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Nobody Wants To Play Forest Colony


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#41 Goose

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Posted 19 May 2016 - 12:23 PM

View PostMister D, on 19 May 2016 - 12:04 PM, said:

Forest colony is a FPS sink.

Wat.

#42 Cyborne Elemental

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Posted 19 May 2016 - 12:34 PM

Yeah, well I don't have a 12 core processor..

#43 Adamski

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Posted 19 May 2016 - 12:39 PM

View PostTanar, on 19 May 2016 - 12:21 PM, said:

I wish they kept the tunnel on the new forest colony, was one of the things that could have two different fights taking place at the same time with no way for the fighters to support the other fight at all.


They sort of did.

There is a valley that is tight confines up in the mountain wall, that acts like an open air tunnel.
Then there is the small overhang that everyone fights at by the waterfall. (which was also there in the original)

But seriously, people need to play the new Forest Colony in 4v4 Scouting mode, it is GREAT there. Too bad it sucks in 12v12 Quickplay.

#44 WarHippy

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Posted 19 May 2016 - 12:41 PM

View PostFupDup, on 19 May 2016 - 12:18 PM, said:

Why do so many people on this forum use the word "immersion" in the place of "bad design?"

Probably because they don't see it as bad design? It might come as a shock to you, but your opinion isn't everyone's opinion.

#45 AztecD

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Posted 19 May 2016 - 12:43 PM

the map is way to big and cluttered to be of any use

its a brawlers map if you can believe all the crap that's on the map hampering your movement

#46 Alistair Winter

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Posted 19 May 2016 - 12:46 PM

I don't usually sympathize with PGI...

... but when I do, it's about stuff like trees in MWO.


Some of you may not remember this, but MWO forum warriors were begging for big, fluffy trees since 2012. And green maps. Proper forests. Trees that would fall down when you crashed into them, or branches that would break off. Lots of leaves. I think people posted this video 3000 times:



Everyone was like "I just want to see proper trees, proper vegetation". Myself included. So I get kind of upset when my fellow forum warriors complain about Forest Colony because "I can't see anything, the trees are in the way." I mean.... yeah, so? That's kind of the point. What kind of trees did you want? Transparent ones? PGI finally made some proper looking trees, and the players are sh*tting all over them, because they block line of sight. It makes me sad.

That being said, Forest Colony is a terrible map. As others have said, it's by far the worst version of PGI's redesigns. The good news is that it's pretty easy to fix it. They just need to get rid of those ridiculously oversized mountains, and they need to insert some actual good cover around F8-F9. Right now, F8-F9 is just open ground with trees, there's no real advantage to pushing across that area of the map, unless the other team is positioned along the shoreline, and you can manage some kind of successful Nascar to catch their tail.

Incidentally, I think both Forest Colony and River City have the potential to be amazing maps, if PGI just replaced the oversized mountains and citadel, respectively, with some regular sized terrain that didn't lead to Nascar or static sniper warfare. If Citadel was replaced with just a bunch of regular-sized buildings, with 3 different ramps to climb up from the river, the map would be 10 times better. If they replaced the river with just more streets and buildings, the map would be 100 times better, but that's another story.

#47 Moldur

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Posted 19 May 2016 - 01:06 PM

View PostAdamski, on 19 May 2016 - 12:39 PM, said:

They sort of did.

There is a valley that is tight confines up in the mountain wall, that acts like an open air tunnel.
Then there is the small overhang that everyone fights at by the waterfall. (which was also there in the original)

But seriously, people need to play the new Forest Colony in 4v4 Scouting mode, it is GREAT there. Too bad it sucks in 12v12 Quickplay.


A lot of the maps feel quite different, better for me, in scouting. I've never championed going back to 8v8, but maybe there is something to be said about the teams cluttering the map after all..

#48 FupDup

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Posted 19 May 2016 - 01:07 PM

View PostWarHippy, on 19 May 2016 - 12:41 PM, said:

Probably because they don't see it as bad design? It might come as a shock to you, but your opinion isn't everyone's opinion.

