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So. What's Your Fallback Kodiak After The Qqing Causes The Inevitable Nerfs To Kdk-3 And The Spirit Bear?


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#21 DONTOR

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Posted 18 May 2016 - 09:38 AM

I prefer the JJ capable one to all others, JJs and an XL400 provide excellent mobility for this mech, not to mention the quirks added on top.

#22 Valdarion Silarius

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Posted 18 May 2016 - 09:38 AM

View PostBishop Steiner, on 18 May 2016 - 08:24 AM, said:

The hand holders seem to be crying in force about KDK OP, so you know what that means...in about 2 weeks we will probably see them nerfed into obscurity. Yes it took months for the ACH, but it seems like they are going a bit faster of late. And popularity of chassis is no protection, just look at the Highlander which it is safe to say was the single most anticipated and begged for Mech...and has been on the back of a Milk Carton for the last 2 years.

So because the alternative of "Git Gud" (learn to twist and hold you fire control ) is not acceptable, the wise man foresees the coming calamity and plans accordingly.

For me? It's going to probably end up my KDK-4 Stink Bear
a pair of StinkFists for the #1/2 firegroups, and a doubleDakka 2xUAC10 for the 3rd.

Still good speed and mobility (unless they nerf it too) with decent enough heat control. Not near as straightforward as the KDK3s, or as fun and fast as the Spirit Bear, but I'm just being pragmatic. We've finally gotten to the point where Gyrok is right (took most of 2 years to get there, mind you): The Clans can't have nice things.

So, how do you plan to salvage your 20-75$ purchase in the coming BearNerf Apocalypse?


I've played a few matches last night to see this beast return from Mechwarrior 2: Ghost Bear's legacy. It does not need to be nerfed by any means. It's easy to crit thanks to the large center torso hit boxes and I've seen quite a few players go down with ease piloting them. I don't own a kodiak, but I'm against the crowd that is already bitching about how 'OP it is'. Just please stfu whiners and accept the fact that there are better mechs than others. If you get killed by a mech that can outperform you, brush it off, learn to work with your team and in the next round take down that mech.

If anything, they should be buffing my fragile executioner and giving the gargles more love for it's lackluster performance.

I'm getting ******* sick of nerfed assault mechs that in lore you know, have superior firepower and handling capabilities that AREN'T supposed to be walking tin cans produced by the mighty kim jong un. This is ******* battletech, STICK WITH THE LORE PGI AND IGNORE THE WHINERS IF THEY CRY ABOUT GETTING KILLED BY GOOD BATTLEMECHS.

Edited by Arnold The Governator, 18 May 2016 - 09:40 AM.


#23 kapusta11

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Posted 18 May 2016 - 09:39 AM

View PostGas Guzzler, on 18 May 2016 - 08:33 AM, said:

The Spirit Bear does really not need a nerf...


Oh come on, it has MASC, it accelerates from 0 to 90 kph in an instant, it's not even funny, the trick is to bind 100% throttle to your normal acceleration key (W or E) because normal throttle build up actually reduces the effectiveness of MASC.

As someone who pilots Executioners you should've known that.

Edited by kapusta11, 18 May 2016 - 10:13 AM.


#24 Felicitatem Parco

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Posted 18 May 2016 - 09:44 AM

View Postkapusta11, on 18 May 2016 - 09:39 AM, said:


Oh come on, it has MASC, it accelerates from 0 to 90 kph in an instant, it's not even funny, the trick is to bind 100% throttle to your normal acceleration key (W or E) because normal throttle build up actually reduces the effectiveness of MASC.


I noticed that! The throttle slider rises more slowly than the Mech is capable of accelerating when MASC is active.

#25 cazidin

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Posted 18 May 2016 - 09:49 AM

Hey, Bishop, have you tried quad ER PPCs on the Kodiak? I've had some very good games with them. Shoot and twist, just like a Kodiak (or Atlas) should. Anyone reading this is welcome to try this build on their Kodiak too, btw. 2 in each arm. 28 DHS. XL 400. Endo Steel. Near max armor.

#26 Valdarion Silarius

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Posted 18 May 2016 - 09:51 AM

View PostTLBFestus, on 18 May 2016 - 09:04 AM, said:

Don't just be blaming the QQers you refer to.

PGI deserves some blame too, for showing a history of releasing powerful chassis for cash, and then eventually nerfing them about the time they come out for c-bills.

It's not like it hasn't happened before.

