May 2016 - 09:17 AM

do NOT try to leg the Kodiak - noted.

#153 Luscious Dan

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Posted 13 May 2016 - 09:21 AM

Yeah the 2 (jump jets), the 3 (quad ballistic with good locations) both seem solid as well, so not sure why they need quirks more than the laser boats. Quad UAC and a couple medium/small lasers on the 3 isn't exactly going to suck.

#154 Luscious Dan

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Posted 13 May 2016 - 09:24 AM

View PostFractis Zero, on 13 May 2016 - 08:36 AM, said:

The Kodiak has structure quirks? Why?! So now you can move faster then an Atlas, bring more firepower, have structure and agility quirks, have better hardpoint mounts... that CT better be HUGE or this thing is going to be the strongest assault in the game.

So an Executioner which is a kind of middling assault has NO quirks and you give this beast quirks. That just makes no sense to me at all.

Yes the Atlas is still a bit tanker. The Kodiak is going to be more tanky then a Dire and King Crab.

Kodiak vs. Dire Wolf:

Pros for Dire: has JJs and can have more ballistic hardpoints

Pros for Kodiak: everything else


In fairness, all Exe have the following agility buffs:

ACCELERATION RATE: 40.00 %
DECELERATION RATE: 40.00 %
TURN RATE: 25.00 %
TORSO TURN RATE (YAW): 30.00 %
TORSO TURN ANGLE (YAW): 10.00

#155 Ivan Tsarevich

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Posted 13 May 2016 - 09:36 AM

Indeed, the lack of quirks for the energy variants is a rather poor attempt to limit the energy variants, especially with them working on the alpha strike limit (whenever that may be ). However, I was most excited about the 3 and SB anyway, and the 2 will do nicely in place of the 1 and 5.

#156 Anglo-Saxophone

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Posted 13 May 2016 - 09:42 AM

Why no quirks on my KDK-5, I spent extra money on an energy variant with NO QUIRKS.

#157 el piromaniaco

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Posted 13 May 2016 - 09:44 AM

Yeah, I did facehump any atlas like crazy with my spiders to shoot the cockpit with my LPL, will facehump the kodiaks even more (if the cockpit is in the "snout")

Edited by el piromaniaco, 13 May 2016 - 09:45 AM.


#158 The Unstoppable Puggernaut

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Posted 13 May 2016 - 10:13 AM

All the Kodiaks need to have the same agility quirks otherwise they're going to feel weird. The structure quirks I am surprised they added that in but I am guessing that's to make it tank better? I am not sure if it even needed them but that's what play testing is for. Come on PGI, add in the agility quirks, we dont want some bears hibernating and some bears on speed.

#159 cazidin

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Posted 13 May 2016 - 10:19 AM

Let's just politely tweet Russ about this and ask him why the 1 and 5 don't get any quirks and if he'll reconsider that?

#160 Sniper09121986

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Posted 13 May 2016 - 10:25 AM

View PostFractis Zero, on 13 May 2016 - 08:36 AM, said:

The Kodiak has structure quirks? Why?! So now you can move faster then an Atlas, bring more firepower, have structure and agility quirks, have better hardpoint mounts... that CT better be HUGE or this thing is going to be the strongest assault in the game.


Posted Image

Really not seeing how different tech bases warrant different treatment after all the Clan tech blanket nerfs. And I am a proponent of cutting ALL the quirks down to 10% tops with very few exceptions. Then again, I am a proponent of advancing to tech level 3, so what do I know?

View Postel piromaniaco, on 13 May 2016 - 09:44 AM, said:

Yeah, I did facehump any atlas like crazy with my spiders to shoot the cockpit with my LPL, will facehump the kodiaks even more (if the cockpit is in the "snout")


Most likely that is indeed the case, just like with Executioner (both based on the same Burrock project BTW).





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