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Save The Cataphract!


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#21 Bud Crue

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Posted 15 May 2016 - 05:53 AM

View PostNightshade24, on 15 May 2016 - 04:58 AM, said:

well, the Cataphract isn't really a ballistic mech, it's an energy mixed ballistic mech (with 2 variants with missiles, which I forgot to mention is another advantage over a marauder).


Yes. it is a mixed energy and ballistic mech. Marauder 5D also does missles, with 2 HP, 1 more than 4x, same as 2X. Same 10/20 velocity/cooldown as 2x. Where is the advantage?

View PostNightshade24, on 15 May 2016 - 04:58 AM, said:

The Jagermech with superior ballistic potential is definetely a superior ballistic mech even though it is lighter BUT arguably it's worse at lasers and ppc's besides the hero variant.


Yes some Phracts have 2 high energy points and can put PPCs therein, but without PPC velocity quirks I think you would again be gimping yourself relative to both the Firebrand and the Warhammer (torso mounts in the Warhammer are comparable to height of Phract's)

View PostNightshade24, on 15 May 2016 - 04:58 AM, said:

The Warhammer is amazing at energy... but nothing is geared towards ballistics which were intended to be machine guns.


Both the BW and the 6R have ballistics quirks that are most certainly applicable if not geared to Ballistics. These are quirks in addition to their other quirks for energy and PPCs. No Phract compares here. I don't know about you but I don't see many Hammers with machine guns, I do see a lot with AC/10s and AC/5s.

View PostNightshade24, on 15 May 2016 - 04:58 AM, said:

The marauder is another energy mixed ballistic mech. But with 3 Ballistic hardpoints... the Cataphract 4X can actually beat the Marauder here with a 4 AC 2 build with a laser (and even a lil SRM 4 in the head) or an all or nothing approach with 4 AC 5's...
Marauder can't top that. Not even the jagermech or warhammer (excluding hero) can!


Agreed, yet, a basic Marauder is an equivalent to the Hero Phract, but with better HP locations for ALL of its weapons. The opposite situation with the BW and 4x is just as real. Yes you can take the 4x for that 4 AC5 build, and a lot of your shots are going straight into the terrain. This is not nearly as big of an issue with the BW since again ALL of its ballistics HP are significantly higher than the Phracts.

View PostNightshade24, on 15 May 2016 - 04:58 AM, said:

The cataphract can have a pair of SRM 6's with artemis, an AC 20, and a trio of say medium lasers... nothing can really top that besides possibly the Warhammer. Possibly. But then preference of torso vs arm weapons come in for the SRM deal.

Cataphract 3D is left alone with worse hardpoints over the other mechs... but it can at least beat the marauder with JJ's... unless the Marauder 5M comes to step in as compition... but then here you got the higher energy hardpoints giving you a slight edge.


As to the 4X mixed build, certainly that is one of the few builds you can't do in a Warhammer (all lack the extra missile hard point), but even here I still believe the low hard points of the Phract and a particular problem to the 4x -that totally gimped engine- still makes the Mad or Hammer a better choice, unless that specific build is your ideal.


View PostNightshade24, on 15 May 2016 - 04:58 AM, said:

Situations like these as you can tell it's mostly up to preference.To be quite honest if you do not think the cataphract is in the same league it could be a few reasons why, but one of them may be because you are actually more interested in the maraduers/ warhammers positive traits then the cataphracts (or more distasteful to the cataphracts disadvantages compared to their ones)


This is the only point I truly disagre with. This is not about prefernce. Unless you prefer low weapon hard point location that is. Most of the Phracts hardpoints are lower than those of other comparable mechs. This is observable fact. There are no quirks or other features (other than the ECM of the 0xp) which the Phract posesses which compensates for that or in any way renders it "as good" and certainly not better than the other mechs which have been mentioned above.

