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Strategy For Countering The Kodiak

Balance BattleMechs Gameplay

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#61 JediPanther

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Posted 18 May 2016 - 09:21 PM

Just use "the harpoon" of the oxide's 43 alpha to the back. It kills dire whales and bears just fine. Or just put the stalker's lrm 100 and nuke it from orbit. 1250m range stalker with a narc-er and tag bap combo is good.

#62 xXBagheeraXx

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Posted 18 May 2016 - 10:02 PM

View PostChimera11, on 17 May 2016 - 10:02 PM, said:

To be fair, the 8 of them did manage to kill the Spirit Bear. Unfortunately, that was all they did and I got the only other kill that game :/

But yeah, at this point I'm about 90% sure I'm going to buy the Spirit Bear. I've never been too interested in Atlai due to their speed; as primarily a solo player (outside of CW) I've come to know that very slow mechs get left behind often. The Spirit Bear seems like the perfect compromise, at least for quick play.

I could use that $15 for something else though, so you have any horror stories to tell me that would make me not want to buy it?


CT is huge...Hotter than hell with most configs if you are under 20 sinks....other than that is a big fast punch assault...Its a great mech but just beware the inevitable nerfs...you cant have a mech in this game thats acutlaly decent.

#63 xXBagheeraXx

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Posted 18 May 2016 - 10:06 PM

View PostShakespeare, on 18 May 2016 - 01:11 PM, said:

Exploit their aggression. The high maneuverability and brutal DPS makes Kodiak pilots want to KILL KILL KILL, so get them to overcommit. That speed makes it easier for them to leave the herd and isolate themselves in pursuit. Turn that pursuit into an ambush, and use something with a lot of up-front damage. Think 'elephant gun': dual AC20 heavies or assaults, or IS SRMS with Artemis. Roll through his salvos of clan AC or lazors then Alpha that *****. He will think he has the advantage with so much firepower, but his lower up-front damage keeps the CT facing you.. and thinner internal structure will betray him.

No, I do not fear the charging Kodiak. I fear the patient Kodiak. If you cannot get him to charge, you must go to him, but open ground will get you killed. Use cover to approach and goad him into engaging your 'little' mech. Pop out of close cover, alpha, then hide again. If he ignores you, take his rear CT. If he focuses you, break line of sight. Soon his blind rage will give you the upper hand. This is how 50-70 tonners kill 100 tonners. And as a bonus, you'll get into the queue faster.


Why my primary kodiak runs 2 gauss...It is the definition of patient xD

#64 LowSubmarino

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Posted 18 May 2016 - 10:36 PM

like any assault they dont trade well against moderate to highly mobile medium - long distance snipers or you could say they loose to high (energy/ballistic) hardpoints + speed. They loose those trades.

But they can take a beating.

Get a noob team that just dies one after another and they will roll over you. They take dmg well. The games I saw them in now make it appear as if they spread dmg pretty well. They can definitely take a punch and they arent super slow.

With each additional kph assaults become more and more nasty. Interersting mech.

#65 Y E O N N E

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Posted 18 May 2016 - 11:19 PM

Strategy for countering the Kodiak:

Shoot it in the CT. Is it dead? If no, repeat. If yes, move on to next target.

Seriously though, the Kodiak is just as vulnerable to agile attackers as every other assault. Rapid peaking with SRMs and pulse lasers from my Marauder, using the jump jets, makes short work of them.

#66 Solis Obscuri

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Posted 19 May 2016 - 02:14 AM

Does "shoot it until it keels over" count as a strategy?

Granted, that's pretty much my solution to everything, but it still seems applicable...

#67 QuantumButler

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Posted 19 May 2016 - 02:17 AM

Shoot them till they die?

#68 Solis Obscuri

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Posted 19 May 2016 - 02:19 AM

View PostTrauglodyte, on 18 May 2016 - 07:57 PM, said:

I guess that Steam is full of Clan kiddies that don't know anything.

You say that like it was a surprise to you...

#69 Vellron2005

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Posted 19 May 2016 - 02:27 AM

How to kill a Kodiak?

Same as any other big bad boy.

Shoot it in the back.

#70 Lugh

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Posted 19 May 2016 - 04:45 AM

View PostRevis Volek, on 17 May 2016 - 10:39 PM, said:

I actually see more KDK's back peddling then any mech out there, dual gauss and erppc builds that are too scuured to fight.


Its a brawler, get in there and slash em up.

Not when they have it built to be a poke sniper, because that meta is so 2013.

#71 Y E O N N E

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Posted 19 May 2016 - 05:00 AM

View PostLugh, on 19 May 2016 - 04:45 AM, said:

Not when they have it built to be a poke sniper, because that meta is so 2013.


It still has its uses. It's good at breaking a power positioning play.

