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Case


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#1 Wolfman0503

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Posted 15 July 2012 - 02:03 PM

Will this be in the game? To case your ammo & or not to case your ammo that is this question?Would you use it if it were availble?

#2 ThinkTank

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Posted 15 July 2012 - 02:09 PM

Ammo explosions are bad, without exception. It is always to ones benefit to have CASE if possible.

Edited by ThinkTank, 15 July 2012 - 02:10 PM.


#3 SparkSovereign

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Posted 15 July 2012 - 02:11 PM

I vaguely remember it being in a list of planned equipment. Probably worth it for missile boats (especially SRM boats), less so for other people.

#4 Der Zivilist

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Posted 15 July 2012 - 02:17 PM

Yes, it's been confirmed to be available at launch.

#5 fluffypinkbunny

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Posted 15 July 2012 - 02:19 PM

case will cost me 2 loads of ammo, thats 12 shots... vs 0 shots if all my ammo goes boom.. humm

#6 xxx WreckinBallRaj xxx

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Posted 15 July 2012 - 02:27 PM

Yes it is in the game. If an enemy punches a hole in a certain part of your Mech and you have ammo stored there, that ammo can be detonated(Like real ammunition) and will explode inside your Mech. Naturally, this is as bad for you as it sounds. CASE attempts to funnel the bulk of the force of an ammo explosions away from causing extreme internal damage. Simply put, it will reduce the damage your Mech takes from ammo detonations if that ammo was coupled with CASE. It won't actually remove or prevent the damage(The only way to do that would be to not carry the ammunition), but the reduction in damage inflicted could mean the difference between being crippled or outright destroyed by a detonation.

http://www.sarna.net/wiki/CASE

View Postfluffypinkbunny, on 15 July 2012 - 02:19 PM, said:

case will cost me 2 loads of ammo, thats 12 shots... vs 0 shots if all my ammo goes boom.. humm


You'll be at 0 if it goes boom regardless of whether you have CASE or not. It doesn't prevent ammo explosives; it simply protects your Mech from excessive damage caused by them.

#7 Damascas

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Posted 15 July 2012 - 02:27 PM

I generally do not use case though if they improve it in this game then I might start using it. I usually do not use it since you lose a torso section anyway when the ammo goes off even with CASE,

#8 Redshift2k5

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Posted 16 July 2012 - 04:33 AM

A big part of CASE is protecting the life of the pilot if the ammo explodes; you lose the ammo with or without CASE, but with it you save the CT.

Pilot life is not an issue, but at least you won't destroy your CT so you can continue to fight, and maybe even have less repair bill as well.

#9 Spheroid

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Posted 16 July 2012 - 08:33 AM

I think you are going to see the bizzare setup where many people put ammo in the arms with the weapons in the torso especially with LRMs which don't need fast target tracking.

With no damage transfer, CASE would be unecessary and people are going to pull it to gain the 1/2 ton of mass back.

Edited by Spheroid, 16 July 2012 - 08:33 AM.


#10 ArchRakshasa

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Posted 16 July 2012 - 09:10 AM

Yeah, I think CASE is a viable option if you think about it. If any criticals are made in you ammo stock then you really want the damage contained. Also if your launchers are damaged im hoping that the devs give a ammo dump option. This in itself with give you more survivability.

#11 Kerzin

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Posted 16 July 2012 - 09:40 AM

Honestly it depends on how they implement the damage from an ammo explosion. If it won’t cascade into adjacent sections putting on CASE is a bit redundant the section is toast anyway so why bother if in the other hand damage does cascade into adjacent section then CASE is far more beneficial.

I'm putting this firmly in the wait and see column.

Edited by Kerzin, 16 July 2012 - 09:40 AM.


#12 Minsc

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Posted 16 July 2012 - 10:18 AM

http://mwomercs.com/...-devs-1-answer/

Yes, case will be in the game.

