Wintersdark, on 15 May 2016 - 10:44 AM, said:
I hacked up the data files for the HGN-IIC-O to turn it into a "flexible" KDK build system. It has the hardpoints to make ANY kdk build (and HGN-IIC build, because the stock HGN-IIC loadout needed to remain possible for Li Song Mechlab to accept these changes to the data file rather than just purging it and re-parsing from game data), but that means it has way too many hardpoints. You have to keep allowable hardpoints for a particular variant in mind. Note how the top-right says "HGN-IIC-O"
Don't pay attention to what hardpoints LSML says are available here.
Well, not similar. I just added a hell of a lot of hardpoints, upped the tonnage and HP's, and allowed JJ and MASC. It's up to the user to make legal configs.
I've tried SSW, but it's horrible to work with if you only use it for MWO. Really awful
I downloaded that hacked file and something i noticed that you might want to note in your builds is that the hacked HGN-IIC-O you have there has one extra slot compared to KDK-1, 2, 3, 5 and SB and 1 fewer slot than the KDK-4 due to having only one hand actuator, where most Kodiaks have both hands, and the 4 has none. Its only one slot, but it would be annoying to find your build doesnt work.




