#72 JC Daxion

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Posted 19 May 2016 - 07:02 AM

View PostChimera11, on 17 May 2016 - 09:09 PM, said:

I've encountered an unusual amount of stupidity in quick play today (even more than usual for solo queue).

In one of my matches on crimson strait, alpha and beta lances decided to chase a Spirit Bear and Cicada literally around the entire mountain. Us 4 Kodiaks in charlie were left behind to fight the other 10 enemies.

The entire team saw the collection of doritos right near us, and I called it out...but they decided to chase squirrels anyway.

In general today has not been a good day for quick play.



team work in a team game?????? you speakith crazy talk.

#73 Bishop Steiner

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Posted 19 May 2016 - 07:03 AM

View PostVellron2005, on 19 May 2016 - 02:27 AM, said:

How to kill a Kodiak?

Same as any other big bad boy.

Shoot it in the back.

On the Kodiak, you shoot it's back, you still hit it's front CT!!!! Posted Image

#74 cazidin

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Posted 19 May 2016 - 07:18 AM

Only a Kodiak can beat a Kodiak. Posted Image

*Bishop, this sounds very familiar to the Black Knight bug...

Edited by cazidin, 19 May 2016 - 07:19 AM.


#75 Kshat

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Posted 19 May 2016 - 07:33 AM

PUG queue should been balanced with tonnage/assaults in queue. So, if your assaults fail to deliver, it's not the fault of a Kodiak.
In terms of firepower, there's nothing new to the table. Laservomit/brawl with mobility is something an Executioner has already brought to the table, Dakka and high alpha is something a Direwolf can do even better or at least as good as a Kodiak (six UAC5, Quad-Gauss, Laservomit and Gauss etc).

In essence, a Kodiak is perfectly fine: it's like a King Crab or DWF in terms of "you don't want to face it - ever" so, run around them or quick focus. In therms of brawliness, compared to every Atlas, a Kodiak seems like a glass cannon.
The moment people realize the limited firing angles of those builds which mostly place their weapons in the torso, they will exploit this.
To me, the Kodiak seems almost like a Clan-Banshee - and Maulers are hardly inferior, too.

P.S.: Kodiaks are prone to heat issues, so the ONE chassis which might seem slightly OP is the KDK3 - others are mostly okay. It's an assault, if you face multiple of them the same time, you'll melt.
But this works for almost every mech in the game. A Kodiak facing three Blackjacks will melt, too.

Edited by Kshat, 19 May 2016 - 07:37 AM.


#76 Gyrok

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Posted 19 May 2016 - 09:10 AM

View PostMcgral18, on 18 May 2016 - 08:29 PM, said:


You're looking at the wrong numbers then. Pitch is vertical, Yaw is horizontal

Kodiak with a 375 twists at 75 Deg/s, times 1.4 (35+5) for 105 Deg/s

BK has between 10 and 25% quirks, plus 5, and a 350 twists at 93 Deg/s
So, 102.3 and 120 Deg/s

Now, the Timby (or Loki or EbJag or anything at 87 Kph without quirks) twists at 105 Deg/s, for reference.


I was looking at twist speed, specifically labeled as such, in smurfy.

#77 wanderer

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Posted 19 May 2016 - 11:33 AM

Quote

Shoot them till they die?


The original protip applies.

#78 Elendil

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Posted 19 May 2016 - 11:50 AM

Every one of my Kodiaks has died from being shot center torso. Apparently it's really easy to hit, so aim for that.

View PostBishop Steiner, on 19 May 2016 - 07:03 AM, said:

On the Kodiak, you shoot it's back, you still hit it's front CT!!!! Posted Image

Basically you shoot them anywhere, and it hits front CT somehow...

Also, the default builds are extremely heat inefficient. If you see one with 4 lasers in each hand, or a big ballistic slot in each side torso, they will overheat after 2 back-to-back volleys or so.

Missiles are okay, but they get spread to the side torsos really easily from above, and Kodiaks rather narrow. And they are really fast, so they can dodge fairly well. So I wouldn't really recommend 'em as a primary solution, but they're okay.

Edited by Elendil, 19 May 2016 - 11:55 AM.


#79 WarZ

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Posted 19 May 2016 - 12:14 PM

Personally I'd rather fight a kodiak than an atlas for example. Mainly because kodiaks have normal armor and structure and feel far more "killable". IS mechs with all the extra points, take longer to bring down. And when hit reg is not cooperating it can be annoying at times.

It has been a breath of fresh air, actually being able to kill the assaults in a more timely manner. Because of the 5 kodiaks per team, i've gotten to note this often.

But I definately dont want to get caught full on in front of quad ac10's though.

#80 Flak Kannon

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Posted 19 May 2016 - 12:16 PM

In my opinion:

Speed

I am thrashing them with Com's and Jenner's.


Enjoi





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