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Mercstar And Phase 3


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#241 MischiefSC

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Posted 26 May 2016 - 12:30 PM

View PostDanjo San, on 25 May 2016 - 11:15 PM, said:

People tend to forget that you are spending money not for a materialistic good, but for entertainment purpose, like going to the movies, to the zoo, to a museum etc.
If you dislike the experience you will not go back, apparently something is right and you were entertained so you continue to spend money.
Now just because you don't like 1 exhibition you saw at the museum does not mean the museum sucks, it merely means the curator did not find the right pictures to hang. So instead of unfunding the museum bringing you enertainment, let the administration know you were unpleased with the exhibition the curator put up.


Except we have let them know. For years.

They don't care. Well, in theory they might care but not enough to fix it.

If you continue to keep funding an entertainment source that offers a degraded experience then you're a fool. Low population hasn't been enough to motivate pgi to invest in game experience over mech packs - because we keep buying them.

We've tried the "tell the management" approach. We get told we're on an island. When it becomes clear the island was right we joke about it, they make a few movements in that direction, do 30% of honoring their promises, then stop and say the problem is us. Again.

No, we've made our expectations clear - they're largely driven around the product PGI promised YEARS ago and that they have patently refused to actually execute on. There's no confusion here. It's not that PGI just didn't know the problems. How FW was supposed to work, IW, et al was their original idea. It's the original pitch they made to sell the game and that they've reiterated time and again when numbers and sales flag.

The problem is that we've proven to PGI that we will absolutely continue to fund them for incomplete minimum viable product content. We are happy to pay for crap so that's the effort they put in. PGI has made it clear their approach is to do the absolute minimum possible to get us to pay them.

The game is what we've paid them to give us. We absolutely own these failures.

#242 Kin3ticX

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Posted 26 May 2016 - 06:27 PM

back on the topic of making deals

Before phase 3, you could have someone join your unit, make a donation, and then return to their own unit. As long as they were in the same faction, it didn't require a cooldown. While not the ideal way to wire money, it worked saved for limiting the size of deals to the cbills one player has amassed.

With phase 3, there is no way to pay each other whatsoever. I mean, i guess we can use pretend cbills but nobody is going to really get excited if we get paid a billion pretend cbills to do something.

Edited by Kin3ticX, 26 May 2016 - 06:28 PM.


#243 Commander A9

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Posted 27 May 2016 - 01:12 PM

If PGI wants Community Warfare to stay active, hopefully, it will embrace the major units rather than trying to curtail them.

#244 Kin3ticX

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Posted 27 May 2016 - 09:38 PM

View PostCommander A9, on 27 May 2016 - 01:12 PM, said:

If PGI wants Community Warfare to stay active, hopefully, it will embrace the major units rather than trying to curtail them.


I dunno if they are trying to outright kill mercstar. However, the single lane voting, wait times, instances of isolation from hotspots, and other things has probably killed mercstar rocking 4 twelve mans back in its heyday. It wouldnt be accurate to say we even have a single full 12-man going as often. The interest is just evaporating, its hard to pin it down to just one thing except to say phase 3 kinda blows

Edited by Kin3ticX, 27 May 2016 - 09:40 PM.


#245 Commander A9

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Posted 28 May 2016 - 01:09 PM

Oh, no, we can still very well rock 4 12-man groups.

We just did it during Allegiance II. Posted Image

We'll do it each and every time we put out our own call to arms!

Even if we have just one group that consistently rotates people in and out and continuously remains on a planet, we'll be fine.

Edited by Commander A9, 28 May 2016 - 01:10 PM.


#246 Deathlike

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Posted 28 May 2016 - 04:11 PM

View PostKin3ticX, on 27 May 2016 - 09:38 PM, said:


I dunno if they are trying to outright kill mercstar. However, the single lane voting, wait times, instances of isolation from hotspots, and other things has probably killed mercstar rocking 4 twelve mans back in its heyday. It wouldnt be accurate to say we even have a single full 12-man going as often. The interest is just evaporating, its hard to pin it down to just one thing except to say phase 3 kinda blows


It is what we call the definition of insanity.