I still play my Phracts too but I really do think they are just not in the same leauge objectively as the newer mechs. I would like them to be, and I think that giving them higher hardpoints (see one of my answers above for specifics) via redesign is what it would take to get them there.

#22 Alienized

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Posted 15 May 2016 - 07:19 AM

i have to say, im with Bud here.

i literally NEVER see any phracts with missiles. i might try the dual ppc dual uac5 config on one of the phracts but without the ppc velocity quirks the warhammers/marauders get i doubt its much use.

marauders itself are my favourite choice in the heavy segment by far. hard to kill, good weapon loadouts, std engine, brawl/range capability.

im just levelling up hammers and trying different stuff out on them but i definetly prefer them over the phracts. XL engines are definetly worth considering on the hammer, on the phract... i dont want to. really not =(
i got a gauss/er large laser setup with a higher rated std engine.... then i realized i can do the same with the dragon-1C which has awesomely high laser hardpoints and a good usable gauss arm with a xl300.
definetly use that one more often than the phract....

there been a time i used dual lbx10 + 4 med pulse lasers on the phract and it been hilarious in pug battles. imho, you gotta go full derp with it... everything else is just not worth playing. it will get rekt by everything else while you move into range so just make it blap.

the ilya might still shine but i wont count hero's in here and would pick the jaegermech with triple uac5 over it anytime.

yesterday i just said screw it. ima go full derp on vitric forge vs wolves. triple uac5 jaeger, all 255 shots fired. quad ac2 jaeger, all 337 shots fired. triple ac5 2 med pulse phract. just went into the enemies face and rekt them. it was glorious all by itself but so many shots were hitting rocks...... yay low hardpoints Posted Image 36 shots left..... to bad hardpoint locations @.@


edit: the phract still made 6 kills Posted Image i think 3 of them solo's.... only one worth considering tho. a EBJ laservomit overheater :D rest been small stuff =(

Edited by Alienized, 15 May 2016 - 07:48 AM.


#23 Steel Raven

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Posted 15 May 2016 - 12:47 PM

The more mechs that are added to the game, the less we will see of certain mechs just because of the variety. The Archer, Warhammer and Grasshopper gives you allot of options in the 70 ton range so it's only natural that we see a little less of the Cataphact now it's no longer the 70 ton jumper

#24 Nightshade24

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Posted 15 May 2016 - 09:24 PM

View PostBud Crue, on 15 May 2016 - 05:53 AM, said:

Yes. it is a mixed energy and ballistic mech. Marauder 5D also does missles, with 2 HP, 1 more than 4x, same as 2X. Same 10/20 velocity/cooldown as 2x. Where is the advantage?

The 5D also does not have any Ballistics.

A Cataphract can do say an AC 20, dual SRM 6's with artemis, and a trio of medium lasers.
The Marauder 5D can do a few large pulse lasers, medium lasers, and SRM 6's to get as similar as possible to the Cataphract here... no?

View PostBud Crue, on 15 May 2016 - 05:53 AM, said:

Yes some Phracts have 2 high energy points and can put PPCs therein, but without PPC velocity quirks I think you would again be gimping yourself relative to both the Firebrand and the Warhammer (torso mounts in the Warhammer are comparable to height of Phract's)

It is true that the Warhammer can have torso mounts, however compared to the Marauder it has a more ballanced load out (with energy on both side up high). To be quite honest I got no problem using PPC's on unquirked mechs. If you can't use them without velocity quirks (which doesn't effect DPS, damage, heat, range, etc. Can be considered overall the 'weakest' quirk.) then alrighty then, You can uses instead dual large pulse lasers, ER large lasers, etc.

The Firebrand is a hero mech that not all people own. However if you really want to compare I guess the fact the cataphract has a lot more armour is enough to make it compete against a firebrand.

To be quite honest though I wish that quirks can be applied only to a certain location... I am tired of seeing hellbringers, Thunderbolts, and warhammers with ER PPC's, or large pulse lasers anywhere besides the arm. I am all up for creativity but there is a fine line between creativity and abandoning everything the mech was intended to do and be...

