

Strategy For Countering The Kodiak
#61
Posted 18 May 2016 - 09:21 PM
#62
Posted 18 May 2016 - 10:02 PM
Chimera11, on 17 May 2016 - 10:02 PM, said:
But yeah, at this point I'm about 90% sure I'm going to buy the Spirit Bear. I've never been too interested in Atlai due to their speed; as primarily a solo player (outside of CW) I've come to know that very slow mechs get left behind often. The Spirit Bear seems like the perfect compromise, at least for quick play.
I could use that $15 for something else though, so you have any horror stories to tell me that would make me not want to buy it?
CT is huge...Hotter than hell with most configs if you are under 20 sinks....other than that is a big fast punch assault...Its a great mech but just beware the inevitable nerfs...you cant have a mech in this game thats acutlaly decent.
#63
Posted 18 May 2016 - 10:06 PM
Shakespeare, on 18 May 2016 - 01:11 PM, said:
No, I do not fear the charging Kodiak. I fear the patient Kodiak. If you cannot get him to charge, you must go to him, but open ground will get you killed. Use cover to approach and goad him into engaging your 'little' mech. Pop out of close cover, alpha, then hide again. If he ignores you, take his rear CT. If he focuses you, break line of sight. Soon his blind rage will give you the upper hand. This is how 50-70 tonners kill 100 tonners. And as a bonus, you'll get into the queue faster.
Why my primary kodiak runs 2 gauss...It is the definition of patient xD
#64
Posted 18 May 2016 - 10:36 PM
But they can take a beating.
Get a noob team that just dies one after another and they will roll over you. They take dmg well. The games I saw them in now make it appear as if they spread dmg pretty well. They can definitely take a punch and they arent super slow.
With each additional kph assaults become more and more nasty. Interersting mech.
#65
Posted 18 May 2016 - 11:19 PM
Shoot it in the CT. Is it dead? If no, repeat. If yes, move on to next target.
Seriously though, the Kodiak is just as vulnerable to agile attackers as every other assault. Rapid peaking with SRMs and pulse lasers from my Marauder, using the jump jets, makes short work of them.
#66
Posted 19 May 2016 - 02:14 AM
Granted, that's pretty much my solution to everything, but it still seems applicable...
#67
Posted 19 May 2016 - 02:17 AM
#69
Posted 19 May 2016 - 02:27 AM
Same as any other big bad boy.
Shoot it in the back.
#70
Posted 19 May 2016 - 04:45 AM
Revis Volek, on 17 May 2016 - 10:39 PM, said:
Its a brawler, get in there and slash em up.
Not when they have it built to be a poke sniper, because that meta is so 2013.
#72
Posted 19 May 2016 - 07:02 AM
Chimera11, on 17 May 2016 - 09:09 PM, said:
In one of my matches on crimson strait, alpha and beta lances decided to chase a Spirit Bear and Cicada literally around the entire mountain. Us 4 Kodiaks in charlie were left behind to fight the other 10 enemies.
The entire team saw the collection of doritos right near us, and I called it out...but they decided to chase squirrels anyway.
In general today has not been a good day for quick play.
team work in a team game?????? you speakith crazy talk.
#74
Posted 19 May 2016 - 07:18 AM

*Bishop, this sounds very familiar to the Black Knight bug...
Edited by cazidin, 19 May 2016 - 07:19 AM.
#75
Posted 19 May 2016 - 07:33 AM
In terms of firepower, there's nothing new to the table. Laservomit/brawl with mobility is something an Executioner has already brought to the table, Dakka and high alpha is something a Direwolf can do even better or at least as good as a Kodiak (six UAC5, Quad-Gauss, Laservomit and Gauss etc).
In essence, a Kodiak is perfectly fine: it's like a King Crab or DWF in terms of "you don't want to face it - ever" so, run around them or quick focus. In therms of brawliness, compared to every Atlas, a Kodiak seems like a glass cannon.
The moment people realize the limited firing angles of those builds which mostly place their weapons in the torso, they will exploit this.
To me, the Kodiak seems almost like a Clan-Banshee - and Maulers are hardly inferior, too.
P.S.: Kodiaks are prone to heat issues, so the ONE chassis which might seem slightly OP is the KDK3 - others are mostly okay. It's an assault, if you face multiple of them the same time, you'll melt.
But this works for almost every mech in the game. A Kodiak facing three Blackjacks will melt, too.
Edited by Kshat, 19 May 2016 - 07:37 AM.
#76
Posted 19 May 2016 - 09:10 AM
Mcgral18, on 18 May 2016 - 08:29 PM, said:
You're looking at the wrong numbers then. Pitch is vertical, Yaw is horizontal
Kodiak with a 375 twists at 75 Deg/s, times 1.4 (35+5) for 105 Deg/s
BK has between 10 and 25% quirks, plus 5, and a 350 twists at 93 Deg/s
So, 102.3 and 120 Deg/s
Now, the Timby (or Loki or EbJag or anything at 87 Kph without quirks) twists at 105 Deg/s, for reference.
I was looking at twist speed, specifically labeled as such, in smurfy.
#77
Posted 19 May 2016 - 11:33 AM
Quote
The original protip applies.
#78
Posted 19 May 2016 - 11:50 AM
Bishop Steiner, on 19 May 2016 - 07:03 AM, said:

Basically you shoot them anywhere, and it hits front CT somehow...
Also, the default builds are extremely heat inefficient. If you see one with 4 lasers in each hand, or a big ballistic slot in each side torso, they will overheat after 2 back-to-back volleys or so.
Missiles are okay, but they get spread to the side torsos really easily from above, and Kodiaks rather narrow. And they are really fast, so they can dodge fairly well. So I wouldn't really recommend 'em as a primary solution, but they're okay.
Edited by Elendil, 19 May 2016 - 11:55 AM.
#79
Posted 19 May 2016 - 12:14 PM
It has been a breath of fresh air, actually being able to kill the assaults in a more timely manner. Because of the 5 kodiaks per team, i've gotten to note this often.
But I definately dont want to get caught full on in front of quad ac10's though.
#80
Posted 19 May 2016 - 12:16 PM
Speed
I am thrashing them with Com's and Jenner's.
Enjoi
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