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I'd Rather Have Had New Tech And A Timeline Jump Than Loot Crates.

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#21 Khobai

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Posted 10 May 2016 - 06:21 PM

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I was one of the very few that fought to keep unique geometry... Please spare me your attempt to start a fight.


hats

#22 Imperius

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Posted 10 May 2016 - 06:26 PM

View PostKhobai, on 10 May 2016 - 06:21 PM, said:


hats


I also asked for nyan cat PPC's and rainbow lasers over 2 years ago...

#23 Khobai

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Posted 10 May 2016 - 06:27 PM

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I also asked for nyan cat PPC's and rainbow lasers over 2 years ago...


they should put those in supply crates too

#24 GreenHell

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Posted 10 May 2016 - 06:30 PM

Nah, they shoud just put them in my mech-lab and stop screwing around. :P

#25 Cupid and Psyche _

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Posted 10 May 2016 - 06:31 PM

I don't like the idea, but what can you do...

I just hope it is implemented well. It can be beneficial to the game if done right.

#26 Imperius

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Posted 10 May 2016 - 06:32 PM

View PostKhobai, on 10 May 2016 - 06:27 PM, said:


they should put those in supply crates too


Come play doom with the dark side. After all doom is a true triple a game.

View PostDevious Dog, on 10 May 2016 - 06:31 PM, said:

I don't like the idea, but what can you do...

I just hope it is implemented well. It can be beneficial to the game if done right.


It's already being implemented wrong lol... If it was done smart it would have been a reward offered after taking a base in the new assault mode...

#27 Carl Vickers

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Posted 10 May 2016 - 06:36 PM

Posted Image

#28 Imperius

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Posted 10 May 2016 - 06:38 PM

View PostCarl Vickers, on 10 May 2016 - 06:36 PM, said:

Posted Image


PVE
New Engine
Or the easy as hell to add mad cat MK ii will be the only things to bring me back.

#29 Carl Vickers

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Posted 10 May 2016 - 06:43 PM

View PostImperius, on 10 May 2016 - 06:38 PM, said:

PVE
New Engine
Or the easy as hell to add mad cat MK ii will be the only things to bring me back.


Or you'll be back in 3 weeks of getting Doom cause bordem.

#30 Imperius

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Posted 10 May 2016 - 06:55 PM

View PostCarl Vickers, on 10 May 2016 - 06:43 PM, said:


Or you'll be back in 3 weeks of getting Doom cause bordem.


Lol you don't know me very well I take it. How much do you think I play MWO? Doom 4 allows for community maps... That simple, oh new engine, highly optimized, looks exstreamly pretty, etc etc has campaign.

#31 LordNothing

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Posted 10 May 2016 - 08:50 PM

i see it as kind of a sign that pgi is running out of money and are getting desperate about monetization. id rather them not resort to blatant gambling schemes and instead provide additional paid content beyond mechpacks. you can start with weapons and equip.

you really dont need to do a bunch of pay2win weapons, you dont really need to mess with the timeline either. there are both weapons we can have now, and weapon varients. was that ac20 a pontiac 100 or a kali yama big bore? same weapon, different make and model, slightly different performance characteristics. maybe one fires in a larger salvo and has a slightly higher shell velocity than the other, but both are still 20 rated autocannons. different models of lasers might have slightly different color effects (so long as small, medium, and large, std, er and pulse are distinguishable from eachother) and slightly different performance characteristics.

even go through and make things rpg-like. perhaps you can craft custom weapons, pay a tech mc to overhaul your for cbills large laser with various items recovered through salvage (or crates!). trade up range for duration or heat for power, make the thing a different shade of blue while you're at it. perhaps give weapons their own flare based on what faction you are in. a liao tech might come up with different characteristics than a steiner tech. you could really make the game interesting, and you have something to monetize.

also stop complaining about balance, we see how that goes over at town halls. its not an excuse to keep doing the same old thing that has never bears fruit. so what if a few fringe weapons are crap, its just a few weapons, its not an excuse to do nothing.

Edited by LordNothing, 10 May 2016 - 09:02 PM.


#32 MauttyKoray

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Posted 10 May 2016 - 09:12 PM

View PostRevis Volek, on 10 May 2016 - 01:06 PM, said:



People will just cry pay to win because its MC only, someone will be butthurt no doubt.

The only way I see these working is if they're cosmetic items. Cockpit stuff, camos, colors, etc, but at a random chance.

