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Praise Be, Phase 3 (A Short Film)


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#1 Sader325

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Posted 18 May 2016 - 09:12 PM



#2 Crenue

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Posted 18 May 2016 - 09:18 PM

Its cute how salty Sader gets when he has to wait for a match. But the boy knows everyone is in Solo Q playing with their new kodiaks.

Posted Image

#3 Sader325

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Posted 18 May 2016 - 09:33 PM

View PostRatchada, on 18 May 2016 - 09:18 PM, said:

Its cute how salty Sader gets when he has to wait for a match. But the boy knows everyone is in Solo Q playing with their new kodiaks.

Posted Image


Actually.

Jade Falcon has 1 planet to attack an defend.

They cannot (at the moment) defend any other wolf planets that are being attacked.

This means for an entire phase of CW we have had a planet at 100% fully captured, but are not allowed to attack any other planets.

So in order to play Faction Warfare we are forced to fight on a planet we have already won, but we have no opposition...because we already won.

Praise Be, Phase 3.

#4 Crenue

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Posted 18 May 2016 - 09:38 PM

I am just assuming you said all that because you wanna hug. And its ok. Hugs are FREE Posted Image

#5 Contrex

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Posted 18 May 2016 - 09:39 PM

So maybe choose another faction. 90% of the active merc units are JF at the moment. Did not have a single ghost drop the last month.

#6 Sader325

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Posted 18 May 2016 - 09:46 PM

View PostContrex, on 18 May 2016 - 09:39 PM, said:

So maybe choose another faction. 90% of the active merc units are JF at the moment. Did not have a single ghost drop the last month.


If a faction is choosing not to defend their territory, All their planets should be at threat. The correct solution is to open up another planet for attack on the Steiner line. If they want their planets, they should have to fight to keep them.

There should always be an option for progression. Does that mean Steiner could lose 2,3,4,5,6, or 7 planets a phase? Yep, but if they wanted them they would have defended them.

Edited by Sader325, 18 May 2016 - 09:47 PM.


#7 Aresye

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Posted 18 May 2016 - 09:52 PM

I guess that's what happens when almost every player that regularly plays FW is already in MercStar.

#8 Gas Guzzler

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Posted 18 May 2016 - 10:27 PM

228th, MS, and KCom all in one faction... hmmmm

#9 Contrex

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Posted 18 May 2016 - 10:43 PM

Before you choose a faction u see an overview how big the population of a faction is. When MS joined JF it already was at 11% (the biggest faction). So MS choose to join the biggest faction.

Dont know if you should cry @ PGI or the guy at MS who choose JF.
The System at the moment has a reason. If Mercs wanna join CW fights, they go where some work is waiting for them.
If you join anyway, its not the problem of the system, but the units one. You knew before that JF is overcrowded

#10 kapusta11

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Posted 18 May 2016 - 11:07 PM

You might no like Sader but he has a point. CW has some fundamental issues, its rules are flawed and encourage bad behaviour.

#11 L3mming2

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Posted 18 May 2016 - 11:21 PM

View PostSader325, on 18 May 2016 - 09:33 PM, said:


Actually.

Jade Falcon has 1 planet to attack an defend.

They cannot (at the moment) defend any other wolf planets that are being attacked.

This means for an entire phase of CW we have had a planet at 100% fully captured, but are not allowed to attack any other planets.

So in order to play Faction Warfare we are forced to fight on a planet we have already won, but we have no opposition...because we already won.

Praise Be, Phase 3.


.... get out of JF... go to a davion, get as much maches as you want.. no one wants to fight JF ... just guess why?

#12 kapusta11

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Posted 18 May 2016 - 11:30 PM

View PostL3mming2, on 18 May 2016 - 11:21 PM, said:


.... get out of JF... go to a davion, get as much maches as you want.. no one wants to fight JF ... just guess why?


That's what happens when you're a merc and the game tells you to sign up JF contract because other factions don't pay as much if at all.

#13 L3mming2

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Posted 18 May 2016 - 11:36 PM

i am a merc 2, ive never seen JF put out a +20% contract, and thats besides the point, if u want maches u need to pick a faction that has, anny IS faction has atleast 5 ore more planets to drop on (cos clans wont attack eatch other) if MS still wants to stay clan in the same clan as other merc units as 228 and Kcom then its there own fault if they cant get maches. the real victem here are the JF loialists ... they cant jump faction and as long as ms keeps this up they are screwed too...

#14 meteorol

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Posted 18 May 2016 - 11:45 PM

I guess part of the problem is that puggels won't defend once a planet is at 100%, because they know they will have to counterattack. Puggels don't want to attack, neither normal or counterattack, so they won't queue.

#15 Prof RJ Gumby

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Posted 18 May 2016 - 11:46 PM

View PostSader325, on 18 May 2016 - 09:46 PM, said:


If a faction is choosing not to defend their territory, All their planets should be at threat. The correct solution is to open up another planet for attack on the Steiner line. If they want their planets, they should have to fight to keep them.

There should always be an option for progression. Does that mean Steiner could lose 2,3,4,5,6, or 7 planets a phase? Yep, but if they wanted them they would have defended them.