View PostBud Crue, on 15 May 2016 - 05:53 AM, said:

Both the BW and the 6R have ballistics quirks that are most certainly applicable if not geared to Ballistics. These are quirks in addition to their other quirks for energy and PPCs. No Phract compares here. I don't know about you but I don't see many Hammers with machine guns, I do see a lot with AC/10s and AC/5s.

BW is a hero mech specifically and again is a bit iffy to compare it to the cataphract. The 6R however is only a 5% Rate of fire quirk. Nearly all cataphracts have between double to quadruple to that qurik as well as others (such as UAC jam chance reductions which is bloody great I must say, it wehat... makes a UAC 5 have a 1 in 10 chance of jamming instead of a 3 in 10? that's quite a great chance to play with.). The BW is the only warhammer t hat can compete with ballistics and it only has a 10% velocity and range quirk.

I do not know about you but I rarely see warhammers and when I do they never carry ballistics, if anything it's machine guns but most of them are geared to PPC's, large laser(s), or SRM 6's. I see more LRM warhammers then I do AC 10 / 20's. It may be because all of the warhammers die before I see them. Or that they are not that good... to be quite honest the warhammer to me is only good if you are a lore nutt who loves the standard load out which Is my best guess as that is how I treat a lot of mechs (especially kodiak Posted Image ).

I haven't seen many Warhammers, I do not own (but I do want) them. So I geuss what they run is more of your experties. (I still see Cataphracts occasionally however)

View PostBud Crue, on 15 May 2016 - 05:53 AM, said:

Agreed, yet, a basic Marauder is an equivalent to the Hero Phract, but with better HP locations for ALL of its weapons. The opposite situation with the BW and 4x is just as real. Yes you can take the 4x for that 4 AC5 build, and a lot of your shots are going straight into the terrain. This is not nearly as big of an issue with the BW since again ALL of its ballistics HP are significantly higher than the Phracts.

Eeeh, debatable, having 3 Ballistic hardpoints in 1 ST isn't the same as having 3 across multiple hardpoints... however the main use of this besides prefferences is rather... "troll-build ish"...

For eg 3 gauss rifle cataphract is the reason why Gauss rifles got capped to 2... 3 AC 10's is far more serious (15 tons lighter, that's 15 tonnes more armour and ammo you could be using) and 3 LBX 10's saves a further 3 tonnes.
3 AC 10's or 3 LBX 10's with some lasers is kinda nice. (Marauder at best can only do two without an XL engine).
However besides those specific builds and choice of prefference the Marauder is better at say AC 2 and AC 5 purposes which should happen.

View PostBud Crue, on 15 May 2016 - 05:53 AM, said:

As to the 4X mixed build, certainly that is one of the few builds you can't do in a Warhammer (all lack the extra missile hard point), but even here I still believe the low hard points of the Phract and a particular problem to the 4x -that totally gimped engine- still makes the Mad or Hammer a better choice, unless that specific build is your ideal.

Welp, to be quite honest low hard points isn't the bane of my existance as much as other people.

High hardpoints only works well to those that actively use...
A) a ridge as cover.
B) firing over a ridge.

Firing around corners, going over/ around the corners, being in the open or a close enviroment and low hardpoints means nothing. I have a bit of a confession and 1 of my few atlases is far from meta, it'ss based on the Atlas S2 and Atlas S3 variants....

aka: gauss rifle, dual PPC's, and an LRM 20. with some small lasers. Now. It can't really use ridges to it's advantage like say a jagermech or king crab would. However it can still be equally effective (if not more) in other situations. It's a monster on Alpine peaks, Polar Highlands, and can be on a few other maps (I can not determine specifically where we fight and that's part of BT and MW: O). Personally in my Cataphract i never had a problem with my arms having ER PPC's or my main ballistic and to be quite frank I sometimers preffer it in my arm over a side torso due to the fact I can hit UAV's with my PPC or snap my arm quickly to snipe at someone and then roll my armour back away from them. It keeps my XL engine alive much more longer or me having all my equipment attatched with an Standard engine.

