GrimJim, on 13 December 2011 - 11:05 AM, said:
Flame on.
(As an aside, there should be a flat, no cover, plains/lunar map that lets everyone just go hog wild...CODs, unrestricted viewing for explosions, clear LOS, zero tactics... let those with the fastest finger rule the day.
It would be a nice XBox-ish way to blow off steam for those too impatient enough to deal with chains of command, scouting, subterfuge... and, well, team play).
Ah..yes..what was that quote from a Smoked Kitty personage of some renown amongst the stravags...something along the lines of..
"If your enemy hides in the forest, set it on fire"
Typical of the Smoke Jaguars, brute force as the proper response to any situation.
verybad, on 13 December 2011 - 12:56 PM, said:
I really would prefer if mechs were not this agile. They're supposed to be lumbering behemoths not Japanese style Mecha. I would be ok with sidestepping as a skill a pilot had to learn before it was available in a mech, and certainly not for straifing.
Mechwarrior is a different style of FPS, too much agility and you lose the style.
Actually, according the TT and the novels, Mechs ARE agile, but the amount of agility varies due to the pilot of the Mech and the condition of the Mech, not restricted by the size of the Mech except in a few cases, as some Mechs are just..well..ungainly as all hell. NONE of the MW titles to date have really shown this, sadly, but maybe PGI will do this with MWO. A very good Mech Warrior can make the Mech perform as fluidly and as fast as their own bodies, something that's very vividly and beautifully described in a few of the novels.