

Props To Pgi For Listening To Feedback About Supply Crates
#1
Posted 14 May 2016 - 06:57 PM
So PGI clarified that they will actually not be implementing supply crates as an item to grab on the map during a match, and will instead likely be awarded to players based on a minimum level of participation. Just wanted to say that I think this is a better idea, and while I wasn't entirely against the concept of crates being placed on a map because it could maybe be cool somehow, there definitely were obvious concerns about how it would affect the quality of matches to have people hunting around for crates instead of actually contributing to the match.
Obviously I'm rather critical of how PGI does a lot of things, but I give praise where it's due.
#2
Posted 14 May 2016 - 07:09 PM
"If there's enough of you, and you raise the question enough, and you keep pressing, you will be noticed."
Glad that Crates are being implemented differently, so instead of being in-game to go find, we'll be awarded one randomly, and there are requirements from what I see, going to presume kills, damage, assists, and a few other things, such as staying within your lance, etc. etc.
Edited by Scout Derek, 14 May 2016 - 07:09 PM.
#3
Posted 14 May 2016 - 08:10 PM
Everyone gets a trophy.
Pfft.
#5
Posted 14 May 2016 - 08:22 PM
Commander A9, on 14 May 2016 - 08:10 PM, said:
Everyone gets a trophy.
Pfft.
It is based on participation.
this also means they can open the system up to tier'd type salvage crates. As in, get a better one for breaking 500 dmg, or a certian match score. or getting 3 solo kills. Or basically whatever criteria they choose. Basically the opposite of what you are pfft'ing about.
None of that would be possible in the other original version, because finders keepers. my main concern with the original method was the bias towards fast mechs in the treasure hunt. Want to be the Atlas and balwark for the team? NO CRATE FOR YOU!
Anyway, I am glad they are reviewing it and putting some thought behind the feedback to flesh it out. I think it will turn out to be a nice addition.
#6
Posted 14 May 2016 - 08:53 PM
Scout Derek, on 14 May 2016 - 07:09 PM, said:
I still don't see anything constructive the community does get attention. I see this as another example of PGI only noticing when the mountain of negativity gets large enough. Just like Ghost Damage and removing Alpine. Look at ECM/BAP/CAP for example. They have always been dumbed down, there have been debates and debates and many great ideas over the years but nothing has changed but their range. Someone mentioned Russ felt information warfare is adequately represented in the game now. Really? How? Since when? The moment I actually lost what little hope was left was when it came out that there wouldn't be a FP4. So that's it? It hasn't really changed since CW1. Really? Is it now officially out of beta then? I just can't understand how anyone could still be on their side after all of this.
#7
Posted 14 May 2016 - 09:08 PM
adamts01, on 14 May 2016 - 08:53 PM, said:
Wasn't on their side for this, I was on the side of the community for change or more information on this issue.
#8
Posted 14 May 2016 - 09:13 PM
Edited by StaggerCheck, 14 May 2016 - 09:14 PM.
#9
Posted 14 May 2016 - 09:15 PM
Commander A9, on 14 May 2016 - 08:10 PM, said:
Everyone gets a trophy.
Pfft.
Of course that's not all it is since the goal is to get people to spend MC on keys to actually open the crate.
I didn't say I was in love with the idea, I just don't hate it.
Zordicron, on 14 May 2016 - 08:22 PM, said:
That wasn't how it was originally proposed by the way, it was still going to be randomly awarded to your team but somebody still had to find it; I would quote it but I guess it was edited. Either way...
Quote
Agreed mostly.
Edited by Pjwned, 14 May 2016 - 09:22 PM.
#10
Posted 15 May 2016 - 07:05 AM
Pjwned, on 14 May 2016 - 09:15 PM, said:
That wasn't how it was originally proposed by the way, it was still going to be randomly awarded to your team but somebody still had to find it; I would quote it but I guess it was edited. Either way...
hahahaha, even better! I can just imagine the forum rants following that: some light jock "sacrifices" his score to find a crate, and then "doesn't even get it" at the end.
Will be much better if they can figure out a way to make it come off as salvage system IMO. Cause you know, "a Battletech game" and such.
#12
Posted 15 May 2016 - 07:28 AM
Commander A9, on 14 May 2016 - 08:10 PM, said:
Everyone gets a trophy.
Pfft.
Oh, no. People playing a game might get something extra out of play. That's horrible and might cause a bit of happiness or enjoyment, which is not what gaming is about. Games should be merciless and unforgiving with only the "best" player getting anything from it, because that's "fun" and "just like real life." I'm sure such a business model will do wonders to attract customers and get them to spend money.

As for PGI, good on them for listening and understanding that adding a permanent squirrel to be chased in every match was a bad idea.
Edited by oldradagast, 15 May 2016 - 07:30 AM.
#14
Posted 15 May 2016 - 08:06 AM
oldradagast, on 15 May 2016 - 07:28 AM, said:

I had to log in just so I could like this.
#15
Posted 15 May 2016 - 10:26 AM
#18
Posted 15 May 2016 - 01:56 PM
#19
Posted 15 May 2016 - 02:03 PM
Stryker Ezekiel, on 15 May 2016 - 01:56 PM, said:
That unfortunately remains to be seen, and it's possible that PGI will screw it up and put something in the crates that shouldn't be there (like an exclusive mech variant or something maybe), but it's entirely speculation at this point.
#20
Posted 15 May 2016 - 02:14 PM
Pjwned, on 15 May 2016 - 02:03 PM, said:
That unfortunately remains to be seen, and it's possible that PGI will screw it up and put something in the crates that shouldn't be there (like an exclusive mech variant or something maybe), but it's entirely speculation at this point.
Exclusive camos and colors would lure people in, but they shouldn't put anything in that would really affect gameplay and which is only available to winners of lucky lockboxes.
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