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Why Rockets Are So Damn Overpowered?


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#41 Zerberus

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Posted 16 May 2016 - 10:09 AM

View PostTim East, on 16 May 2016 - 09:34 AM, said:

Is that true? You're trolling right? You've got to be trying to get people to shoot each other.


Nope, not at all. I would never intentionally mislead new players, we unfortunately have enough people that do that already, thankfully mostly in game and not so much in this subforum. Posted Image

I admittedly haven´t actually done so myself since Open Beta, but as far as I know it´s still possible, can´t remember any patch notes where it was changed. Fun fact: They used to even fall of if they were hit by 3 or 4 of the missiles intended for the mech that was NARCed, which was somewhat annoying for the NARCer...

Come to think of it, the same patch that gave NARCS the ability to weather the rain may have also made it impossible too shoot one off, that actually sounds quite reasonable.... So considering that and the timeframe, it would probably be a good idea to test it in a private match before running around in the pub queue trying to "save" people just to make sure. Otherwise they may decide to turn around and shoot you to save themselves from being saved Posted Image *raises beer stein*

Quote

Yeah, we always stuck our new guys or guys who messed up or just weren't as good in ammo platoon.
Sounds reasonable, put the screwups where they can only kill themselves and one or 2 other people if they pooch things Posted Image

Edited by Zerberus, 16 May 2016 - 10:19 AM.


#42 Tesunie

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Posted 16 May 2016 - 10:22 AM

View PostZerberus, on 16 May 2016 - 10:09 AM, said:


Nope, not at all. I would never intentionally mislead new players, we unfortunately have enough people that do that already, thankfully mostly in game and not so much in this subforum. Posted Image

I admittedly haven´t actually done so myself since Open Beta, but as far as I know it´s still possible, can´t remember any patch notes where it was changed. Fun fact: They used to even fall of if they were hit by 3 or 4 of the missiles intended for the mech that was NARCed, which was somewhat annoying for the NARCer...

But considering that timeframe, it would probably be a good idea to test it in a private match before running around in the pub queue trying to "save" people just to make sure. Otherwise they may decide to turn around and shoot you to save themselves from being saved Posted Image *raises beer stein*

Sounds reasonable, put the screwups where they can only kill themselves and one or 2 other people if they pooch things Posted Image


NARC never had a hitbox nor did it have health when attached to a mech.

However, upon it's first implementation (and for some time afterwards), it would attached itself to "a section of the mech", AKA where it hit it's target. Then, any hit to that location had a percent chance to knock off/destroy the NARC. Often times, the first volley of LRMs was enough to knock off the NARC beacon, if not than the second volley did.

Now, I believe they removed that mechanic, and it's now on the target for a specified time. (It's still there even if obstructed by ECM. As in, if a mech is NARCed inside ECM or runs into the effects of ECM, NARC turns off but continues to count down a timer. If they leave ECM's effect before the timer expires, NARC will turn back on again.)


Basically, before the changes shooting a small laser at a NARCed target could, for minimal damage, take the NARC off the friendly mech. Now? It wont work and you'd just be needlessly damaging friendly mechs.

#43 Zerberus

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Posted 16 May 2016 - 10:31 AM

View PostTesunie, on 16 May 2016 - 10:22 AM, said:


NARC never had a hitbox nor did it have health when attached to a mech.

However, upon it's first implementation (and for some time afterwards), it would attached itself to "a section of the mech", AKA where it hit it's target. Then, any hit to that location had a percent chance to knock off/destroy the NARC. Often times, the first volley of LRMs was enough to knock off the NARC beacon, if not than the second volley did.

Now, I believe they removed that mechanic, and it's now on the target for a specified time. (It's still there even if obstructed by ECM. As in, if a mech is NARCed inside ECM or runs into the effects of ECM, NARC turns off but continues to count down a timer. If they leave ECM's effect before the timer expires, NARC will turn back on again.)


Basically, before the changes shooting a small laser at a NARCed target could, for minimal damage, take the NARC off the friendly mech. Now? It wont work and you'd just be needlessly damaging friendly mechs.

