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The Kodiak Is What I Expected It To Be


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#1 Trauglodyte

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Posted 17 May 2016 - 03:56 PM

I know that a lot of people hyped it up pretty well and it is a good mech. But, from what I've experienced thus far, without any "meta" build out there - Quad UAC5s or Double UAC10s looks pretty nasty, it is still not an Atlas. It is faster than most Atlases but it still can't take the punishment. I walked through one just this past game and only got brought down because of an Oxide, Warhammer, and a Rifleman (my team decided that the Seismic Module and responding to "Behind us, 4" is too much to ask).

Quite frankly, and this is just my opinion, I'm glad that the Kodiak isn't a Clan Atlas. It fills a niche that the Clans actually need and that the IS doesn't do a good job of doing (read: bad balance doesn't allow for it): putting into the game 2-3 fast Assaults of which one is 100 tons. You can either run the Clans with the Warhawk and Direwolf in the back providing long range fire or you can run the Gargoyle, Executioner, and the Kodiak and have really heavy Heavies sweeping the edges. I like the balance concept of that and I welcome the Kodiaks to the battlefield.

#2 Chados

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Posted 17 May 2016 - 04:25 PM

Let me get this straight. It took an Oxide, a Warhammer, and a Rifleman working in tandem to take down your Kodiak...and the Kodiak isn't strong enough for you?

Well. Alrighty then.

#3 Wintersdark

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Posted 17 May 2016 - 04:26 PM

Of course it can't take the damage an Atlas can, but the Spirit Bear is every bit as much a brawler as an AS7. With the quirks and MASC boosted twist/accel it's perfectly able to spread damage well, it's arms block well, and it can deal crushing damage with shocking heat efficiency.

However, keep in mind:

The KDK's you're encountering today are:
Piloted by people new to the chassis
Likely lacking even basics, let alone elite skills/doubled basics.
Have very experimental builds.

I mean, I'll outbrawl a guy in an AS7-S brawler without even basic pilot skills when he's never piloted it before in pretty much anything.



View PostChados, on 17 May 2016 - 04:25 PM, said:

Let me get this straight. It took an Oxide, a Warhammer, and a Rifleman working in tandem to take down your Kodiak...and the Kodiak isn't strong enough for you?

Well. Alrighty then.
he meant he was in an Atlas.

#4 Clownwarlord

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Posted 17 May 2016 - 04:27 PM

A better mech than Atlas? Check. Yep what I thought it would be too.

#5 Chados

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Posted 17 May 2016 - 04:29 PM

View PostWintersdark, on 17 May 2016 - 04:26 PM, said:

,
he meant he was in an Atlas.


Oh. Well okay then.

#6 xXBagheeraXx

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Posted 17 May 2016 - 04:29 PM

Cant tank like an atlas but she certainly drives nice and packs a punch. Everything I expected, just gotta wait for quirks to get added to the 2 that dont have them, and mabe a FEW changes to the CT size and it will be perfect....no need to buff or nerf, she will be right where she needs to be.

#7 Trauglodyte

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Posted 17 May 2016 - 05:01 PM

View PostxXBagheeraXx, on 17 May 2016 - 04:29 PM, said:

Cant tank like an atlas but she certainly drives nice and packs a punch. Everything I expected, just gotta wait for quirks to get added to the 2 that dont have them, and mabe a FEW changes to the CT size and it will be perfect....no need to buff or nerf, she will be right where she needs to be.


This was exactly what I was hoping for to see from the Kodiak and it comes as I expected. This is what makes me happy. I think a lot of folks wanted it to be the Atlas. That it isn't is great because I absolutely love the concept of a 100 ton cavalry mech. Whether it be lots of UAC5s or two UAC10s/Gauss, doesn't matter. The KDK is going to be great even if it isn't the Atlas cause that is what is going to make it a lasting part of MW:O.

#8 Wintersdark

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Posted 17 May 2016 - 05:16 PM

View PostTrauglodyte, on 17 May 2016 - 05:01 PM, said:


This was exactly what I was hoping for to see from the Kodiak and it comes as I expected. This is what makes me happy. I think a lot of folks wanted it to be the Atlas. That it isn't is great because I absolutely love the concept of a 100 ton cavalry mech. Whether it be lots of UAC5s or two UAC10s/Gauss, doesn't matter. The KDK is going to be great even if it isn't the Atlas cause that is what is going to make it a lasting part of MW:O.
There's a lot of Kodiak variety too. Most don't even really resemble Atlases - and that's good - while the SB is much more traditionally Atlasesque.

