Bud Crue, on 16 May 2016 - 05:50 AM, said:
As to your initial comments: aye, I hear ya, I agree and I sympathize. I think however that the content we have (with the exceptions of new mechs) is all there really is ever going to be. FP is essentially done with only minor tweeks from here on out, so I expect nothing more there (unless of course PGI decides to surprise us).
As to your missing Phract, I know you are not keen on Heros, but the IM really is excellent. The 4X for a trollish 3LBX is fun too. I'm up to 118 mechs all mastered, and am still trying to put unique load outs on every mech (this is where much of my concern over the Phract being outclassed comes from). I expect my predilection for novelty in my builds (plus my general terribadness at this game) will assure that I will always be T3. Next up for me are Victors and Vindicators so I will get a feel for what a really outclassed mech feels like. Just in time for the Kodiak! I expect you and many, many, others are going to be in the Kodiak zone for a good long while. Thank Blake for group queue, at least that will limit them a bit...I hope.
Well, Faction play has still much to offer!
PGI said they will not do patches in huge waves, they didn't say they stopped making huge changes (and said there is still a lot to come!)
With PvE in production we may start to see escort missions and better invasion matches. With the up coming union and overlord dropships we can easily expect FP to have very unique game modes with these bad boys involved.
And the interactions of solaris to FP as well as many more maps (ie how about playing on Tukayiid for the battle of tukayiid, for eg) and stuff would expand a lot. I doubt FP is 'done', It's just at a stable satisfactory state atm.
It's kind of funny. I got vastly unique builds across every single of my 200 (minus like 10 which is 100% stock or stripped atm which I will have to get to editing soon and do not count as my builds/ load outs on these mechs as they are not intended as such) and I am having no problem with the cataphract atm. (mainly because most are inspired from stock, lore, canon, the mechs general aesthetic. It may explain why a Marauder in my mech bay is vastly different to a Cataphract.
Because both are vastly different stock, Both are used similarly but quite differently in lore and their aesthetics and such.
Of course this doesn't really skew my view on which mech is better. I do not pretend a Marauder can not use an AC 20.
I do not want the hero one (It is nice but-) due to the fact MW: O shifted away from Karma koin my main way of buying MC and mech packs sort of... stopped. On top of that I got in my 200 mechs like 8 specials, 1 planed to be (urbie collectors upgrade)and and a dozen or so hereoes including the Jester, Misery, Hellslinger, Huginn, Pirates Bane, Sparky, etc...
I am not too mad to get the Cataphract (I might if it was a hero from lore like the boars head but sadly not)
The 4X catches my eye (I want to do something more softer then the two builds I mentioned for it, I want to do maybe an SRM 4, Large pulse laser, and quad AC 2... the alternative is more unique with an SRM 4, twin LBX 10, twin Machine guns, large pulse laser. BAP just because the excess tonnage. CTF-4X looks kinda nice for my build (if it doesn't turn out well I can drop the BAP and large pulse laser for an ER large laser and use AC 10's instead of LBX 10's. I just want to try it out with the LBX first)
I do not want the 1X as my 0XP and 3D is very similar to that, if I get 3 cataphracts I would want them to be as wide and different to the other ones. So the 2X and 4X is what is catching my eye
We could easily get some matches soon this weekend if you would like to see my Cataphracts in Action.
Last note though 1 future advantage of a cataphract over the marauder and warhammer is the fact the Cataphract 3L is in the game files and is in a way a 1X with MASC however. that's something I should mention. It was not added yet due to having
Vaskadar, on 16 May 2016 - 07:17 AM, said:
Maybe on the 1X (the most 'standard' or 'bland' out of all of them, making it more tankier would be a good attraction for it... however I am kind of against specifically making a mech run XL instead of Standard engine.
Joshua McEvedy, on 16 May 2016 - 10:21 AM, said:
This one...the original experimental 0X:
I swear that's the 3rd timethis is posted here.
Bud Crue, on 16 May 2016 - 11:40 AM, said:
Okay. So because you are used to a mech with low hard points that makes it as good as a mech of the same weight with objectively better hard points? No. It just means that you are used to it, not that low hard points are good or even acceptable.
well to be quite honest high hardpoints is pretty marginable (as I said earlier) better. It's situational. It only helps when you are around low ridge syou can peak over, You still got corners to peak around if you love peaking and there is the whole fact that this game isn't 100% about peaking and ridges.
It's partly why I do not have a strict problem with most low hard point mechs in game. I was going to say when was the only time I had a problem with it but then I realised I had nothing really to say. My only problem about hardpoint location is also involved with weapon models.
The EBJ for eg for the arm that has E in the arms if you got a ER PPC as your main weapon it should be where the ballistics are normally are adn be longer. instead you got energy stubs above and bellow. You also got the mist lynx with huge weapon models and stuff. Also when things randomly go somewhere else... for eg 3 B in the marauder... 1 is the normal location... 2 is up there as well... 3 is low ST... what? I can understand it can't all be bunched up tightly but I expected it to be a little bit higher...
Or the Mauler how it randomly has 2 high ballistic hardpoints with 6 ballistic... like two AC 2's up there will be any different when the other 4 are down low.