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Uacs Need To Change, Not The Kodiak-3


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#1 Gentleman Reaper

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Posted 19 May 2016 - 08:11 PM

It's generally accepted that the KDK-3 is the most powerful Kodiak because of UAC boating, but stick on a normal AC or an LB-X and it's even if not worse than the rest. When you have 4 UAC-10s, the number of them makes up for the jam chance, so it means that it will rarely stop firing if it's not being fired upon.

Make UACs have a longer cooldown if you double-tap, so you choose between burst-DPS or sustained DPS. Anyone have their own ideas?

#2 Mcgral18

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Posted 19 May 2016 - 08:13 PM

And nerf the SadCat and Hunch2C?

Not a viable solution, the UAC10 is one of the better, but not overbearingly, powerful weapons.

#3 Gentleman Reaper

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Posted 19 May 2016 - 08:28 PM

View PostMcgral18, on 19 May 2016 - 08:13 PM, said:

And nerf the SadCat and Hunch2C?

Not a viable solution, the UAC10 is one of the better, but not overbearingly, powerful weapons.


Once all the clan-tech is even with IS, then they could get the quirks they need. LRMs and SRMs are good, lasers are still debated, although good enough for now, UACs in general need to be re-imagined, not just the clan's, normal ACs need velocity buffs, and LB-Xs need spread buffs, did I miss anything?

Edited by Gentleman Reaper, 19 May 2016 - 08:29 PM.


#4 Death Proof

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Posted 19 May 2016 - 08:29 PM

How about...no.

I have no problem taking Kodiaks down...and other players have no problem taking me down when I'm in mine. So, as far I'm concerned...this is a non-issue.

Killin' and dyin' is part of the damn game; The Kodiak does just fine at both of those equally well.

#5 TyphonCh

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Posted 19 May 2016 - 08:31 PM

How about just boating in general? It's been an issue since Christ was a cowboy.

#6 Mystere

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Posted 19 May 2016 - 08:36 PM

View PostGentleman Reaper, on 19 May 2016 - 08:28 PM, said:

Once all the clan-tech is even with IS, then they could get the quirks they need.


This 1:1 parity, Clan Mech/weapon/equipment must be equal to IS Mech/weapon/equipment line of thinking is a large part of what is holding back this game from reaching its potential. Heck, it's this line of thinking that is killing this game.

#7 Hit the Deck

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Posted 19 May 2016 - 08:39 PM

I think some of the Clan UACs (particularly the 5 and 10) are in good spot right now. Remember that they were considered inferior not too long ago before being buffed, so you should be careful when suggesting to nerf them.

#8 Khobai

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Posted 19 May 2016 - 08:45 PM

I agree cuacs need to change. cuacs should fire single slugs instead of burst fire

and kodiak needs its CT fixed.

#9 Gentleman Reaper

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Posted 19 May 2016 - 08:49 PM

View PostMystere, on 19 May 2016 - 08:36 PM, said:


This 1:1 parity, Clan Mech/weapon/equipment must be equal to IS Mech/weapon/equipment line of thinking is a large part of what is holding back this game from reaching its potential. Heck, it's this line of thinking that is killing this game.


Asymmetrical balancing almost never works, you'd need to have asymmetrical teams in IS-Clan fights and that's not happening for a multitude of reasons.

View PostHit the Deck, on 19 May 2016 - 08:39 PM, said:

I think some of the Clan UACs (particularly the 5 and 10) are in good spot right now. Remember that they were considered inferior not too long ago before being buffed, so you should be careful when suggesting to nerf them.


I, and many others, don't like RNG based factors in combat, the outcome of a fight being decided by if a gun jams or not doesn't make for predictable engagements. And like I said earlier, boating helps overcome the disadvantages of jamming. Having double-tapping trigger longer cooldowns makes UACs predictable while making them even with other AC types.

#10 Hit the Deck

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Posted 19 May 2016 - 08:50 PM

View PostKhobai, on 19 May 2016 - 08:45 PM, said:

I agree cuacs need to change. cuacs should fire single slugs instead of burst fire
...

You need to offer some explanation to that attention drawing please make Clan weapons more powerful post.

#11 Gentleman Reaper

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Posted 19 May 2016 - 08:53 PM

View PostKhobai, on 19 May 2016 - 08:45 PM, said:

I agree cuacs need to change. cuacs should fire single slugs instead of burst fire

and kodiak needs its CT fixed.


No, burst-fire is a good way to make up for the lighter weight over IS versions, although I think it's a bit too much right now, either reduce the size of the burst or make the projectiles travel faster, smaller rounds should have higher velocities than larger ones in reality.