In another thread, Derek points out that it will typically take PGI several months, up to 3, to do something about a chassis.

Coincidentally, it's usually 3 months later that they go up for c-bills.

It's the MWO version of "which came first the chicken or the egg?"


Agreed completely. I hope more people see through their marketing schemes.

Release a good mech. People buy it, love it and praise it for being awesome. People ***** and cry about it being OP in their pre-existing nerfed mechs. Russ caters to the whiners and nerfs the released mech in his ever long conquest and vision of balance. Mech becomes a walking tin can nuclear reactor that doesn't perform anything like it's real battletech counterpart. Said mech sits in the mech bay and collects dust. Repeat process and create hype with new mech with gullible idiots ready to dish out the cash.

What a great business model.

#27 Gigashot

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Posted 18 May 2016 - 10:01 AM

Has anyone seen any legitimate complaint yet? No?

Just 10 threads with vague whining that might as well have been written before it was even released?

#28 kapusta11

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Posted 18 May 2016 - 10:08 AM

Just what can PGI possibly do about it, Bishop? Take away its quirks? Trust me it will remain to be a great mech. If anything, because of its quirks it would be easier for PGI to ignore reasonable complaints about how big its cockpit and CT hitboxes are. If everyone's complaining about how OP it is it probably doesn't have any disadvantages, right?

Edited by kapusta11, 18 May 2016 - 12:15 PM.


#29 Nyte Kitsune

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Posted 18 May 2016 - 10:16 AM

Have to admit,even though the Kodiak seems OP to some,I did buy them(All of them)and they seem to be killed as easily as any other mech, I've had a few really good matches in them so far and some really dreadful ones due to people focusing fire on them (Usually resulting in the other team loosing since they completely ignored the rest of the mechs). Some people have such horrible builds on them (All SPL's) that they die fast due to never getting into range. I even bought a few Commando's the same day (After selling the KDK-1 as it was a spare since I also received the KDK-1(S)) and killed a Kodiak in my Commando, so its not "OP".

LIke any other mech, some of us will do well in them, others will be horrible in them. I'm about 50/50 in them, I do like them, but I still prefer my Med's and Heavies, and as an IS Loyalist I only get to use them in QP. They do seem a bit OP in FW though when fighting Clans, 8-12 Kodiaks on the first wave makes it VERY hard to beat clans in FW. As far as FW goes, PGI should reduce how much tonnage the Clans can use as the clans already have a range and damage advantage, now we add Speed and Armor. Almost no point to playing FW now unless you're only fighting other IS Houses.

#30 Variant1

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Posted 18 May 2016 - 10:24 AM

View PostTLBFestus, on 18 May 2016 - 09:04 AM, said:

Don't just be blaming the QQers you refer to.

PGI deserves some blame too, for showing a history of releasing powerful chassis for cash, and then eventually nerfing them about the time they come out for c-bills.

It's not like it hasn't happened before.

In another thread, Derek points out that it will typically take PGI several months, up to 3, to do something about a chassis.

Coincidentally, it's usually 3 months later that they go up for c-bills.

Actually alot of people complained the kodiak was going to be weak. so they made it strong, so its no pgi's fault its the players.

#31 Gigashot

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Posted 18 May 2016 - 10:25 AM

View PostNyte Kitsune, on 18 May 2016 - 10:16 AM, said:

They do seem a bit OP in FW though when fighting Clans, 8-12 Kodiaks on the first wave makes it VERY hard to beat clans in FW. As far as FW goes, PGI should reduce how much tonnage the Clans can use as the clans already have a range and damage advantage, now we add Speed and Armor. Almost no point to playing FW now unless you're only fighting other IS Houses.


I'm kind of at a loss for words. This is the first time I've seen anyone argue that IS are at a disadvantage in FW. Ever. I'm not even sure what to say. Clans get run over almost every match, all the Clans have 0 territory. IS are cheaper, better, tankier, produce less heat, quirkier. IS has actual Assault mechs we can't begin to compete with, until maybe, hopefully now. Our claim to fame Assault mech explodes at 95% from two side torso hits and can't twist, move, or be used on attack.

I'm not...like I don't even...what. What am I missing here. The extra few meters on ER-ML is that doing it for us? What are you talking about.

"first wave kodiaks are hard" what. like every single FW match where first wave IS Atlas's punch through everything and have no equal? what are we even talking about.

Edited by Gigashot, 18 May 2016 - 10:30 AM.


