

why srm's?
Started by Fiest, Jul 15 2012 01:39 PM
51 replies to this topic
#41
Posted 15 July 2012 - 04:57 PM
Check the new topic Regular SRMs and Streaks (poll) if you like that sort of thing.
#42
Posted 15 July 2012 - 04:58 PM
in TT when you hit with a streak ALL of the missiles hit your target, if you miss with a streak it just does not fire. with an SRM, you fire and may hit, if you hit you roll the cluster fire table to see how many hit, then each one that does strikes for 2 damage to it's own location. If you have softened up a location with a high powered AC then they give you very good odds of getting debilitating crits.
Also the damage/tonnage/heat ratio of SRM's is good lying between lasers and ballistics in profile.
As for game implementation that is not known out of the beta testers & PGI staff.
Also the damage/tonnage/heat ratio of SRM's is good lying between lasers and ballistics in profile.
As for game implementation that is not known out of the beta testers & PGI staff.
#43
Posted 15 July 2012 - 05:07 PM
I don't see why people say MW 4 is bad lore wise. Fyi it takes place farther in the future where technology is very different due to it being after the clan invasion. But if you want a different game, well MW 2 took place during same time as MWO, is much more "canon accurate" and SRMs didn't lockon there without Streak either. The whole point of Streak IS the addition of the lockon. If you got that by default than they would serve no purpose.
#44
Posted 15 July 2012 - 05:10 PM
Bluten, on 15 July 2012 - 05:07 PM, said:
I don't see why people say MW 4 is bad lore wise. Fyi it takes place farther in the future where technology is very different due to it being after the clan invasion. But if you want a different game, well MW 2 took place during same time as MWO, is much more "canon accurate" and SRMs didn't lockon there without Streak either. The whole point of Streak IS the addition of the lockon. If you got that by default than they would serve no purpose.
A lot of weapons were way off, a lot of mechs, a lot of tech were nothing like canon and several weapons and a lot of mechs were simply made up with no basis in canon. The game was fun and a good way to dip into BT but is quite honestly not that far from Mechassault in terms of how it treats the mechs and weapons.
#45
Posted 15 July 2012 - 05:12 PM
Both SRM and Streak SRM's WILL lock on.
The "whole point" of the Streak system is that when it doesn't have lock on, it *doesn't fire*. This conserves ammunition and reduces overall heat generated during a battle.
THAT is why it is a superior system. Not the presence or absence of a lock-on targeting function.
The "whole point" of the Streak system is that when it doesn't have lock on, it *doesn't fire*. This conserves ammunition and reduces overall heat generated during a battle.
THAT is why it is a superior system. Not the presence or absence of a lock-on targeting function.
#46
Posted 15 July 2012 - 05:17 PM
Burnsidhe, on 15 July 2012 - 05:12 PM, said:
Both SRM and Streak SRM's WILL lock on.
The "whole point" of the Streak system is that when it doesn't have lock on, it *doesn't fire*. This conserves ammunition and reduces overall heat generated during a battle.
THAT is why it is a superior system. Not the presence or absence of a lock-on targeting function.
The "whole point" of the Streak system is that when it doesn't have lock on, it *doesn't fire*. This conserves ammunition and reduces overall heat generated during a battle.
THAT is why it is a superior system. Not the presence or absence of a lock-on targeting function.
Exactly.
#47
Posted 15 July 2012 - 05:49 PM
because a scout with one or even two SRM-6's is going to be a pain in anyones side, specially if you add other weapons to the mix (personally I'm going to go for a srm/flamer combo if I can make it viable)
#48
Posted 15 July 2012 - 06:00 PM
I don't like SRMs because of their realy short range, poor aim and that damage scaters all over mech. I prefer more versatile and accurate weapon.
They are good for someone who is short of tonnage like scouts. They just cannot get any other hard hiting weapon.
And that is apogee of that idea
"COM-4H - The Marian Hegemony 4H variant of the Commando is used in the Periphery and removes all of the SRM launchers and replaces them with six Rocket Launcher 15s as well as a second Medium Laser"
So sorry that this weapon is unavailable till 3064
They are good for someone who is short of tonnage like scouts. They just cannot get any other hard hiting weapon.
And that is apogee of that idea
"COM-4H - The Marian Hegemony 4H variant of the Commando is used in the Periphery and removes all of the SRM launchers and replaces them with six Rocket Launcher 15s as well as a second Medium Laser"
So sorry that this weapon is unavailable till 3064
Edited by Thrael, 15 July 2012 - 06:02 PM.
#49
Posted 15 July 2012 - 07:35 PM
Yeah SRM6 packs are a nice viable weapon group.. To improve on it you would be looking at a Streak SRM6. Streak technology ensures that all missile tubes acquire a target lock before its missiles fire. This improvement upon standard Short-Range Missiles conserves ammunition and eliminates unnecessary heat buildup. However I think there is a increase in weight with Streak.
I enjoyed running a build in the past that enabled me to utilize 6 SRM6 packs with a allocated 3 per trigger, that way I alternated my firing sequences wile mitigating a heat build up. In addition I hate wasting ammo so with no clear weapons lock im not wasting ammo. In additon the damage potential is high due to chance of critical hits.
But you do have the dedicated beamers and you knock em because they will not run out of ammo and they dont have to worry about ammo explosions. So if your getting in close with a missle boat better make it a fast one so you can avoid getting hit and you better be able to anticipate movement and keep track of your surroundings so your not running into a hill when ur torso twisted and firing.
Might make the enemy mech die from laughing more so from your miss fire,
I enjoyed running a build in the past that enabled me to utilize 6 SRM6 packs with a allocated 3 per trigger, that way I alternated my firing sequences wile mitigating a heat build up. In addition I hate wasting ammo so with no clear weapons lock im not wasting ammo. In additon the damage potential is high due to chance of critical hits.
But you do have the dedicated beamers and you knock em because they will not run out of ammo and they dont have to worry about ammo explosions. So if your getting in close with a missle boat better make it a fast one so you can avoid getting hit and you better be able to anticipate movement and keep track of your surroundings so your not running into a hill when ur torso twisted and firing.
Might make the enemy mech die from laughing more so from your miss fire,
#50
Posted 24 November 2012 - 11:40 PM
Quote
[color=#959595] Streak SRMs have lockon. Regular SRMs do not. Streak however weighs 50% more than regular SRMs so you basically lose your "per missile" advantage over LRMs.(You keep the superior 2x damage per missile but now you're spending more on weight than either SRM or LRM) If you're as bad as aiming as me though Streak stacking is probably the way to go. Best weight/missile to damage ratio doesn't mean much if you miss half the time. [/color]
Yes, SRM velocity is slow, its useless against fast mech best against slow ones.
Thats why ppl use Streak-SRM against them, they are also slow but have its lockon.
The target has moved on when your missiles are there.
Weight/Missiles/damage Ratio dont show the right one in game (because you missing to much), only theoretically
Thats why ppl use AC: higher velocity
Edited by Kinrove, 24 November 2012 - 11:44 PM.
#51
Posted 25 November 2012 - 12:20 AM
You necro'd a 4 month dead thread to say their 4 month old data is incorrect? >.>
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