Actually, as it turns out, my opinion just so happens to align with the opinions of many other people both in this thread and in this game overall (since they don't vote for the map).

#49 Death Proof

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Posted 19 May 2016 - 01:11 PM

View PostAlistair Winter, on 19 May 2016 - 12:46 PM, said:

Everyone was like "I just want to see proper trees, proper vegetation". Myself included. So I get kind of upset when my fellow forum warriors complain about Forest Colony because "I can't see anything, the trees are in the way."


When I say the visibility is bad, I'm not talking about all the trees...I'm just saying the fog and lighting in general is a little muddy.
I really like the trees and the overall improvements they made with this map compared to the older version. Just wish the fog could get toned down a bit and that more of the map was utilized more in play.

#50 AdrenaHawk

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Posted 19 May 2016 - 01:12 PM

I'd be more interested in playing Forest Colony if the foliage didn't all sit at cockpit level.

Fighting in a forest should look like this:
Spoiler


Or this:
Spoiler


It shouldn't look like this:
Spoiler

Edited by AdrenaHawk, 19 May 2016 - 01:37 PM.


#51 I 0____o I

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Posted 19 May 2016 - 01:13 PM

Old FC was a terribly imbalanced map for 12v12. Radio tower side had superior position right from the beginning. You can add variability to the new FC using new spawn points, but the old one can't be fixed.

#52 DAYLEET

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Posted 19 May 2016 - 01:29 PM

View PostAlistair Winter, on 19 May 2016 - 12:46 PM, said:

I don't usually sympathize with PGI...

... but when I do, it's about stuff like trees in MWO.



Some of you may not remember this, but MWO forum warriors were begging for big, fluffy trees since 2012. And green maps. Proper forests. Trees that would fall down when you crashed into them, or branches that would break off. Lots of leaves. I think people posted this video 3000 times:



Everyone was like "I just want to see proper trees, proper vegetation". Myself included. So I get kind of upset when my fellow forum warriors complain about Forest Colony because "I can't see anything, the trees are in the way." I mean.... yeah, so? That's kind of the point. What kind of trees did you want? Transparent ones? PGI finally made some proper looking trees, and the players are sh*tting all over them, because they block line of sight. It makes me sad.

That being said, Forest Colony is a terrible map. As others have said, it's by far the worst version of PGI's redesigns. The good news is that it's pretty easy to fix it. They just need to get rid of those ridiculously oversized mountains, and they need to insert some actual good cover around F8-F9. Right now, F8-F9 is just open ground with trees, there's no real advantage to pushing across that area of the map, unless the other team is positioned along the shoreline, and you can manage some kind of successful Nascar to catch their tail.

Incidentally, I think both Forest Colony and River City have the potential to be amazing maps, if PGI just replaced the oversized mountains and citadel, respectively, with some regular sized terrain that didn't lead to Nascar or static sniper warfare. If Citadel was replaced with just a bunch of regular-sized buildings, with 3 different ramps to climb up from the river, the map would be 10 times better. If they replaced the river with just more streets and buildings, the map would be 100 times better, but that's another story.

I remember making a post saying Trees should be the cover, not hills, not mountains, not building or canyon but a large plain with small rolling hills and maybe small ditch but mostly trees as cover. I envisioned gigantic trees, the trunk would be the cover and if they are all over the place then max range is severly limited and no place on the map is better at either defending or attacking. We got vegetation as cover which i dont mind but thermal defeats it too easily. Could have lived without the fog with all the vegetations, could have lived without the snag everywhere, the mountains and the fact that suddenly playing without thermal was a dumb idea, they still need to find a way to not make thermal and nv a default choice when it's not night.

I still vote for Forest whenever Domination is not going to win because damnit they chose the worse spot.

#53 DAYLEET

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Posted 19 May 2016 - 01:36 PM

View Postoneda, on 19 May 2016 - 08:43 AM, said:

And yet it is virtually in every single vote.

Canyon Network for instance is 10000000000 times more popular but is rarely in the voting option.

