Jump to content

Blk, Mad, Or Rfl?


10 replies to this topic

#1 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,479 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 15 May 2016 - 12:14 AM

SO, I'm going to be saving up for an IS heavy as soon as I finish outfitting my Mist Lynx(The heavy is for QP). I have three that I'm draw to, all for slightly different reasons. I'm a major fan of long-range combat and especially the ERPPC, and both the Rifleman and the Black Knight are good for this weapon. The BLK-6B-KNT has a nice ERPPC quirk that I like, but the RFL is pretty much designed as a long-range fire support mech, and I'm pretty sure it has an ERPPC quirk on one of the variants. Problem is, its not available for C-bills and I have no idea when it will become available for C-bills.

The Marauder is on this list for two reasons. One, I LOVE how this mech looks. I just absolutely adore what PGI did with it. Secondly, I like how simplistic it's armament is. Unlike the Rifleman and the Black Knight, which both have lots of smaller weapons crammed into every nook and cranny, the Marauder's variants have, in my opinion, a much more manageable number of armaments.

So, which one should I grab. The BLK, the MAD, should I wait for the RFL, or should I ignore all of these and go for something else?

#2 JigglyMoobs

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,445 posts

Posted 15 May 2016 - 12:52 AM

It really depends on what you want. I wrote a whole post in a other thread arguing why BLK is hugely OP right now and just unbelievably devastating in general.

http://mwomercs.com/...ost__p__5189213

But, the BLK is really optimized for running lasers. For er ppc marauder is better for its high weapons mounts.

The rifleman, I don't know. It's OK but not outstanding.

Edited by JigglyMoobs, 15 May 2016 - 12:52 AM.


#3 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,479 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 15 May 2016 - 01:09 AM

I suppose. I just like that the BLK, specifically the 6B, has that ERPPC quirk on it and it comes with two pre installed. And I guess the Rifleman is really the weakest contender of the three, as the only real reason he is on the list is because of his status as a long-range fire support mech. Thus it comes down to either the Black Knight or the Marauder. Both have ups and downs, I just don't know if I want an energy boat with ERPPC quirks or do I want a more balanced mech with a high mounted AC5.

#4 Steel Raven

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,381 posts

Posted 15 May 2016 - 02:55 PM

Both the Black Knight and the Marauder are tanks, the MAD has become one of my favorites. Near unkillable with a STD engine with enough firepower to scare Assaults, you can match assaults if you want to risk a XL for a killer Alpha.

#5 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,161 posts
  • LocationThe Far Country

Posted 15 May 2016 - 03:11 PM

Purely in terms of power: BLK>MAD>RFL. GHR another very strong option.

#6 JigglyMoobs

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,445 posts

Posted 15 May 2016 - 03:14 PM

The BK IS an assault masquerading as a heavy.

It's basically a faster and tougher Victor without JJ but with much more firepower.

But there's no point using erppc with it when you get Gauss Jager levels of DPS with minimal aim and almost neutral heat out to 600m or so using 3 lpls.

You can do the math yourself:

33 dmg from 3 lpls
10% range quirk
10% heat
10% recycling time or beam duration
Level 5 lpl range module

What do you get at 600m? You get about 15 damage every 3 seconds or so.

With dual Gauss you 30 damage about every 5 sec.

But you can't miss with lpl and it converges instantly, and has infinite ammo, so you are going to outrade a Gauss Jager.

With dual erppcs, you get 20 dng every 4 sec, whis is the exact same rate of DPS, but it's harder to aim and still puts out more heat with quirks (I think). You only start beating lpls past 600m, but hits will be iffy and component wise damage unrealistic unless someone is standing still.

In either case, lpl outrades it unless you are at 700m or so.

#7 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,479 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 15 May 2016 - 11:23 PM

So, here is a Marauder build that I have readied.

Disclaimer: I did not make this build. I actually modified a build that popped up in the display bar on the main page. All I did to it was swap out the PPCs in the right arm for a pair of ERPPCs. I know that doing that gimps my DPS, but I think it is an acceptable trade off considering the other benefits of using an ERPPC. I might design a Gauss build next, one that is unique to myself.

Link: http://mwo.smurfy-ne...41a80faa2c64f00

Edited by Requiemking, 15 May 2016 - 11:24 PM.


#8 Tamagoci

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 21 posts

Posted 16 May 2016 - 12:11 AM

Don't know about BLK, but I think you're spot on with scratching RFL. MADs are fun, but I like WHM better, so in regard with your question I would go with BLK.

#9 JigglyMoobs

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,445 posts

Posted 16 May 2016 - 12:12 AM

View PostRequiemking, on 15 May 2016 - 11:23 PM, said:

So, here is a Marauder build that I have readied.

Disclaimer: I did not make this build. I actually modified a build that popped up in the display bar on the main page. All I did to it was swap out the PPCs in the right arm for a pair of ERPPCs. I know that doing that gimps my DPS, but I think it is an acceptable trade off considering the other benefits of using an ERPPC. I might design a Gauss build next, one that is unique to myself.

Link: http://mwo.smurfy-ne...41a80faa2c64f00


Should be good although it feels a little slow.

#10 Requiemking

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 2,479 posts
  • LocationStationed at the Iron Dingo's Base on Dumassas

Posted 16 May 2016 - 08:56 PM

So, I'm going to throw up a couple of Black Knight builds here, one for the BL-6B-KNT, one for the BL-7-KNT. The reason I went for these two in particular is because they both have quirks for PPCs, the 6B having ERPPC Heat Gen -15%, and the 7 having PPC Velocity + 30% and PPC Cooldown - 10%. Beyond that, they have the same basic quirks including some blanket energy quirks.

BL-6B-KNT: BL-6B-KNT Mordred

BL-7-KNT: BL-7-KNT Gawain

P.S. People keep saying that the Black Knight is optimized for Lasers. Thats only true with the 7L and the 6 to an extent. The 6B and the 7 aren't as optimized for Lasers.

Edited by Requiemking, 16 May 2016 - 08:59 PM.


#11 Aggravated Assault Mech

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 825 posts
  • Locationlocation location

Posted 23 May 2016 - 06:21 PM

IMO

Black Knight > Grasshopper > Warhammer > Marauder

The BLK, GHR, WHM are better mostly on the basis that they can run XL engines, while the Marauder really has Stalker-syndrome, which is both a blessing and a curse.

I do really like the Marauder though, on the basis that it isn't a big investment c-bill wise. All of mine use a 300 standard engine.

Edited by vnlk65n, 23 May 2016 - 06:40 PM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users