So. What's Your Fallback Kodiak After The Qqing Causes The Inevitable Nerfs To Kdk-3 And The Spirit Bear?
#21
Posted 18 May 2016 - 09:38 AM
#22
Posted 18 May 2016 - 09:38 AM
Bishop Steiner, on 18 May 2016 - 08:24 AM, said:
So because the alternative of "Git Gud" (learn to twist and hold you fire control ) is not acceptable, the wise man foresees the coming calamity and plans accordingly.
For me? It's going to probably end up my KDK-4 Stink Bear
a pair of StinkFists for the #1/2 firegroups, and a doubleDakka 2xUAC10 for the 3rd.
Still good speed and mobility (unless they nerf it too) with decent enough heat control. Not near as straightforward as the KDK3s, or as fun and fast as the Spirit Bear, but I'm just being pragmatic. We've finally gotten to the point where Gyrok is right (took most of 2 years to get there, mind you): The Clans can't have nice things.
So, how do you plan to salvage your 20-75$ purchase in the coming BearNerf Apocalypse?
I've played a few matches last night to see this beast return from Mechwarrior 2: Ghost Bear's legacy. It does not need to be nerfed by any means. It's easy to crit thanks to the large center torso hit boxes and I've seen quite a few players go down with ease piloting them. I don't own a kodiak, but I'm against the crowd that is already bitching about how 'OP it is'. Just please stfu whiners and accept the fact that there are better mechs than others. If you get killed by a mech that can outperform you, brush it off, learn to work with your team and in the next round take down that mech.
If anything, they should be buffing my fragile executioner and giving the gargles more love for it's lackluster performance.
I'm getting ******* sick of nerfed assault mechs that in lore you know, have superior firepower and handling capabilities that AREN'T supposed to be walking tin cans produced by the mighty kim jong un. This is ******* battletech, STICK WITH THE LORE PGI AND IGNORE THE WHINERS IF THEY CRY ABOUT GETTING KILLED BY GOOD BATTLEMECHS.
Edited by Arnold The Governator, 18 May 2016 - 09:40 AM.
#23
Posted 18 May 2016 - 09:39 AM
Gas Guzzler, on 18 May 2016 - 08:33 AM, said:
Oh come on, it has MASC, it accelerates from 0 to 90 kph in an instant, it's not even funny, the trick is to bind 100% throttle to your normal acceleration key (W or E) because normal throttle build up actually reduces the effectiveness of MASC.
As someone who pilots Executioners you should've known that.
Edited by kapusta11, 18 May 2016 - 10:13 AM.
#24
Posted 18 May 2016 - 09:44 AM
kapusta11, on 18 May 2016 - 09:39 AM, said:
Oh come on, it has MASC, it accelerates from 0 to 90 kph in an instant, it's not even funny, the trick is to bind 100% throttle to your normal acceleration key (W or E) because normal throttle build up actually reduces the effectiveness of MASC.
I noticed that! The throttle slider rises more slowly than the Mech is capable of accelerating when MASC is active.
#25
Posted 18 May 2016 - 09:49 AM
#26
Posted 18 May 2016 - 09:51 AM
TLBFestus, on 18 May 2016 - 09:04 AM, said:
PGI deserves some blame too, for showing a history of releasing powerful chassis for cash, and then eventually nerfing them about the time they come out for c-bills.
It's not like it hasn't happened before.
In another thread, Derek points out that it will typically take PGI several months, up to 3, to do something about a chassis.
Coincidentally, it's usually 3 months later that they go up for c-bills.
It's the MWO version of "which came first the chicken or the egg?"
Agreed completely. I hope more people see through their marketing schemes.
Release a good mech. People buy it, love it and praise it for being awesome. People ***** and cry about it being OP in their pre-existing nerfed mechs. Russ caters to the whiners and nerfs the released mech in his ever long conquest and vision of balance. Mech becomes a walking tin can nuclear reactor that doesn't perform anything like it's real battletech counterpart. Said mech sits in the mech bay and collects dust. Repeat process and create hype with new mech with gullible idiots ready to dish out the cash.
What a great business model.
#27
Posted 18 May 2016 - 10:01 AM
Just 10 threads with vague whining that might as well have been written before it was even released?