View PostLordNothing, on 10 May 2016 - 08:50 PM, said:

i see it as kind of a sign that pgi is running out of money and are getting desperate about monetization. id rather them not resort to blatant gambling schemes and instead provide additional paid content beyond mechpacks. you can start with weapons and equip.

you really dont need to do a bunch of pay2win weapons, you dont really need to mess with the timeline either. there are both weapons we can have now, and weapon varients. was that ac20 a pontiac 100 or a kali yama big bore? same weapon, different make and model, slightly different performance characteristics. maybe one fires in a larger salvo and has a slightly higher shell velocity than the other, but both are still 20 rated autocannons. different models of lasers might have slightly different color effects (so long as small, medium, and large, std, er and pulse are distinguishable from eachother) and slightly different performance characteristics.

even go through and make things rpg-like. perhaps you can craft custom weapons, pay a tech mc to overhaul your for cbills large laser with various items recovered through salvage (or crates!). trade up range for duration or heat for power, make the thing a different shade of blue while you're at it. perhaps give weapons their own flare based on what faction you are in. a liao tech might come up with different characteristics than a steiner tech. you could really make the game interesting, and you have something to monetize.

also stop complaining about balance, we see how that goes over at town halls. its not an excuse to keep doing the same old thing that has never bears fruit. so what if a few fringe weapons are crap, its just a few weapons, its not an excuse to do nothing.

You say that like they're not putting up all that money as the a Tournament prize. Granted its still just words until it happens, but...

Edited by MauttyKoray, 10 May 2016 - 09:13 PM.


#33 Roadkill

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Posted 11 May 2016 - 07:20 AM

View PostImperius, on 10 May 2016 - 06:55 PM, said:

Lol you don't know me very well I take it. How much do you think I play MWO? Doom 4 allows for community maps... That simple, oh new engine, highly optimized, looks exstreamly pretty, etc etc has campaign.

The lady doth protest too much, methinks.

#34 CK16

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Posted 11 May 2016 - 08:18 AM

Instead of complaining about tech/time jump. We need to start thinking of how, write up articles if you must on how it will balance more. How to prevent massive power creep that will happen if done to hasty and wrong. Resulting in disastrous effects.

How do balance current stuff to still be viable
How should future weapons act? How should future armor work? There is a lot of stuff cover. Do a write up on this stuff aND benefits, be indepth on it, not just obvious statements. It is more beneficial to the game to point it out instead of just QQing and raging.

Edited by CK16, 11 May 2016 - 08:26 AM.


#35 Lucian Nostra

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Posted 11 May 2016 - 08:43 AM

It must be exhausting to log into the forums just to complain about a game incessantly. I honestly can't wait for DOOM to come out so you can go there, buy it (I assume you bought the mega ultra super edition cause we know you buy everything to support a game as you've repeatedly pointed out about MWO) buy any DLC they drop than get on their forums telling them about how much you support the game and demand X feature and rage when they don't appease you

#36 FaithBombCRNA

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Posted 11 May 2016 - 08:47 AM

View PostJohnny Z, on 10 May 2016 - 01:03 PM, said:

I keep thinking that if the "crate"/"treasure" model is cool like an ancient lost mech or what ever and maybe there is cool Lostech to be found or other cool loot. That sort of thing would be really great I think.

Maybe a supply crate dropped for the current battle even, can then be found and looted. It all looks fun to me.

This entire direction could be amazing really.


You get a Mackie. Or something from TRO: Primitives.

#37 Valdarion Silarius

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Posted 11 May 2016 - 09:56 AM

View PostImperius, on 10 May 2016 - 06:55 PM, said:

Lol you don't know me very well I take it. How much do you think I play MWO? Doom 4 allows for community maps... That simple, oh new engine, highly optimized, looks exstreamly pretty, etc etc has campaign.


Not to burst your bubble, I wouldn't get so hyped over Bethesda's DooM project. I've been playing DooM way longer before I even discovered the battletech franchise.

The game will be a reskinned Halo clone with brutal doom mechanics. Yeah, that's great they are adding community support, map customization, and blah blah blah. The original DooM community has been doing that for 20+ years now. What Bethesda is doing isn't groundbreaking by any means. I'll probably judge it once Bethesda throws the title in the 5 dollar bargain bin.

View PostCK16, on 11 May 2016 - 08:18 AM, said:

Instead of complaining about tech/time jump. We need to start thinking of how, write up articles if you must on how it will balance more. How to prevent massive power creep that will happen if done to hasty and wrong. Resulting in disastrous effects.

How do balance current stuff to still be viable
How should future weapons act? How should future armor work? There is a lot of stuff cover. Do a write up on this stuff aND benefits, be indepth on it, not just obvious statements. It is more beneficial to the game to point it out instead of just QQing and raging.