If you put a trio AC 5 Marauder and a quad AC 5 Cataphract on a 1 vs 1 situation you could be surprised how the match may go especially if it's in the open.
Note: no ammount of quirks or remodeling will make the 'low arms' of the cataprhact a high hardpoint. if you ask me having a 4th AC 5 in this case and superior movement arc over high hardpoints but less ballistics is a fair trade.

Do you want a high hardpoint or more lower ones?

View PostBud Crue, on 15 May 2016 - 05:53 AM, said:

This is the only point I truly disagre with. This is not about prefernce. Unless you prefer low weapon hard point location that is. Most of the Phracts hardpoints are lower than those of other comparable mechs. This is observable fact. There are no quirks or other features (other than the ECM of the 0xp) which the Phract posesses which compensates for that or in any way renders it "as good" and certainly not better than the other mechs which have been mentioned above.

It isn't a prefference of the negative attritibute of the low hardpoints but more of the possitive attribute of the location itself.
The arms are arms afterall, they can turn left, right, up and down on the cataphract independently on the Cataphract, lowing it to have faster movement in all directions (which even an extremely quirked agility marauder/ warhammer can't keep up with) as
well as aimming high enough to shoot at UAV's and mechs on a high hill or under neath you.
In some cases those lower hardpoints allow for builds and hardpoints not available to other mechs ie above (4 arm B vs 3 st high). In this case it's a rather big difference and not all negative/ possitive and as before

Low hardpoints is only a problem if you rely on using a ridge as cover to shoot behind. corners are still A-okay. Fighting in the open (depending on circumstance) is also okay or down a passage way. and so on...

View PostBud Crue, on 15 May 2016 - 05:53 AM, said:

I still play my Phracts too but I really do think they are just not in the same leauge objectively as the newer mechs. I would like them to be, and I think that giving them higher hardpoints (see one of my answers above for specifics) via redesign is what it would take to get them there.


I do apologies, but a change to the model will yeild no higher hardpoints besides the chance of a higher hardpoint for the 0XP and even that is a long shot.
If you want PGI to completely redesign the mech from scratch. They would rather add a completely new mech. Because that is what it would be as a complete redesign will change critical elements of what makes a cataphract a cataphract.
ie: the defiance. Which would have a high ballistic and higher arms.
Or the Hercules...
etc.

Eliminating low hardpoint mechs in MW: O just to make them competetive is not the best way to go at it as you start to make more mechs lose what makes them unique to begin with.... the Timberwolf doesn't have much high hardpoints besides missile and a 3 energy torso from the A and no one is complaining it's not competeting against say the Hellbringer or inner sphere Marauder.

To be quite honest. I think the biggest problem would be the fact that quirks are not inforced on segments of mechs specifically. If the PPC's only got benifits when they are in the arms and MG's in the torso (as well as many oither mechs) I do think it would help the game overal with mech diversity, build diversity, reinforces ballance and creativity (for eg. You traded most/ all of that weapons quirks from moving your PPC's from the arms to your ST in a hellbringer or warhammer. You gained a higher hardpoint in exchange for say better heat and velocity).

#25 Bud Crue

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Posted 16 May 2016 - 03:05 AM

View PostNightshade24, on 15 May 2016 - 09:24 PM, said:

stuff


You and I seem to be playing very different games. Low hard points are not objectively better on any mech, cataphract or otherwise. You view that the mobility of the arm mounts makes up for their low sature is just not born out by the game I am playing or that I see others playing.

