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#181
Posted 08 June 2016 - 10:35 PM
#182
Posted 08 June 2016 - 10:45 PM
MOBAjobg, on 08 June 2016 - 10:35 PM, said:
An Atlas has limited hard points and has issues if it goes balanced build, meanwhile a KDK-3 can mount 4 cuac/5's + 2 clpls + a targetting computer. You can shred his armor at range as he closes and then bring in your LPL's and your cuac/5's at brawl range and shred him. If you are engaging that Atlass at 150M without damaging him at range first, you are going to lose do to that Atlases staying power. You fight that Atlas at your range, not his.
#183
Posted 08 June 2016 - 10:48 PM
#184
Posted 08 June 2016 - 10:54 PM
Rhent, on 08 June 2016 - 09:59 PM, said:
http://mwo.smurfy-ne...a7f810c6e1e7fb3
WOW! did you just tell me you an atlas brawler, engage a KDK outside your brawling range and lost? then please tell me how you could survive the same way against a 6UAC5 direwolf or a 4uac5 mauler.
you know what's happening? is easier to cry and call the nerfbat on forums than actually trying to figure out a build's weakness. and the history is repeating, every decent mech release.
In polar scrublands, in brawl assaults i get constantly ********* by narc+lrms. i'm not making a thread everyday about that.
Edited by Corrado, 08 June 2016 - 10:57 PM.
#185
Posted 09 June 2016 - 01:06 AM
Corrado, on 08 June 2016 - 10:54 PM, said:
WOW! did you just tell me you an atlas brawler, engage a KDK outside your brawling range and lost? then please tell me how you could survive the same way against a 6UAC5 direwolf or a 4uac5 mauler.
you know what's happening? is easier to cry and call the nerfbat on forums than actually trying to figure out a build's weakness. and the history is repeating, every decent mech release.
In polar scrublands, in brawl assaults i get constantly ********* by narc+lrms. i'm not making a thread everyday about that.
Reading is Fundamental, and you apparently have some reading issues to deal with.
#186
Posted 09 June 2016 - 01:58 AM
Rhent, on 09 June 2016 - 01:06 AM, said:
Reading is Fundamental, and you apparently have some reading issues to deal with.
probably since my primary language isn't english. care to explain where? Don't worry, i'm not expecting you to write it down in my primary language.
so... back to the part where the brawler atlas had problems walking towards a UAC KDK3?
#187
Posted 09 June 2016 - 02:02 AM
MOBAjobg, on 08 June 2016 - 10:35 PM, said:
if i get caught by a fresh atlas 7S, i'll just keep 90° to him till i hear the srms fired. then aim, doubletap and twist the other side, rinse and repeat, that's a good moment to flush the coolshot. if he's a good one, i'll lose. if he's not, i'll walk away with a downed atlas and maybe yellow structure on arms.
against crabs/marauders at range i'll just focus legs.
Edited by Corrado, 09 June 2016 - 02:04 AM.
#188
Posted 09 June 2016 - 11:08 AM
Corrado, on 09 June 2016 - 01:58 AM, said:
probably since my primary language isn't english. care to explain where? Don't worry, i'm not expecting you to write it down in my primary language.
so... back to the part where the brawler atlas had problems walking towards a UAC KDK3?
You fight mechs at your mechs ideal range, not your targets range.
In the scenario I listed out, a KDK-3 w/ 4 cuac/5's + 2 LPL's would engage the Atlas at range first with his cuac/5's to weaken the Atlases armor, preferably with cover and opening up the Atlas before going for the final brawl. A KDK-3 will be moving in the mid 60's while the AS7-S will be moving in the low 50's will give the KDK-3 a lot of time to fire out of 270M range on the Atlas.
If someone tries to state that the KDK-3 would win against an AS7-S brawler (ac/10, 2 LPL, 4 SRM 4) starting the fight at 200M, they are wrong. Both mechs fresh starting a fight at 200M, the AS7-S wins all the time against a KDK-3 due to its structural quirks and torso turning to spray the cuac/5 fire around its torso.
Edited by Rhent, 09 June 2016 - 11:08 AM.
#189
Posted 09 June 2016 - 11:16 AM
MAL uses XL or it cant carry ****, and is badly undergunned, plus its slow as ****. AS is big and slow and undergunned.
#190
Posted 09 June 2016 - 11:39 AM
Gyrok, on 18 May 2016 - 11:03 AM, said:
I am just trying to get a handle on what it is that people perceive to be OP about this mech. It is undoubtedly good, but far from being a showstopper. The loads of KDK pilots turning in 100-200 damage scores can tell you that.
So, elaborate, WHY do YOU think the KDK is, or is not, stronger than the AS7 or MAL?
Your so pro clan its pointless trying to convince you, but from what other people have record in the tourney around 80% of assaults used seem to be Kodi's and the vast majority KDK-3.
Until the Kodiak arrived, the pro teams were using Atlas -S builds, the fact that so many seem to have switched, I think gives a pretty clear signal
#191
Posted 09 June 2016 - 12:14 PM
Rhent, on 09 June 2016 - 11:08 AM, said:
No AS7-S should be sub 60kph with speed tweak, ever. You should have at least a STD 350, period.
Edited by Quicksilver Kalasa, 09 June 2016 - 12:17 PM.
#192
Posted 09 June 2016 - 12:28 PM
Pre-nerf preventive whine already?
#194
Posted 09 June 2016 - 12:57 PM
Quicksilver Kalasa, on 09 June 2016 - 12:14 PM, said:
I'm quite happy with my Atlas brawler running mid 50's.
http://mwo.smurfy-ne...65e2857f63a39d9
#195
Posted 09 June 2016 - 01:17 PM
![Posted Image](http://forums.crackberry.com/attachments/news-rumors-f40/179809d1373210666t-apple-going-down-billions-tax-fraud-thread-necromancy.png)
#196
#197
#198
Posted 09 June 2016 - 04:04 PM
#199
#200
Posted 09 June 2016 - 05:21 PM
Rhent, on 09 June 2016 - 11:08 AM, said:
You fight mechs at your mechs ideal range, not your targets range.
So, if you are a good Atlas pilot, why pick a fight you know you are going to lose because of engagement ranges.
You can basically guarantee that a brawler Splatlas will be unable to return fire with any meaning outside 300m. An intelligent Atlas pilot will avoid that attack angle and reposition using cover to close where the advantage is not significant enough to effect the outcome.
Use your own logic for the opposing mech.
For example, a KDK3 will lose hands down to a ERLL BLR at 900m. Before it can even close the gap to actually hit the BLR reliably, it will be cut in half.
Quicksilver Kalasa, on 09 June 2016 - 12:14 PM, said:
A 340 is still 59.7...so even then...
Cathy, on 09 June 2016 - 11:39 AM, said:
Your so pro clan its pointless trying to convince you, but from what other people have record in the tourney around 80% of assaults used seem to be Kodi's and the vast majority KDK-3.
Until the Kodiak arrived, the pro teams were using Atlas -S builds, the fact that so many seem to have switched, I think gives a pretty clear signal
I am actually not "uber pro clan". Balance is in favor of the IS right now, and clans actually have a competent assault mech. I am tired of "Clans cannot have nice things, but, can I get some more quirks for my already OP IS heavy mech?" mentality.
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