View Postkapusta11, on 18 May 2016 - 11:07 PM, said:

You might no like Sader but he has a point. CW has some fundamental issues, its rules are flawed and encourage bad behaviour.
Apart from a number of actual flaws, these are not flaws per se, just limits to make real-world or outside-of-CW events not impact the CW too much. One of the goals of Phase 3 was to discourage big organised units from jumping into one faction and just rolling every other faction. Sader's crew decided to do just that and now he's complaining about the consequences he should be well aware of in the first place.

View PostL3mming2, on 18 May 2016 - 11:36 PM, said:

i am a merc 2, ive never seen JF put out a +20% contract...
Same here, only I never even seen a +10%. Maybe I missed that moment.

Btw, remember those wildly contested accusations of big units faction jumping to avoid fighting each other? So why is everybody and their mother in one faction again? I don't believe MS didn't know where 228 and Kcom is, I'm a CW casual and I knew. That 'everybody goes Clan, especially JF' trend was perfectly visible during the last CW event. MS brought this on themselves, if they want to complain, they should complain about MS faction-picking procedure.

Edited by Prof RJ Gumby, 18 May 2016 - 11:50 PM.


#16 kapusta11

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Posted 18 May 2016 - 11:49 PM

View PostL3mming2, on 18 May 2016 - 11:36 PM, said:

i am a merc 2, ive never seen JF put out a +20% contract, and thats besides the point, if u want maches u need to pick a faction that has, anny IS faction has atleast 5 ore more planets to drop on (cos clans wont attack eatch other) if MS still wants to stay clan in the same clan as other merc units as 228 and Kcom then its there own fault if they cant get maches. the real victem here are the JF loialists ... they cant jump faction and as long as ms keeps this up they are screwed too...


You might be right, but I remember the last time I played CW, 2 out of 3 times we had to wait 10 minutes to get a ghost drop, Mariks had 2 companies attaking a planet and there were no one to defend it, cause why bother, Marik is a small faction, let them get bored to death with a ghost drops, right? Should I switch faction now? No, cause I don't want to, and it's not up to me to decide for the whole unit.

CW rules are just stupid, there is no excuse to defend them.

View PostProf RJ Gumby, on 18 May 2016 - 11:46 PM, said:

Apart from a number of actual flaws, these are not flaws per se, just limits to make real-world or outside-of-CW events not impact the CW too much. One of the goals of Phase 3 was to discourage big organised units from jumping into one faction and just rolling every other faction. Sader's crew decided to do just that and now he's complaining about the consequences he should be well aware of in the first place.


Being in a big unit is still better than being in a small one, you'll never take or defend a planet if you're in a small unit and a larger one that you're facing decides not to defend/take it.

Edited by kapusta11, 19 May 2016 - 12:03 AM.


#17 Prof RJ Gumby

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Posted 19 May 2016 - 01:56 AM

View Postkapusta11, on 18 May 2016 - 11:49 PM, said:

Being in a big unit is still better than being in a small one, you'll never take or defend a planet if you're in a small unit and a larger one that you're facing decides not to defend/take it.

Yup, right, but i was not referring to just being in a big unit, but being in a big/active unit and choosing a faction where there is already more big/active units than everywhere else. Mercstars CHOSE to get in faction most active units are now (or always were). Mercstar CHOSE to not be able to face 228, KCom, RJF etc. On top of that, they chose to do this during obviously 'lean times' for CW (big CW event just ended, popular Clan mech just released). Basically, MS chose the worst faction possible in terms of finding enough enemy players. They face consequences of their own conscious decision.

Edited by Prof RJ Gumby, 19 May 2016 - 01:56 AM.


#18 Alistair Winter

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Posted 19 May 2016 - 02:38 AM

FW population is so low, you're kind of damned if you do and damned if you don't. Pick the most popular faction, there may not be enough enemies to go around. Pick the least popular faction, you won't have enough allies to form full teams a lot of the time.

Maybe PGI should look at the underlying issue... most players (as far as I can tell) don't enjoy FP. They don't enjoy Invasion mode, they don't enjoy the meatgrinder maps. As long as players don't like it, you won't have a big population.

#19 Jaqir

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Posted 19 May 2016 - 02:46 AM

- Limit unit sizes
- Give units some sort of a strength value, based on numbers and overall competence
- Put a limit on the total value of Mercs any one faction can have on their payroll at once, possibly adjusted by relative Loyalist count
- Add more and more varied maps and game modes, stuff's repetitive as all [bad word]

Should be a start.

#20 Prof RJ Gumby

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Posted 19 May 2016 - 02:56 AM

View PostAlistair Winter, on 19 May 2016 - 02:38 AM, said:

FW population is so low, you're kind of damned if you do and damned if you don't. Pick the most popular faction, there may not be enough enemies to go around. Pick the least popular faction, you won't have enough allies to form full teams a lot of the time...
There could be 10 trillion active CW players and 2 CW factions, but if 6 trillion would go to one faction and 4 to the other, 1-2 trillion players would have problems with finding a match.

This is why logically big units should want to go for the least populated factions or factions fighting the most populated ones (gathering allies is not an issue in a big unit). Which is the exact opposite of what MS did.

View PostJaqir, on 19 May 2016 - 02:46 AM, said:

- Limit unit sizes

Enforcing hard limits on players is never a good idea. Simplest thing to do to balance factions a little more through mechanics is to calculate contract % bonuses/penalties on the basis of player activity, not contracts signed. Should help a bit.





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