Your assertions that Warhammers are a rarity in game and you still see Cataphracts is not my observation at all. That those Hammers you do see "never carry ballistics" is totally not my experience either. I rarely encounter mg on anything, and I can't recall ever seeing them on a Hammer, but I do see plenty of AC10 and AC5 builds.

Obviously we view this very differently. But I still maintain that as an objective matter the Phracts are worse mechs than the Hammer or the Mad. That you insist this is not the case is perhaps hopeful, but I think just not reality. Low hard points are not good and with the exception of two energy points on the Phract's torsos all of the Phract's are doen low. Even those torso mounts however are at best comparable to the 4-5 torso mounts on the Hammer and the Hammer's arm mounts are higher than the arm mounts of the Cataphract. Yet you conclude that this is acceptable or even to the Cataphract's benefit. I hope to see your Phract on the field so I can mimic your techniques (or perhaps you could post some videos), but until then I am bringing a Hammer or Mad for mixed ballistics because they are simply better for it.

Edit: I TOTALLY agree with your last paragraph.

Edited by Bud Crue, 16 May 2016 - 03:43 AM.


#26 MasterBLB

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Posted 16 May 2016 - 04:19 AM

Bud Crue,you don't get it - Phracs are not worse entirely compared to Warhammers or Marauders;they are just different,and better at some specific aspects,strategies and possible loadouts.That's what we're trying to explain you.

#27 Nightshade24

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Posted 16 May 2016 - 04:21 AM

View PostBud Crue, on 16 May 2016 - 03:05 AM, said:


You and I seem to be playing very different games. Low hard points are not objectively better on any mech, cataphract or otherwise. You view that the mobility of the arm mounts makes up for their low sature is just not born out by the game I am playing or that I see others playing.

Your assertions that Warhammers are a rarity in game and you still see Cataphracts is not my observation at all. That those Hammers you do see "never carry ballistics" is totally not my experience either. I rarely encounter mg on anything, and I can't recall ever seeing them on a Hammer, but I do see plenty of AC10 and AC5 builds.

Obviously we view this very differently. But I still maintain that as an objective matter the Phracts are worse mechs than the Hammer or the Mad. That you insist this is not the case is perhaps hopeful, but I think just not reality. Low hard points are not good and with the exception of two energy points on the Phract's torsos all of the Phract's are doen low. Even those torso mounts however are at best comparable to the 4-5 torso mounts on the Hammer and the Hammer's arm mounts are higher than the arm mounts of the Cataphract. Yet you conclude that this is acceptable or even to the Cataphract's benefit. I hope to see your Phract on the field so I can mimic your techniques (or perhaps you could post some videos), but until then I am bringing a Hammer or Mad for mixed ballistics because they are simply better for it.

Boy I would love to record my matches. Sadly I do not have recording software at all and such...

I really wish to start a channel of me playing stuff as well as discussions.

I have many builds in my mech hanger that's typically stock+ builds, based on other stock mechs, or created typically ignoring the meta. (typically having more than 2 weapon groups). My 100% stock summoner prime (I changed all the other ones more or less, but the Summoner prime is close to my heart) averaging typically 400-600 damage per game. I often quite enjoy the LBX 10 + ER PPC combo on that thing (and due to the summoner I do not perceive lower amount of hardpoints as a penalty as in MW: O there is still virtually infinite things you can do with just a small hand full of hardpoints and a mech lab)

I typically do well at least enough for some forumers to mention it or ask me to drop with them however I personally do not do group play thus my co ordination skills is a bit dull and currently mostly act on instinct. (Unless reminded.)

Also there is a huge lack of MW: O content out there and MW in general...
we got TM' with IQ fish and the rest of the gang making awesome videos and trailers... we got kanajashi making amazing tutorials, then like a few people like side strafe occasionaley doing it and then NGNG community playing it.

To be quite honest it's sad seeing nearly 1-2 people in each section instead of dozens... I want one day to be among them possibly but to be quite frank my accent may make it hard for people to understand me... some people can't udnerstand me for the life of day and require another person to repeat what I say while some people hear me like a crystal glass on a bright sunny day.