#28
Posted 18 May 2016 - 10:08 AM
Edited by kapusta11, 18 May 2016 - 12:15 PM.
#29
Posted 18 May 2016 - 10:16 AM
LIke any other mech, some of us will do well in them, others will be horrible in them. I'm about 50/50 in them, I do like them, but I still prefer my Med's and Heavies, and as an IS Loyalist I only get to use them in QP. They do seem a bit OP in FW though when fighting Clans, 8-12 Kodiaks on the first wave makes it VERY hard to beat clans in FW. As far as FW goes, PGI should reduce how much tonnage the Clans can use as the clans already have a range and damage advantage, now we add Speed and Armor. Almost no point to playing FW now unless you're only fighting other IS Houses.
#30
Posted 18 May 2016 - 10:24 AM
TLBFestus, on 18 May 2016 - 09:04 AM, said:
PGI deserves some blame too, for showing a history of releasing powerful chassis for cash, and then eventually nerfing them about the time they come out for c-bills.
It's not like it hasn't happened before.
In another thread, Derek points out that it will typically take PGI several months, up to 3, to do something about a chassis.
Coincidentally, it's usually 3 months later that they go up for c-bills.
Actually alot of people complained the kodiak was going to be weak. so they made it strong, so its no pgi's fault its the players.
#31
Posted 18 May 2016 - 10:25 AM
Nyte Kitsune, on 18 May 2016 - 10:16 AM, said:
I'm kind of at a loss for words. This is the first time I've seen anyone argue that IS are at a disadvantage in FW. Ever. I'm not even sure what to say. Clans get run over almost every match, all the Clans have 0 territory. IS are cheaper, better, tankier, produce less heat, quirkier. IS has actual Assault mechs we can't begin to compete with, until maybe, hopefully now. Our claim to fame Assault mech explodes at 95% from two side torso hits and can't twist, move, or be used on attack.
I'm not...like I don't even...what. What am I missing here. The extra few meters on ER-ML is that doing it for us? What are you talking about.
"first wave kodiaks are hard" what. like every single FW match where first wave IS Atlas's punch through everything and have no equal? what are we even talking about.
Edited by Gigashot, 18 May 2016 - 10:30 AM.
#32
Posted 18 May 2016 - 10:26 AM
( I bought a Kodiak so it should be OP... I fought every OP release on these forums because I didn't care about them as much but I REALLY LIKE this one and I'm Bishop and I rub your bung all the time so make this one good for longer PLEASE!!!)
good luck homie...
#33
Posted 18 May 2016 - 10:48 AM
Prosperity Park, on 18 May 2016 - 09:44 AM, said:
I noticed that! The throttle slider rises more slowly than the Mech is capable of accelerating when MASC is active.
#34
Posted 18 May 2016 - 10:52 AM
And really, if the KDK3 is op with 4 uac10's, why isn't a quad10 dwf used at all? I get that the KDK3 is running typically a 350, but even before the pilot skill nerfs (when the dwf would have comparable agility to a 350 kdk3 today) nobody really ran 4xUAC10 on it.
#35
Posted 18 May 2016 - 11:30 AM
KDK a good mech? Yes, thank goodness. OP? Not even close.
Edited by Myj, 18 May 2016 - 11:33 AM.
#36
Posted 18 May 2016 - 11:36 AM
#37
Posted 18 May 2016 - 01:59 PM
I'm actually very fond of the KDK-4, and I want to find a KDK-2 build that works for me (though that one's a bit challenging) as I do like Jump Jets and have this foolish dream that some day PGI will un-break (probably not FIX, but at least un-break) jump jets enough so that my beloved Highlanders and the KDK-2 can shine in the sun.
So, officially: The KDK-4 is my "fall back", I suppose. But to be honest, I think I like it more than the Dakkabear. I really enjoy the Spirit Bear, and truly hope it doesn't get nerfed. There's no reason to, though, it's IMHO probably the most "balanced" of the lot, being more fragile than an AS7-S, requires slightly more facetime due to a burst UAC instead of PPFLD AC20, but moving quicker and putting more damage downrange.
#40
Posted 18 May 2016 - 02:13 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




