That's great and all, but perhaps PGI should get a clue once they start losing revenue when players aren't satisfied with their current product. Just like Imperius wanting the Mad Cat MK2 in the game, I want the IIC pack that I suggested for the clans, since the clan arsenal is incomplete. The game is not ready before the supposed time line jump. As much as I don't want to be the harbinger of bad news, Russ needs a wake up call and needs to stop trying to push this game into a competitive E-Sport. It's not even nearly ready to be called a competitive title with it's current state.

I think the reason why we are raging and QQing here is because of his general arrogance towards the community. We can make as many threads as we want trying to improve the game with hundreds of our own ideas, but they will be simply ignored and thus they will continue to make up excuses. Until Russ stops with his euphoric short sighted goals, the piss poor communication for suggestions for the game via twitter/reddit, we the battletech fans and general Mechwarrior enthusiasts have to stand up and stop buying things in this game as a whole.

It's the only way that they are going to listen if our voices want to be heard. And I want this game to succeed in the long run.

Edited by Arnold The Governator, 11 May 2016 - 10:11 AM.


#38 CK16

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Posted 11 May 2016 - 10:05 AM

You are right more IIC's would be nice. But you should also realize that many of the ones you mentioned were added in later TRO's though yes with an early production date and the original "Prime" varriant uses in tech weaponry and tech. They are very starved for varriants currently with the ingame tech. I am not saying they come after the time line jump because I want the Mk II (I mean I do but that is a want). They almost need to come after. Sure the initial first mechs after the tech jump will be new designs but they won't stack them all and they need fillers. Thus the ability to add in your IIC's shortly after the jump. But yes your IIC would most likey come after the Mk II or Blood Asp but imo not both ahead of your IIC'S. this goes for alot of Clan Battlemechs, they are starved by current tech varriants and NO PGI should not just make all PGI specials for each one, cause that is what would be required if they added those IIC would be 5 PGI creations almost for every one in current time frame.

#39 Valdarion Silarius

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Posted 11 May 2016 - 10:36 AM

View PostCK16, on 11 May 2016 - 10:05 AM, said:

You are right more IIC's would be nice. But you should also realize that many of the ones you mentioned were added in later TRO's though yes with an early production date and the original "Prime" varriant uses in tech weaponry and tech. They are very starved for varriants currently with the ingame tech. I am not saying they come after the time line jump because I want the Mk II (I mean I do but that is a want). They almost need to come after. Sure the initial first mechs after the tech jump will be new designs but they won't stack them all and they need fillers. Thus the ability to add in your IIC's shortly after the jump. But yes your IIC would most likey come after the Mk II or Blood Asp but imo not both ahead of your IIC'S. this goes for alot of Clan Battlemechs, they are starved by current tech varriants and NO PGI should not just make all PGI specials for each one, cause that is what would be required if they added those IIC would be 5 PGI creations almost for every one in current time frame.


I don't think that is gonna stop them anytime soon for adding their own variants of mechs. It sounds like they want to stick to their current tech for the fear of unbalance, the inability to code in the new weapons, and Russ's short term vision of this game being an e-sport.

Yes I agree most of the IIC's that I listed in a pack only have 1-3 other variants before the timeline jump. They could still add them if they wanted to, and I for one would love to see them actually make a missile boat/special variant out of the early Rifleman IIC personally. Assault Tech 1: Battletech pulled off a fairly balanced Rifleman IIC missile variant before the project was cancelled.

Once their sales start hurting due to the timeline, they might start releasing mechs out of desperation. I'm personally curious to see how the sales of the Night Gyr is doing with it's limited variants.

Edited by Arnold The Governator, 11 May 2016 - 10:41 AM.


#40 Imperius

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Posted 11 May 2016 - 06:55 PM

View PostCK16, on 11 May 2016 - 08:18 AM, said:

Instead of complaining about tech/time jump. We need to start thinking of how, write up articles if you must on how it will balance more. How to prevent massive power creep that will happen if done to hasty and wrong. Resulting in disastrous effects.

How do balance current stuff to still be viable
How should future weapons act? How should future armor work? There is a lot of stuff cover. Do a write up on this stuff aND benefits, be indepth on it, not just obvious statements. It is more beneficial to the game to point it out instead of just QQing and raging.


QQ raging is not what this is... More like a huge build up of many mess ups combined with misleading lies to keep my support and now after 3 years it's backfired and I'm done.

I've listed off the things that will bring back my support from my wallet. As for my trust good luck getting that back.





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