This COULD be entirely true.. Again, I have not myself tried NARC Removal in what amounts to about 3 years, I just know that it was regularly possible when I still did. hence why I recommended testing it in a PM just to make sure. It may in fact not have even had it´s own hitbox (and come to think of it I think teh 3-4 life are for the rocket that carries it and not the actual beacon itself) , but the "black spot" wqas clearly visible, and I generally aimed straight for it, and *pop* it was gone.... Posted Image

I will modify the post in which I mentioned it as a tip in light of this.... sorry if I inadvertently misled anyone Posted Image

That said, IS pilots engaging in Faction Warfare may gladly continue to heed that advice and shoot at the black spot until it falls off. Your teammate might lose a torso section, but believe me, he never really needed it and is much better off now that that pesky extra weight is gone Posted Image Posted Image Posted Image

Edited by Zerberus, 16 May 2016 - 10:48 AM.


#44 Koniving

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Posted 16 May 2016 - 10:34 AM

View PostTesunie, on 16 May 2016 - 10:08 AM, said:

Then again, Lore =/= First person video game implementation.
This statement just means that some things may have to alter for better game play. However, I don't believe ECM was done in a good manner... Posted Image

I agree. Some things are just better done certain ways.
Spoiler

Edited by Koniving, 16 May 2016 - 10:37 AM.


#45 Kyria Clearwater

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Posted 16 May 2016 - 10:48 AM

View PostTesunie, on 16 May 2016 - 09:01 AM, said:


Artemis isn't being helpful if it's being fired indirectly. The only benefit they are getting for the cost of Artemis when fired indirectly is increased missile lock on speed. Everything else is turned off unless the Artemis mech itself has line of sight to the target.


All missile boats were in visual range where artemis actually is useful and I do know how artemis works but thanks for the explanation.

#46 S 0 L E N Y A

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Posted 17 May 2016 - 12:52 AM

View PostTesunie, on 16 May 2016 - 10:22 AM, said:


NARC never had a hitbox nor did it have health when attached to a mech.

However, upon it's first implementation (and for some time afterwards), it would attached itself to "a section of the mech", AKA where it hit it's target. Then, any hit to that location had a percent chance to knock off/destroy the NARC. Often times, the first volley of LRMs was enough to knock off the NARC beacon, if not than the second volley did.

Now, I believe they removed that mechanic, and it's now on the target for a specified time. (It's still there even if obstructed by ECM. As in, if a mech is NARCed inside ECM or runs into the effects of ECM, NARC turns off but continues to count down a timer. If they leave ECM's effect before the timer expires, NARC will turn back on again.)


Basically, before the changes shooting a small laser at a NARCed target could, for minimal damage, take the NARC off the friendly mech. Now? It wont work and you'd just be needlessly damaging friendly mechs.


This is correct.
Anybody remember from MW4 (or maybe it was just firestorm?) the flashing narc beacon? If you missed your target the beacon would still attract missiles. The beacon itself also did a single point of damage, so you could literally get a Narc kill.
Also, if you were a good shot, you could NARC an enemy right in the cockpit and all they would see is a big flashing red light.
Ahhh the good old days

#47 zudukai

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Posted 17 May 2016 - 01:18 AM

View PostBoogie138, on 17 May 2016 - 12:52 AM, said:


This is correct.
Anybody remember from MW4 (or maybe it was just firestorm?) the flashing narc beacon? If you missed your target the beacon would still attract missiles. The beacon itself also did a single point of damage, so you could literally get a Narc kill.
Also, if you were a good shot, you could NARC an enemy right in the cockpit and all they would see is a big flashing red light.
Ahhh the good old days

lol yep, i hear tell of flares doing that too, or was that night blinding? lol

#48 S 0 L E N Y A

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Posted 17 May 2016 - 01:58 AM

View Postzudukai, on 17 May 2016 - 01:18 AM, said:

lol yep, i hear tell of flares doing that too, or was that night blinding? lol


oooh forgot about those

Howbout mech mountable Long Tom launchers?
My favorite was a Dire Wolf with a single longtom and something like 10 flamers for maximum trololo
Ok I'm going to shut up now or else I will derail the thread with nostalgia





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