But anyway...

I still see timberwolfs, ebon jaguars, grasshoppers, black knights, thunderbolts, jenner IIC's, arctic cheetahs, griffon, etc. more often then the warhammers, cataphracts, etc.

I am in tier 2 (as you can see) and as usual I get in tier 1, 2, and 3 mat ches with at worst seeing tier 2/3/4's in the same match.
I see cataphracts every say 2nd to 3rd match and I rarely see warhammers (could be due to servers (US, SA) and timezones (UTC+12).
I haven't mastered my cataphracts yet. I am still waiting for a sale to get the 3rd one which I can't decide as atm I got the 3D and 0XP (both I like a lot). I got 200 mechs so I know if i buy one now I will not play it THAT heavily and I got a few others to spade (jenner IIC, Crab, etc) so I am just waiting for a sale if anything.

We could play together some day... just not in say, 2 days from now. I will be busy binge playing the kodiak for the rest of my life Posted Image

#28 Bud Crue

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Posted 16 May 2016 - 05:50 AM

View PostNightshade24, on 16 May 2016 - 04:21 AM, said:

Stuff,
I haven't mastered my cataphracts yet. I am still waiting for a sale to get the 3rd one which I can't decide as atm I got the 3D and 0XP (both I like a lot). I got 200 mechs so I know if i buy one now I will not play it THAT heavily and I got a few others to spade (jenner IIC, Crab, etc) so I am just waiting for a sale if anything.

We could play together some day... just not in say, 2 days from now. I will be busy binge playing the kodiak for the rest of my life Posted Image


As to your initial comments: aye, I hear ya, I agree and I sympathize. I think however that the content we have (with the exceptions of new mechs) is all there really is ever going to be. FP is essentially done with only minor tweeks from here on out, so I expect nothing more there (unless of course PGI decides to surprise us).

As to your missing Phract, I know you are not keen on Heros, but the IM really is excellent. The 4X for a trollish 3LBX is fun too. I'm up to 118 mechs all mastered, and am still trying to put unique load outs on every mech (this is where much of my concern over the Phract being outclassed comes from). I expect my predilection for novelty in my builds (plus my general terribadness at this game) will assure that I will always be T3. Next up for me are Victors and Vindicators so I will get a feel for what a really outclassed mech feels like. Just in time for the Kodiak! I expect you and many, many, others are going to be in the Kodiak zone for a good long while. Thank Blake for group queue, at least that will limit them a bit...I hope.

Edited by Bud Crue, 16 May 2016 - 05:51 AM.


#29 Mad Dog Morgan

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Posted 16 May 2016 - 07:17 AM

Phracts should have good structure quirks to make up for their XL engine dependency, and better generic quirks to compensate for fewer hardpoints than their counterparts.

#30 MasterBLB

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Posted 16 May 2016 - 08:27 AM

Well,0XP could have ballistic moved from hip up to shoulder (where other variants have energy hardpoints),to make it more unique compared to other Phracts.

#31 D34DMetal

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Posted 16 May 2016 - 09:15 AM

I'll wreck all of you in a Cataphract :)

#32 Bud Crue

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Posted 16 May 2016 - 09:24 AM

View PostDeadMetal89, on 16 May 2016 - 09:15 AM, said:

I'll wreck all of you in a Cataphract Posted Image


The ability to wreck is not the issue. The issue is that I think it would wreck significantly better if a few of its hardpoints (especially the arms) were up a bit higher, and that in its current state a Mad or Hammer just wrecks better with similar loadouts.

Besides anybody can wreck me in just about anything. So yes, yes you would. ;)

#33 Joshua McEvedy

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Posted 16 May 2016 - 10:15 AM

I pilot a CTF-0X as a command mech, and like it just fine. I also have a 3D (C) and a 4X, which also do just fine for my specific drop needs. Honestly, I don't think anything else needs to be done to CTFs as a whole, except to raise the ballistic hardpoint in the right torso of the 0X to the shoulder...it's just a matter of personal preference.