How many times have people said... "if PGI added X to Y, we would be playing more"? I bet someone had said it somewhere along the line for various things... like FW Phase 3, or UI 2.0, or insert any sort of "PGI promise here".

Then you see it, and then people whine.

You know it's going to be 50% complete, with 50% of the effort, but with 50% more time spent than necessary. But hey... people keep buying mechpacks right?


I don't know what people are imagining, hoping for that PvE content to manifest itself (and surely it may happen), and hope that'll magically get people more interested in the game. That's just wishful thinking. I KNOW people will buy into it, but at the end of the day, it doesn't actually change MWO as a product (and heck, it could be half arsed for what you're paying for it, just like many other things).


As long as people keep accepting what they are getting (particularly the white knighting whales), we're going to keep having a mediocre product, from a mediocre developer, with a mediocre track record (someone would argue calling PGI/MWO mediocre is generous).


Blaming Mercstar from what actually ails FW in general is a mistake. It's only a large tear in the wound that is the poor design and execution that is FW, and other related MWO stuff.

Edited by Deathlike, 28 May 2016 - 04:11 PM.


#247 Kael Posavatz

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Posted 28 May 2016 - 05:19 PM

The problem with phase III is that nothing really changed.

Some functionality for unit management was added that should have been out a year and a half ago.

The rest of it is a nice picture frame. It would have been nice if the picture was nice, but phase iii only had the most minimal effect on the core of FW which is the invasion game-mode.

#248 Czarr

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Posted 28 May 2016 - 06:12 PM

Allow at least two attack lanes and let merc units actually be hired by loyal units by allowing units to transfer cbills to each other's coffers. You can even have smaller merc units hiring bigger merc units. I just hate it how the entire interaction is always between your unit and the NPC faction...it doesn't really build community when your only responsible for some NPC getting planets

#249 Mechwarrior1441491

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Posted 30 May 2016 - 12:32 PM

Without players being able to drop missions that are unlocked via their rank, granting alterations to the game mode and % increase/increased awards above normal if the match is won, the whole map is about on par as the old Mechwarrior Xbox titles. (Which was terribad)

They should be looking at World War 2 online, https://webmap.wwiionline.com emulating how they do supply routes, units, actual units placed on the map like strategic command. 8th Sword of Light have an actual presence on the map, players who are loyalist can maneuver them based on rank, merc units or freelancers join on those units and can place missions for others to take advantage of.

I would even go so far as to make every planet a grid that we are fighting over and not this magical %.

There is a next level of engagement they can introduce into the game, but they seem to want it to be as simple and dumbed down as possible. Those players they are catering to won't stay with the game. The only hope is to cater to the niche groups. They are the ones paying the bills and want MORE from the game, not simply a speed bump like tourist players simply waiting for another title to launch.

Retaining extremely casual gamers NEVER goes well unless you have millions of people playing your game.

More risk vs reward features would go very well with this game and would fit solaris very well.

Edited by GAGONMYlOCK, 30 May 2016 - 12:35 PM.


#250 RustyBolts

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Posted 05 June 2016 - 05:13 AM

Phase 3 was really just phase 2.1 with leaderboards and a step back in common sense. But hey! Want to buy a mechpack?

#251 Daidachi

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Posted 05 June 2016 - 12:22 PM

View PostRustyBolts, on 05 June 2016 - 05:13 AM, said:

Want to buy a mechpack?


I have corrected your statement, as there was non important information in it.

You can thank Russ later - may I suggest by buying a mechpack?

#252 RustyBolts

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Posted 06 June 2016 - 01:13 PM

Thanks Daidachi!

#253 Zito

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Posted 06 June 2016 - 03:07 PM

I don't get the complaining? We have peace now. We can all retire and dress up our expensive mechs and parade them down Main Street.