#32 Tyler Valentine

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Posted 18 May 2016 - 10:26 AM

This whole thread is a little QQ if you ask me...
( I bought a Kodiak so it should be OP... I fought every OP release on these forums because I didn't care about them as much but I REALLY LIKE this one and I'm Bishop and I rub your bung all the time so make this one good for longer PLEASE!!!)
good luck homie... ;)

#33 Wintersdark

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Posted 18 May 2016 - 10:48 AM

View PostProsperity Park, on 18 May 2016 - 09:44 AM, said:


I noticed that! The throttle slider rises more slowly than the Mech is capable of accelerating when MASC is active.
This happens with fast light mechs too. It's why I (reluctantly) went to running Throttle Decay. I still use throttle setpoints (1, 2, 3, 4 above wsad bount to 30, 60, 80, 100% throttle) but yeah, when the Sadcat's and EXE's launched, had to switch.

#34 Wintersdark

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Posted 18 May 2016 - 10:52 AM

I'm highly dubious if any are op at all. Maybe, MAYBE the 3, but even then if it is, it is the because of the quirks.

And really, if the KDK3 is op with 4 uac10's, why isn't a quad10 dwf used at all? I get that the KDK3 is running typically a 350, but even before the pilot skill nerfs (when the dwf would have comparable agility to a 350 kdk3 today) nobody really ran 4xUAC10 on it.

#35 Myj

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Posted 18 May 2016 - 11:30 AM

I piloted my KDK-3 all night last night, and I can tell you that he definitely is strong (I had one game with 6 kills and 1600 damage, most damage I've ever done), but is he OP? Not even close. My Black Widow (who has very comparable hard points to the KDK-3) is WAY stronger in almost every way than the KDK-3. He's much harder to bring down (the KDK-3 felt like paper in a few matches, literally never died so fast in an assault mech, that CT hit box must be gigantic...) and can crank out the DPS much more consistently with virtually no heat management whatsoever. The fact people complain about the KDK-3 and not the Black Widow is beyond me. And the Spirit Bear? He's built to run like an Atlus, but his speed absolutely does not make up for how fast he can be brought down. Feels 3 times squishier than an Atlus, and wants to be right in people's faces. It can work since he's much faster, but you REALLY have to work at it in this thing. Or you could just grab an Atlus and do it with barely any effort at all.

KDK a good mech? Yes, thank goodness. OP? Not even close.

Edited by Myj, 18 May 2016 - 11:33 AM.


#36 Evan20k

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Posted 18 May 2016 - 11:36 AM

While I'm of the opinion that the 3 is a little too strong, I'm not realistically expecting it to be nerfed. If it does, I'll just go with my Spirit Bear. Spirit Bear feels completely balanced to me.

#37 Wintersdark

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Posted 18 May 2016 - 01:59 PM

Regarding a fallback variant:

I'm actually very fond of the KDK-4, and I want to find a KDK-2 build that works for me (though that one's a bit challenging) as I do like Jump Jets and have this foolish dream that some day PGI will un-break (probably not FIX, but at least un-break) jump jets enough so that my beloved Highlanders and the KDK-2 can shine in the sun.


So, officially: The KDK-4 is my "fall back", I suppose. But to be honest, I think I like it more than the Dakkabear. I really enjoy the Spirit Bear, and truly hope it doesn't get nerfed. There's no reason to, though, it's IMHO probably the most "balanced" of the lot, being more fragile than an AS7-S, requires slightly more facetime due to a burst UAC instead of PPFLD AC20, but moving quicker and putting more damage downrange.

#38 Karmen Baric

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Posted 18 May 2016 - 02:05 PM

View PostGas Guzzler, on 18 May 2016 - 08:33 AM, said:

The Spirit Bear does really not need a nerf...

Agreed the Spirit Bear doesn't need a nerf. It dies much quicker than an Atlas brawler.

#39 Mister Blastman

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Posted 18 May 2016 - 02:13 PM

View PostNarcissistic Martyr, on 18 May 2016 - 08:53 AM, said:

The highlander isn't awful these days... it's just... JJ are so useless that you may as well bring an atlas.



Get off my LAN you whipper snapper


The HGN is awful these days. :)

#40 Dee Eight

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Posted 18 May 2016 - 02:13 PM

considering they got no weapon quirks at all, they better not nerf the existing quirks they gave them, or my response will be to stop buying mechs with dollars.





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