pwnface, on 16 May 2016 - 04:07 PM, said:
I think you'll find that your definition is wildly different from the majority of other people. While it is always fun to drop into all-star matches with uber elite comp players that rarely happens. Unfortunately there is a huge gap between "Tier 1" and "high level competitive" players.
I think most people's definition of a "Tier 1" match would have some kind of relation to the "Tier 1" PSR rating.
Hence why I said, "
My definition of a Tier 1 match..."
Take a side for one of those all-star matches, and pit them up against a full team of casual T1 players. What do you think is going to happen?
That's why the tier system is stupid, because even if a player fully maxes out their T1 bar, they probably aren't anywhere near the level required to even play Div C games in MRBC. Then you have the Div B players, and the Div A players. Hell, it doesn't even stop there, as even in Div A the playing ability of each player fluctuates wildly.
Proton, psychih0lic, and a few others are definitely at a level higher than most other players, but we're not talking like CS:GO profession level equivalent here. There's no salary, there's no team manager, etc. These players play a lot, and that's why they've gotten very good at the game, but let's not kid ourselves here. If MWO suddenly became a huge esports success, you can certainly bet that the skill required to play at the professional level would increase even further, because at that point it's a job.
With the system right now however, this theoretical "professional MWO player" would be ranked the same as a casual player who just so happens to have played the game long enough. It doesn't accurately reflect skill, it's GOING to lead to future crap matchmaking, and it needlessly inflates player's egos when they reach it, creating a moldy sandwich that eventually nobody is going to want to eat anymore.
Should simply be a bell curve. 5% T1, 20% T2, 50% T3, 20% T4, 5% T5.