#254 Ihasa

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Posted 07 June 2016 - 08:45 PM

View PostZito, on 06 June 2016 - 03:07 PM, said:

I don't get the complaining? We have peace now. We can all retire and dress up our expensive mechs and parade them down Main Street.


You mean pieces, right? Pieces of the player base, pieces of good game play, pieces of activity, pieces of people who care. I could go on, but that would mean I would have to give a piece of my mind.

#255 Yozzman

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Posted 08 June 2016 - 03:01 AM

https://steamdb.info.../342200/graphs/
MWO is almost dead, phase 3 ain't helping...

#256 MechPorn

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Posted 08 June 2016 - 09:45 AM

View PostYozzman, on 08 June 2016 - 03:01 AM, said:

https://steamdb.info.../342200/graphs/
MWO is almost dead, phase 3 ain't helping...


Posted Image

#257 TheLuc

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Posted 08 June 2016 - 10:15 AM

I wrote it before, I`ll write it again, want population? add PvE, bots, single and coop missions. The PvP only nature of the game just straight kills it.

#258 Appogee

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Posted 08 June 2016 - 12:01 PM

View PostArmando, on 22 May 2016 - 10:09 PM, said:

Much <3 and o7 to the unit that helped me turn the corner from misguided Tier 5 'Solo Rambo', into the Tier 2 'Team Scrub' I am now.


Your sales pitch was going really well until you drew my attention to the fact that you're only Tier 2 Posted Image

Edited by Appogee, 08 June 2016 - 12:02 PM.


#259 Appogee

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Posted 08 June 2016 - 12:09 PM

View PostYozzman, on 08 June 2016 - 03:01 AM, said:

https://steamdb.info.../342200/graphs/
MWO is almost dead, phase 3 ain't helping...

That trend line doesn't show the many people playing through the native launcher instead of Steam.

I suspect there's a hard core of us who won't stop playing. The game should get a bump around MechCon also.

The question is "at what point would PGI deem it to be unprofitable to keep the servers up"?

The answer is probably "after they've launched whatever new project they have been secretly putting their development capital into all this year".

#260 Armando

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Posted 08 June 2016 - 02:29 PM

View PostAppogee, on 08 June 2016 - 12:01 PM, said:


Your sales pitch was going really well until you drew my attention to the fact that you're only Tier 2 Posted Image


Don't let the Tier fool you. I am a drop caller that leads EVERY push I have ever called (always the 1st focus fire target of the other team, this leads to an exaggerated number of deaths). Still though, there is something about calling 15,000+ drops, and leading every push I call, that makes all the 'stone cold killers' (high end Tier 1 players) want ME calling their drops.

So YES, I die...A LOT (My 1.3+ K/D Ratio keeps me at that "Tier 2" level). That said, I win A LOT (better than 7.0 W/L).

To put this another way: I am a "Force Multiplier" (I make EVERYONE around me better...Tier 3 pilots act like Tier 1 pilots; Tier 1 pilots become GODS) If you see me on the other team, you might kill me 4 times, but you ARE going to lose.

To put it yet another way: Sure your 1.72 K/D is better than my 1.33 (/slow golf clap), but you (2.09 W/L) lose over three times the games I do (7.23 W/L). Don't worry, you are not the only "Tier 1 Pilot" that loses match, after match, after match, to this "Tier 2 Scrub".

Great Drop Caller > Great pilot.

So, if you want to drop with a guy who 'has a plan', can communicate that plan in very easy to understand instructions, have that guy telling you what is busted up on a mech before you even target it, and is willing to be the 1st focus target EVERY push so you can kill MERCILESSLY unmolested, say the word... I'll be the first to extend you an invitation to the unit mate. I mean, you know what if feels like to be a Tier 1 pilot, lets get you on that 'next level' (God mode baby).

Simply put: I'm 'fun times'. /wink

Edited by Armando, 08 June 2016 - 09:51 PM.






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