

Uacs Need To Change, Not The Kodiak-3
#1
Posted 19 May 2016 - 08:11 PM
Make UACs have a longer cooldown if you double-tap, so you choose between burst-DPS or sustained DPS. Anyone have their own ideas?
#2
Posted 19 May 2016 - 08:13 PM
Not a viable solution, the UAC10 is one of the better, but not overbearingly, powerful weapons.
#3
Posted 19 May 2016 - 08:28 PM
Mcgral18, on 19 May 2016 - 08:13 PM, said:
Not a viable solution, the UAC10 is one of the better, but not overbearingly, powerful weapons.
Once all the clan-tech is even with IS, then they could get the quirks they need. LRMs and SRMs are good, lasers are still debated, although good enough for now, UACs in general need to be re-imagined, not just the clan's, normal ACs need velocity buffs, and LB-Xs need spread buffs, did I miss anything?
Edited by Gentleman Reaper, 19 May 2016 - 08:29 PM.
#4
Posted 19 May 2016 - 08:29 PM
I have no problem taking Kodiaks down...and other players have no problem taking me down when I'm in mine. So, as far I'm concerned...this is a non-issue.
Killin' and dyin' is part of the damn game; The Kodiak does just fine at both of those equally well.
#5
Posted 19 May 2016 - 08:31 PM
#6
Posted 19 May 2016 - 08:36 PM
Gentleman Reaper, on 19 May 2016 - 08:28 PM, said:
This 1:1 parity, Clan Mech/weapon/equipment must be equal to IS Mech/weapon/equipment line of thinking is a large part of what is holding back this game from reaching its potential. Heck, it's this line of thinking that is killing this game.
#7
Posted 19 May 2016 - 08:39 PM
#8
Posted 19 May 2016 - 08:45 PM
and kodiak needs its CT fixed.
#9
Posted 19 May 2016 - 08:49 PM
Mystere, on 19 May 2016 - 08:36 PM, said:
This 1:1 parity, Clan Mech/weapon/equipment must be equal to IS Mech/weapon/equipment line of thinking is a large part of what is holding back this game from reaching its potential. Heck, it's this line of thinking that is killing this game.
Asymmetrical balancing almost never works, you'd need to have asymmetrical teams in IS-Clan fights and that's not happening for a multitude of reasons.
Hit the Deck, on 19 May 2016 - 08:39 PM, said:
I, and many others, don't like RNG based factors in combat, the outcome of a fight being decided by if a gun jams or not doesn't make for predictable engagements. And like I said earlier, boating helps overcome the disadvantages of jamming. Having double-tapping trigger longer cooldowns makes UACs predictable while making them even with other AC types.
#11
Posted 19 May 2016 - 08:53 PM
Khobai, on 19 May 2016 - 08:45 PM, said:
and kodiak needs its CT fixed.
No, burst-fire is a good way to make up for the lighter weight over IS versions, although I think it's a bit too much right now, either reduce the size of the burst or make the projectiles travel faster, smaller rounds should have higher velocities than larger ones in reality.
#12
Posted 19 May 2016 - 08:53 PM
Quote
why? IS doesnt offer explanations when they cry about how kodiaks should be nerfed
#13
Posted 19 May 2016 - 09:00 PM
Khobai, on 19 May 2016 - 08:53 PM, said:
why? IS doesnt offer explanations when they cry about how kodiaks should be nerfed
So few people are actually crying about nerfs though, anyone who's played as or against one knows that it's not a tank brawler, I'm talking about UACs in general, both IS and Clan, in that they shouldn't feel like having two ACs in one most of the time.
Edited by Gentleman Reaper, 19 May 2016 - 09:00 PM.
#14
Posted 19 May 2016 - 09:12 PM
that said a 40 point alpha with ballistics is the peak of usable high ballistic alphas. larger alphas come with diminishing returns. the only other high alpha i can get would be the 60 point alpha from a pair of lb10s and a pair of lb20s on a dire, which will let you fire a couple times before overheating, of course much of the damage is lost to spread and the range is terrible. another option is the same config with cacs instead of lbs, which run cooler than uacs, but those are terrible in the dps department with overall longer cooldown cycles than any eqivalent class autocannon.
meanwhile you can get a 50+ point alpha with lasers on a medium, and some of the larger mechs can peak well above 70, or 72 point srm alphas from jenner iics. i pretty much view this as the same problem and should receive the same solution. it is a problem with mech balance, mechs with absurd amounts of hardpoint inflation and the free tonnage to use it. gh2 is the answer. we just need to wait for pgi to do what they say they plan to do. that could be months.
Edited by LordNothing, 19 May 2016 - 09:21 PM.
#15
Posted 19 May 2016 - 10:30 PM
#16
Posted 20 May 2016 - 12:55 AM
#17
Posted 20 May 2016 - 01:01 AM
#18
Posted 20 May 2016 - 01:06 AM
#20
Posted 20 May 2016 - 01:15 AM
UAC-2? LOL NO
UAC-5? Has to be boated in MASSIVE numbers (ex: Dire Wolf) in order to offset the frequent jamming.
UAC-10? Good damage vs. jam chance, decent range, decent speed, just the right number of projectiles.
UAC-20? Too many projectiles, too slow, poor range, and hot as hell.
If you take a good luck at public queues and FW, if you see a UAC on a Clan mech, it's usually a UAC-10. Most dedicated Clan pilots have tried to move past laser vomit builds, as their heat and amount of face time required has made them a poor choice when trying to face heavily quirked IS laser boats like the Black Knight and Banshee.
Clan SRMs are pretty good, but most Clan mechs don't have structure quirks, and combined with the loss of mobility when losing a side torso, end up not being a very good choice for a brawl, although a few Clan mechs can dish out enough firepower to offset those disadvantages (ex: TBR/SCR brawlers).
Clan LRMs are so terrible it's not even funny.
Clan ERPPCs are too hot, and are pretty much useless on all Clan mechs with the exception of the Summoner and Warhawk. The Nova is borderline acceptable.
Gauss is still good, but the cooldown, charge up, and chance of a gauss explosion already balance it out fairly well.
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