Posted Image

#34 Joshua McEvedy

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Posted 16 May 2016 - 10:21 AM

View PostBud Crue, on 15 May 2016 - 04:03 AM, said:


I'm down with that. At least one of them, anyway. I keep thinking of one of the old TT illustrations wherein the Phract had exactly that: a big cannon sitting on top of its right shoulder. Don't know about the aesthetics, but I do know that in this game high hard points (and number of hard points) are a defining criteria of what makes a mech good, and the Phract is lacking in both, compared to other mechs of similar weights. A nice shoulder(s) cannon would perhaps not be an equalizer but it would help.


This one...the original experimental 0X:

Posted Image

#35 Bud Crue

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Posted 16 May 2016 - 10:46 AM

View PostJoshua McEvedy, on 16 May 2016 - 10:21 AM, said:


This one...the original experimental 0X:



Yes, that is one idea that would help (see near top of thread for earlier discussion).

I also like your game photo above. I'm glad you do well in the Phracts. Now look at that photo and think how much better you would perform if those arm mount were merely on the side of the arm rather than underneath. This is the sort of thing I am talking about. Compare those under arm mounts in a side by side to a Warhammer's arms. The Phracts are considerably closer to the ground. If all mechs are supposed to have a role and all mechs are supposed to be equally useful (see Paul's comments on this over the years) I just don't see much of role for the Phract that is distinct from the Hammer (or the Mad) or one that it can do even equally as well (for the most part. See discussion above with Nightshade24 for notable exceptions) as long as almost all of its hardpoints are significantly lower (and fewer) than the Hammers.

Yes, as I have mentioned repeatedly above, folks can do well in a Phract, but the vast majority of the roles (builds) the Phract can do, are done objectively better by other mechs such as the Hammer and Mad, and this inequity is due mostly to the low hard points of the Phract.

Edited by Bud Crue, 16 May 2016 - 10:47 AM.


#36 Joshua McEvedy

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Posted 16 May 2016 - 11:24 AM

I honestly don't have a problem with the low hardpoints since I know how to fight with them...I regularly get 600-700 point games with my 0X.

#37 invernomuto

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Posted 16 May 2016 - 11:34 AM

View PostJoshua McEvedy, on 16 May 2016 - 10:15 AM, said:

I pilot a CTF-0X as a command mech, and like it just fine.


Nice pic, the warhammer could have better hardpoints, but the good ol' Cataphract looks cooler IMHO.

#38 Bud Crue

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Posted 16 May 2016 - 11:40 AM

View PostJoshua McEvedy, on 16 May 2016 - 11:24 AM, said:

I honestly don't have a problem with the low hardpoints since I know how to fight with them...I regularly get 600-700 point games with my 0X.


Okay. So because you are used to a mech with low hard points that makes it as good as a mech of the same weight with objectively better hard points? No. It just means that you are used to it, not that low hard points are good or even acceptable.

#39 Mad Dog Morgan

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Posted 16 May 2016 - 11:50 AM

Don't get me wrong, I love phracts.

My first mech that I broke 1000 damage with was an odd build on the CTF 2X - I was running an XL 340, LB-10X, 1 ERLL, 2 ML, 2 SRM4's. Ran out of ammo towards the end of a match but had picked apart some poor Atlas, but this was back in 8v8.

A lot's changed since then. I barely pull any but the 0XP out of the hangar.

Edited by Vaskadar, 16 May 2016 - 11:51 AM.


#40 Silas7

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Posted 16 May 2016 - 07:15 PM

@ OP

the 4X was an early purchase but the arms were so low that after i got my hands on other mechs i sold off that damn bulldozer. if the arms were better i'd buy back my dakka boat.





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