Initial Kodiak Impressions
#81
Posted 17 May 2016 - 01:37 PM
#84
Posted 17 May 2016 - 01:53 PM
And it's weird to think there are still much more nasty ways to play it than that.
#85
Posted 17 May 2016 - 02:08 PM
MASC is a nice addition. Not very tanky, it seems like a battlemaster with more firepower and armor.
Edited by invernomuto, 17 May 2016 - 02:08 PM.
#86
Posted 17 May 2016 - 02:09 PM
invernomuto, on 17 May 2016 - 02:08 PM, said:
MASC is a nice addition. Not tanky, seems like a battlemaster with more firepower.
been running my KDK3 almost exclusively so far, but I think I will be breaking down and adding the SB soon. I do figure I'll wait a couple weeks to see if any initial kneejerk nerfs hit it though, first.
#87
Posted 17 May 2016 - 02:10 PM
i dont think it will be a verry good QP mech (lets face it wich brawler is..) but it will be a fun one, and when the stars align it will wrek face
#89
Posted 17 May 2016 - 02:21 PM
Any way, reading how the Assault is all stuffed up with care bares, making any drop for me argues once I do download the patch, I think I will either finish up with my HBK-IICs or play some Dreadnought.
Super happy to read that the thing is a monster though, even if it is squishy, like a 100t HBK.
Edited by Coralld, 17 May 2016 - 02:23 PM.
#90
Posted 17 May 2016 - 02:31 PM
L3mming2, on 17 May 2016 - 02:10 PM, said:
i dont think it will be a verry good QP mech (lets face it wich brawler is..) but it will be a fun one, and when the stars align it will wrek face
well, I've only played QP so far...(mind you just 7 matches) with only 2 below 500 dmg. Seem to hover in the 700s mostly, which is what my DMG is averaging. Haven't quite got my UAC mojo tuned in yet (and this laptop/mouse combo probably ain't helping) so my Kills for Dmg could be a bit better. Did just get a nice 942 dmg/4 kill match on river city..... pity my team decided to run to the 4 winds and die, in the interim. *sigh*
#91
Posted 17 May 2016 - 02:36 PM
It makes me a sad panda to know after today I will never see that again...
#93
Posted 17 May 2016 - 02:40 PM
I'm a bit scared for the Spirit Bear, though. It's fast and has great alpha potential, but I'm having issues getting my KDKs to spread damage. Once you lose your arms it seems ridiculously easy for people to nail your Ct. I just don't see it lasting long in sustained brawls, similar to the ON1-IIC. I could be wrong though, since I don't actually own it myself.
#94
Posted 17 May 2016 - 02:55 PM
Chimera11, on 17 May 2016 - 02:40 PM, said:
I'm a bit scared for the Spirit Bear, though. It's fast and has great alpha potential, but I'm having issues getting my KDKs to spread damage. Once you lose your arms it seems ridiculously easy for people to nail your Ct. I just don't see it lasting long in sustained brawls, similar to the ON1-IIC. I could be wrong though, since I don't actually own it myself.
Agreed, the 2UAC10/5 combo works very nicely. The SB with 2LPL, 4SRM4 and a UAC10 also works well (the MASC helps it get in and out of danger quickly). I haven't tried any of the laservomit builds yet.
Now I just need to wait another 15 mins for my next game...
#95
Posted 17 May 2016 - 02:56 PM
#97
Posted 17 May 2016 - 03:03 PM
Atlas FTW!!! lol
#98
Posted 17 May 2016 - 03:03 PM
I haven't strayed far from stock so far in my eagerness to try these mechs out, but one word stands out - HOT.
They aren't as squishy as I thought they would be from reading earlier, but they aren't super tanks, either and require judgement and discretion like all assaults.
I tried stuffing as many DHS's in them as I could to bring the heat down to less than ludicrous levels, but I'm slotting out well before I ton out.
Much mech labbing left to do on these.......
#99
Posted 17 May 2016 - 03:06 PM
Arm Mounted weapons actually fire from above the waste so you don't end up shooting ground much.
-- Can we please fix the Atlas arm mounted weapons to match the KDK firing plane please! They are roughly the same size and should definitely have the adjusted to KDK levels!
Edited by Kali Rinpoche, 17 May 2016 - 03:06 PM.
#100
Posted 17 May 2016 - 03:06 PM
Nearly stock with 2 ERLLs on CT, 4 ERMLs on Arms and UAC/20.
Had a blast in the Canyon map where JJs are very useful, took down a Spirit Bear just before shutting down due to overheat .
Unfortunately I do not know clan weapons (Kodiak is my first clan mech) and I have little C-Bills to spend on the builds...
I've tried Spirit Bear, KDK-2 and KDK-3 (in order of preference), they're all fun mech to play IMHO.
I need to figure out how to build KDK-1, the stock one does not seem viable to me.
Very fun night overall, even when I bumped in a full enemy Kodiak lance and lasted 5 seconds
Edited by invernomuto, 17 May 2016 - 03:10 PM.
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