

Case
#1
Posted 15 July 2012 - 02:03 PM
#2
Posted 15 July 2012 - 02:09 PM
Edited by ThinkTank, 15 July 2012 - 02:10 PM.
#3
Posted 15 July 2012 - 02:11 PM
#4
Posted 15 July 2012 - 02:17 PM
#5
Posted 15 July 2012 - 02:19 PM
#6
Posted 15 July 2012 - 02:27 PM
http://www.sarna.net/wiki/CASE
fluffypinkbunny, on 15 July 2012 - 02:19 PM, said:
You'll be at 0 if it goes boom regardless of whether you have CASE or not. It doesn't prevent ammo explosives; it simply protects your Mech from excessive damage caused by them.
#7
Posted 15 July 2012 - 02:27 PM
#8
Posted 16 July 2012 - 04:33 AM
Pilot life is not an issue, but at least you won't destroy your CT so you can continue to fight, and maybe even have less repair bill as well.
#9
Posted 16 July 2012 - 08:33 AM
With no damage transfer, CASE would be unecessary and people are going to pull it to gain the 1/2 ton of mass back.
Edited by Spheroid, 16 July 2012 - 08:33 AM.
#10
Posted 16 July 2012 - 09:10 AM
#11
Posted 16 July 2012 - 09:40 AM
I'm putting this firmly in the wait and see column.
Edited by Kerzin, 16 July 2012 - 09:40 AM.
#12
Posted 16 July 2012 - 10:18 AM
#13
Posted 16 July 2012 - 10:26 AM
Spheroid, on 16 July 2012 - 08:33 AM, said:
With no damage transfer, CASE would be unecessary and people are going to pull it to gain the 1/2 ton of mass back.
In the interview with Omid the MWO game engineer he outright said at the end of the interview that damage transfer was in, and even if you stowed ammo in an arm, if you didn't have CASE, an ammo explosion would rip through your torso and core you.
it's kinda funny sometimes to hear people talking about CASE - hearing people celebrating about having only a third of their battlemech vaporized in one apocalyptic instant could make you scratch your head if you walked into the conversation without knowing what was being discussed. better than having only your battlemech's feet left I suppose!
ammo explosions are rough.
#14
Posted 16 July 2012 - 10:29 AM
however, since there are no through armor criticals, the armor of a section has to be stripped before ammunition stored there can be detonated.
#15
Posted 16 July 2012 - 10:33 AM
Wirecutter, on 16 July 2012 - 10:29 AM, said:
however, since there are no through armor criticals, the armor of a section has to be stripped before ammunition stored there can be detonated.
Are you sure about that? In tabletop the ammo explosion damage transferred directly to the internals. Maybe they meant that extra critical damage rolls don't transfer to the torso.
BattleMechs can survive the destruction of any body section except the head or center torso. If a section is destroyed and the same location takes another hit, or if excess damage remains from the shot that destroyed the location, that damage transfers to (affects) the outer armor of the next location inward. Excess ammunition explosion damage is transferred directly to the internal structure of the next location inward.
Edited by Spheroid, 16 July 2012 - 10:36 AM.
#16
Posted 16 July 2012 - 10:38 AM
If you are going to be in the thick of it, it's naive to think you are going to sustain only light nicks in the armor. CASE could be the difference between you and the other player getting cored.
For me, it's dang near a no brainer for most setups.
#17
Posted 16 July 2012 - 10:40 AM
Edited by Sept Wolfke, 16 July 2012 - 10:41 AM.
#18
Posted 20 October 2012 - 10:21 PM
Secondly, is AMS ammo really non-explosive, so not requiring a CASE? I was told otherwise in the past...
And is there a place where I can find "how this specific piece of equipment works in MWO"? It's hard to get to know even the basics of existent stuff today...
#19
Posted 20 October 2012 - 10:44 PM
#20
Posted 21 October 2012 - 05:05 AM
Kerzin, on 16 July 2012 - 09:40 AM, said:
I'm putting this firmly in the wait and see column.
I'm just going to leave this here as an example of "why you need CASE in MWO".

See that series of explosions in the RT? That's the AC ammo cooking off without CASE protection, eating it's way through the CT, and killing the Dragon. With CASE it'd still be fighting.
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