#12 Khobai

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Posted 19 May 2016 - 08:53 PM

Quote

You need to offer some explanation to that attention drawing please make Clan weapons more powerful post.


why? IS doesnt offer explanations when they cry about how kodiaks should be nerfed

#13 Gentleman Reaper

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Posted 19 May 2016 - 09:00 PM

View PostKhobai, on 19 May 2016 - 08:53 PM, said:


why? IS doesnt offer explanations when they cry about how kodiaks should be nerfed


So few people are actually crying about nerfs though, anyone who's played as or against one knows that it's not a tank brawler, I'm talking about UACs in general, both IS and Clan, in that they shouldn't feel like having two ACs in one most of the time.

Edited by Gentleman Reaper, 19 May 2016 - 09:00 PM.


#14 LordNothing

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Posted 19 May 2016 - 09:12 PM

i kind of think this is in the same class of issues as laser boating, and it sould fall under the scope of the gh2 fix.

that said a 40 point alpha with ballistics is the peak of usable high ballistic alphas. larger alphas come with diminishing returns. the only other high alpha i can get would be the 60 point alpha from a pair of lb10s and a pair of lb20s on a dire, which will let you fire a couple times before overheating, of course much of the damage is lost to spread and the range is terrible. another option is the same config with cacs instead of lbs, which run cooler than uacs, but those are terrible in the dps department with overall longer cooldown cycles than any eqivalent class autocannon.

meanwhile you can get a 50+ point alpha with lasers on a medium, and some of the larger mechs can peak well above 70, or 72 point srm alphas from jenner iics. i pretty much view this as the same problem and should receive the same solution. it is a problem with mech balance, mechs with absurd amounts of hardpoint inflation and the free tonnage to use it. gh2 is the answer. we just need to wait for pgi to do what they say they plan to do. that could be months.

Edited by LordNothing, 19 May 2016 - 09:21 PM.


#15 kapusta11

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Posted 19 May 2016 - 10:30 PM

And that's what happens when you give quirks to a mech that doesn't need them, suddenly UAC10s become OP, haha.

#16 Macster16

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Posted 20 May 2016 - 12:55 AM

Seems people are just not used to a mech that can boat cUACs in a deadly capacity. Until now, we haven't had a clan mech that has been able to boat cUACs so effectively when you think about it. Sure the DWF can boats lots of them, but its slow mobility and low hardpoints make dakka-whales very easy to avoid. The KDK-3 on the otherhand has decent speed/mobility (for an assault) and godly hardpoint placement and it seems to have caught people by surprise.

#17 Snuggles Time

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Posted 20 May 2016 - 01:01 AM

It's a glass cannon, the 4 UAC/10 Direwhale is a bigger issue in game since those can actually take a hit or 5.

#18 Lightfoot

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Posted 20 May 2016 - 01:06 AM

Just proof the Gauss Rifle does not need a charge-up.

#19 theta123

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Posted 20 May 2016 - 01:12 AM

View PostLightfoot, on 20 May 2016 - 01:06 AM, said:

Just proof the Gauss Rifle does not need a charge-up.

Yes it does, and i am a vivid gauss user even in its most nerfed status ever. If you drop the gauss rifle its charge up, it will again replace the AC 20 completly.

#20 Aresye

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Posted 20 May 2016 - 01:15 AM

Yes, let's nerf the one Clan UAC variant that doesn't suck.

UAC-2? LOL NO
UAC-5? Has to be boated in MASSIVE numbers (ex: Dire Wolf) in order to offset the frequent jamming.
UAC-10? Good damage vs. jam chance, decent range, decent speed, just the right number of projectiles.
UAC-20? Too many projectiles, too slow, poor range, and hot as hell.

If you take a good luck at public queues and FW, if you see a UAC on a Clan mech, it's usually a UAC-10. Most dedicated Clan pilots have tried to move past laser vomit builds, as their heat and amount of face time required has made them a poor choice when trying to face heavily quirked IS laser boats like the Black Knight and Banshee.

Clan SRMs are pretty good, but most Clan mechs don't have structure quirks, and combined with the loss of mobility when losing a side torso, end up not being a very good choice for a brawl, although a few Clan mechs can dish out enough firepower to offset those disadvantages (ex: TBR/SCR brawlers).

Clan LRMs are so terrible it's not even funny.

Clan ERPPCs are too hot, and are pretty much useless on all Clan mechs with the exception of the Summoner and Warhawk. The Nova is borderline acceptable.

Gauss is still good, but the cooldown, charge up, and chance of a gauss explosion already balance it out fairly well.





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