Is this intentional?

I see Forest Colony every single time. Litereally every single time.

I rarely see Canyon Network which everybody loves.

Since nobody ever wants to play the new (******) Forest Colony, why is it always there if nobody wants it? That just doesnt make any sense.

And why is Canyon Network - one of the best maps - so rarely a voting option????

btw, i hate canyon. It's incredibly small and theres only one way it's played.

#54 Revis Volek

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Posted 19 May 2016 - 01:43 PM

View PostYourSaviorLegion, on 19 May 2016 - 10:00 AM, said:

PGI is like Bob Ross they just like to paint pretty little trees everywhere.



Bob Ross uses Mistakes in his art, hence why when he f's up he makes happy trees.


If we apply that logic to Forest Colony the whole map would be an "unhappy mistake"

#55 Dawnstealer

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Posted 19 May 2016 - 01:45 PM

Forest Colony would really benefit from a retooling of the drop points. Something to take it away from the G8-9 arch.

#56 Tordin

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Posted 19 May 2016 - 02:02 PM

No, op, just no. Let me correct it. Nobody choose Terra Therma. Surely because they cant take the heat.
I want to play against others on that map for once, again. And Im not speaking private matches here only, which I dont play at all.

And while I love the looks, astetics of Forest Colony, its a frame rate hog due to all those trees or something. I have hardly any trouble on other maps, well except those with alot of smoke and such but even then it helps those map turning down the particle effects and such. No chance when it comes to Forest Colony. Only places on that map that have slightly less frame rate drops are the beaches and rocky areas.
I have a pretty decent rig Im playing on and I dont run any programs in the background that could noticably reduce FPS.

#57 ShadowFire

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Posted 19 May 2016 - 02:05 PM

I actually like Forest Colony. Having trees and brush in the way is actually realistic. Maybe some of you urban hero types feel out of place without tidy sidewalks and open streets to look down. But here in rural USA, anywhere east of the Mississippi, you will have trees and sometimes lots of then very solidly packed. Forest Colony is actually very open compared to the forest and swamps I have hunted in the Carolina's,Virginia and New England. It is a refreshing change of pace to the sterile battlefields of other maps.

The one gripe I do have with Forest Colony is that it shares the same failure as most of PGI's more dismal map designs. It wastes huge amounts of playable terrain to funnel gamers into repetitive, boring, chock points. Really PGI could improve most of their maps by pulling out the digital erasure, and removing multiple impediments to routes players might wish to explore. In the case of Forest Colony, knock out a few more passes and or tunnels (I miss the old Forest Colony tunnel) to open the north and west sides of the map. Furthermore randomizing the placement of Assault bases, Capture points and Domination points around the maps on a per game basis would further add some much needed freshness to the games.

#58 Solis Obscuri

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Posted 19 May 2016 - 02:06 PM

I like Forest Colony, but there are a few maps, like Canyon Network, Tourmaline Desert, and Viridian Bog, which I like a lot more (I'm kinda fond of Caustic Valley too).

I also miss the tunnel. Forest Colony was better with a tunnel.

#59 Ultimax

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Posted 19 May 2016 - 03:39 PM

View PostCathy, on 19 May 2016 - 10:41 AM, said:

It's not a bad map, but as usual anything that brings immersion to the game, gets called bad and discarded, because the sky's not clear, for those L££T sniping skillz.

People say they want a game that challenges, that takes skill, but the voting clearly demonstrates that they don't really, just like making noise about it.



This is a load of poop.

It's not about immersion, it's about PGI artificially trying to nerf range - which they continually do.



Immersion would see us able to shoot those trees & plants down, burn them with flamers - they certainly wouldn't protect mechs from damage.

Immersion would have my futuristic warmachine able to properly see at night.

Edited by Ultimax, 19 May 2016 - 03:39 PM.


#60 Mister Blastman

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Posted 19 May 2016 - 03:42 PM

I like Forest Colony. I say we remove all the other maps so Forest Colony is the only choice.





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