For us filthy Clammers, this is wonderful. We get a variety of solid Assault choices that aren't gimpy (even mechs like the Executioner which have a couple strong builds are exceedingly limited) but there's a KDK for everyone.

Warhawks aren't bad mechs, but they're highly limited too what with all those fixed dhs and limited hardpoints. Direwolves bring the hurt but they're all so painfully slow. Gargles... yeah.



#9 Bishop Steiner

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Posted 17 May 2016 - 05:22 PM

View PostTrauglodyte, on 17 May 2016 - 05:01 PM, said:


This was exactly what I was hoping for to see from the Kodiak and it comes as I expected. This is what makes me happy. I think a lot of folks wanted it to be the Atlas. That it isn't is great because I absolutely love the concept of a 100 ton cavalry mech. Whether it be lots of UAC5s or two UAC10s/Gauss, doesn't matter. The KDK is going to be great even if it isn't the Atlas cause that is what is going to make it a lasting part of MW:O.

Sure, which suits me too. I do think the Clans would like to have one Assault Mech that actually could soak punishment, though, just saying. Kingfisher?

#10 Trauglodyte

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Posted 17 May 2016 - 05:22 PM

I still don't understand why people hate on the Gargoyle and Executioner. Speed is lethal in this game. If it weren't for all of the asinine ppfl damage and alpha warriors, mechs like the Awesome would be much better. Well, if that happened and the AWS got slimmed down. But still. Speed on a big frame with lots of hurt is a scary thing.

View PostBishop Steiner, on 17 May 2016 - 05:22 PM, said:

Sure, which suits me too. I do think the Clans would like to have one Assault Mech that actually could soak punishment, though, just saying. Kingfisher?


I'd like that for the Clans. I just really worry about the implications of the light and powerful weapons on top of that much tank skin. Know what I mean?

Edited by Trauglodyte, 17 May 2016 - 05:23 PM.


#11 Bishop Steiner

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Posted 17 May 2016 - 05:26 PM

View PostWintersdark, on 17 May 2016 - 05:16 PM, said:

There's a lot of Kodiak variety too. Most don't even really resemble Atlases - and that's good - while the SB is much more traditionally Atlasesque.

For us filthy Clammers, this is wonderful. We get a variety of solid Assault choices that aren't gimpy (even mechs like the Executioner which have a couple strong builds are exceedingly limited) but there's a KDK for everyone.

Warhawks aren't bad mechs, but they're highly limited too what with all those fixed dhs and limited hardpoints. Direwolves bring the hurt but they're all so painfully slow. Gargles... yeah.

Well, pre KDK, Mr Gargles was probably my fave Clan Assault (though I did lots better usually in my Hawk, but I like mobility, ya know?)

Still wishing my SMN would get a chance to shine. (But at least my Nova is getting tiny, maybe it'll finally be legit OK, finally)

View PostTrauglodyte, on 17 May 2016 - 05:22 PM, said:

I still don't understand why people hate on the Gargoyle and Executioner. Speed is lethal in this game. If it weren't for all of the asinine ppfl damage and alpha warriors, mechs like the Awesome would be much better. Well, if that happened and the AWS got slimmed down. But still. Speed on a big frame with lots of hurt is a scary thing.



I'd like that for the Clans. I just really worry about the implications of the light and powerful weapons on top of that much tank skin. Know what I mean?

Which is why it needs to be something with limited firepower potential, and locked Core. The thing that makes the KDK a bad choice for that is bookoo hardpoints and unlocked core to free up all the tons. Imagine an EXE or KingFishy, though, built to soak? Unless you boat SLs neither really can pack obscenity level firepower... and IDK, don't claim to be comp, but overall, even fast Assaults are too slow for the majority of MWO playerbase to abuse SPLs too much, ya know?

#12 Trauglodyte

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Posted 17 May 2016 - 05:33 PM

Well, the good news is that the Kodiak brought out the dreg masses so the games are over quickly and, thus far, I'm on the losing end. The bulk of the matches that I've been in either saw the Kodiaks charge in thinking that they're Clan Atlases or they get hit a couple of times and use the speed to run and hide. It has been gloriously bad.