#13 Sept Wolfke

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Posted 16 July 2012 - 10:26 AM

View PostSpheroid, on 16 July 2012 - 08:33 AM, said:

I think you are going to see the bizzare setup where many people put ammo in the arms with the weapons in the torso especially with LRMs which don't need fast target tracking.

With no damage transfer, CASE would be unecessary and people are going to pull it to gain the 1/2 ton of mass back.

In the interview with Omid the MWO game engineer he outright said at the end of the interview that damage transfer was in, and even if you stowed ammo in an arm, if you didn't have CASE, an ammo explosion would rip through your torso and core you.

it's kinda funny sometimes to hear people talking about CASE - hearing people celebrating about having only a third of their battlemech vaporized in one apocalyptic instant could make you scratch your head if you walked into the conversation without knowing what was being discussed. better than having only your battlemech's feet left I suppose!

ammo explosions are rough.

#14 Wirecutter

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Posted 16 July 2012 - 10:29 AM

damage from exploding ammunition will affect other sections.
however, since there are no through armor criticals, the armor of a section has to be stripped before ammunition stored there can be detonated.

#15 Spheroid

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Posted 16 July 2012 - 10:33 AM

View PostWirecutter, on 16 July 2012 - 10:29 AM, said:

damage from exploding ammunition will affect other sections.
however, since there are no through armor criticals, the armor of a section has to be stripped before ammunition stored there can be detonated.


Are you sure about that? In tabletop the ammo explosion damage transferred directly to the internals. Maybe they meant that extra critical damage rolls don't transfer to the torso.

BattleMechs can survive the destruction of any body section except the head or center torso. If a section is destroyed and the same location takes another hit, or if excess damage remains from the shot that destroyed the location, that damage transfers to (affects) the outer armor of the next location inward. Excess ammunition explosion damage is transferred directly to the internal structure of the next location inward.

Edited by Spheroid, 16 July 2012 - 10:36 AM.


#16 Wydell

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Posted 16 July 2012 - 10:38 AM

It's all about survivability and and what it means to you. If you plan on sitting far away and pelting the enemy, then the tonnage is better used elsewhere, Arrow IV, or an better ECM, for increased tactical ability.

If you are going to be in the thick of it, it's naive to think you are going to sustain only light nicks in the armor. CASE could be the difference between you and the other player getting cored.

For me, it's dang near a no brainer for most setups.

#17 Sept Wolfke

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Posted 16 July 2012 - 10:40 AM

excellent quote, Spheroid. in short: have ammo? yes? then yes you better have CASE too. yes to one means it better be yes to both (except in the case of non-explosive ammo like AMS, NARC, or Gauss Rifle ammo).

Edited by Sept Wolfke, 16 July 2012 - 10:41 AM.


#18 chuim

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Posted 20 October 2012 - 10:21 PM

Well... I'm still in doubt about how CASE actually works in game. I understand what it does but if I have ammo in more than one section of my mech, do I need one case per section? In other works, how to decide on how many CASEs should I equip?

Secondly, is AMS ammo really non-explosive, so not requiring a CASE? I was told otherwise in the past...

And is there a place where I can find "how this specific piece of equipment works in MWO"? It's hard to get to know even the basics of existent stuff today...

#19 Telecleez

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Posted 20 October 2012 - 10:44 PM

you need C.A.S.E. for every section u have ammo in (even AMS ammo) if u do not want an ammo explosion to destroy your mech.

#20 wanderer

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Posted 21 October 2012 - 05:05 AM

View PostKerzin, on 16 July 2012 - 09:40 AM, said:

Honestly it depends on how they implement the damage from an ammo explosion. If it won’t cascade into adjacent sections putting on CASE is a bit redundant the section is toast anyway so why bother if in the other hand damage does cascade into adjacent section then CASE is far more beneficial.

I'm putting this firmly in the wait and see column.


I'm just going to leave this here as an example of "why you need CASE in MWO".

Posted Image

See that series of explosions in the RT? That's the AC ammo cooking off without CASE protection, eating it's way through the CT, and killing the Dragon. With CASE it'd still be fighting.





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