#13 xXBagheeraXx

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Posted 17 May 2016 - 05:36 PM

View PostTrauglodyte, on 17 May 2016 - 05:33 PM, said:

Well, the good news is that the Kodiak brought out the dreg masses so the games are over quickly and, thus far, I'm on the losing end. The bulk of the matches that I've been in either saw the Kodiaks charge in thinking that they're Clan Atlases or they get hit a couple of times and use the speed to run and hide. It has been gloriously bad.


For once, even tho im mostly build testing my bears Ive seen mixed games....actually rather close ones. worst i think i saw was 12-5?

#14 xXBagheeraXx

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Posted 17 May 2016 - 05:40 PM

View PostTrauglodyte, on 17 May 2016 - 05:01 PM, said:


This was exactly what I was hoping for to see from the Kodiak and it comes as I expected. This is what makes me happy. I think a lot of folks wanted it to be the Atlas. That it isn't is great because I absolutely love the concept of a 100 ton cavalry mech. Whether it be lots of UAC5s or two UAC10s/Gauss, doesn't matter. The KDK is going to be great even if it isn't the Atlas cause that is what is going to make it a lasting part of MW:O.


I just REALLY hope they dont nerf it...they literally made an absolute beast of a mech without any cheese builds (yet)

#15 Trauglodyte

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Posted 17 May 2016 - 05:43 PM

I don't see it getting nerfed. There isn't anything that sticks out about it that needs to be changed and I don't drive the thing. It is a solid mech - good speed, good load-out potential, etc. But, it still can get hammered easily. That makes for a solid mech, in my mind. I just want this week to get over quickly so that the polish can wear off and we can enjoy good drivers, or limited bads, in them. That is my hope.

#16 Pocket_Aces

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Posted 17 May 2016 - 05:49 PM

Quote

[color=#959595]responding to "Behind us, 4" is too much to ask).[/color]


I've always found this weird, the "they're behind us" comment and everyone turns only to have the other 8 that were in front now "behind us". smh

#17 Airech Kane

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Posted 17 May 2016 - 05:49 PM

I have played my kodiaks and so far it is good mech if you dont think you are immortal lol. The mech can take some damage and hold alot of weapons. I do more damage then my dire which is mastered but dont survive as long as my direwolf. So I think it and the dire are equal. Kodiak has more damage dire more of tank.

#18 xXBagheeraXx

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Posted 17 May 2016 - 05:57 PM

View PostAirech Kane, on 17 May 2016 - 05:49 PM, said:

I have played my kodiaks and so far it is good mech if you dont think you are immortal lol. The mech can take some damage and hold alot of weapons. I do more damage then my dire which is mastered but dont survive as long as my direwolf. So I think it and the dire are equal. Kodiak has more damage dire more of tank.


Thats a bit backwards but OK...lol

View PostTrauglodyte, on 17 May 2016 - 05:43 PM, said:

I don't see it getting nerfed. There isn't anything that sticks out about it that needs to be changed and I don't drive the thing. It is a solid mech - good speed, good load-out potential, etc. But, it still can get hammered easily. That makes for a solid mech, in my mind. I just want this week to get over quickly so that the polish can wear off and we can enjoy good drivers, or limited bads, in them. That is my hope.


Well thats the same thing you can say about the Mad Cat...and people still think its "OP"

You cant have a mech thats good at what it does or someone screams OP.

View PostMatesRates, on 17 May 2016 - 05:49 PM, said:


I've always found this weird, the "they're behind us" comment and everyone turns only to have the other 8 that were in front now "behind us". smh


Thats why i carry a UAV on all mechs...instead of typing it just pop the UAV and they see it themselves.

#19 SatThuVoBui

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Posted 17 May 2016 - 08:43 PM

View PostChados, on 17 May 2016 - 04:25 PM, said:

Let me get this straight. It took an Oxide, a Warhammer, and a Rifleman working in tandem to take down your Kodiak...and the Kodiak isn't strong enough for you?

Well. Alrighty then.


Doesn't compare to six guys taking on a black knight...

#20 Dee Eight

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Posted 17 May 2016 - 08:51 PM

I find the biggest problem is so many buyers don't even move their armor around, or change the load so its not shutdown city. It would be interesting if PGI revealed how many players bought kodiaks. Its probably fifty times as many as have taken part in a forum post about them today.





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