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I Wish They Would Remove Quickplay.


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#1 feeWAIVER

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Posted 19 May 2016 - 11:06 PM

I feel like quick play instant game bill farming chokes the life out of FP.
There are thousands of people playing this game, could you imagine how awesome it would be if we were all in FP?

#2 Malcolm Vordermark

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Posted 19 May 2016 - 11:10 PM

I'd rather they made FP better.

#3 G SE7EN7

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Posted 19 May 2016 - 11:38 PM

Community Warfare is life.

#4 Count Zero 74

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Posted 20 May 2016 - 12:31 AM

What is this "Quick Play" you are talking about ?

#5 KinLuu

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Posted 20 May 2016 - 01:02 AM

People play quick play, because it is fun, engaging and rewarding.

People do not play faction warfare, because it is neither fun, nor engaging, nor rewarding.

FW needs massive changes to the gamemode itself (objectives, rewards, matchmaking, etc...) and the maps need to be completely redone. Because right now, the combination of bland gamemodes (counterattack has to be the most unimaginative gamemode of any game I ever played since Quake 1 deathmatch) with terrible maps makes sure, that FW is not good fun.

Lets face realitiy here, people do not play FW because it is bad.

#6 LordNothing

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Posted 20 May 2016 - 01:02 AM

i make more cbills in fw that i ever did in qp, and thats assuming i get games in a timely manner, which is less than 5 minutes imho. if you have to wait more than 10 minutes for a game then its time to go back to qp. if i want to play bad enough i will check back between games maybe something is about to drop.

i think the biggest issue in fw right now (other than kodiak shifting everyone to clan, but thats temporary) is the dispairity between people wanting to defend vs people who want to attack. until this is roughly 1:1 games will be hard to find and wait times abysmal. this applies to both units and pugs. units have a lot of reasons to attack, but little to defend, unless its one of their planets that is currently paying out that is being attacked. i kind of think units should get mc pay for defending their faction's planets. pugs also should get bonuses for going attack as well, probibly cbills or lp/rp.

Edited by LordNothing, 20 May 2016 - 01:03 AM.


#7 Rushin Roulette

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Posted 20 May 2016 - 01:25 AM

View PostfeeWAIVER, on 19 May 2016 - 11:06 PM, said:

I feel like quick play instant game bill farming chokes the life out of FP.
There are thousands of people playing this game, could you imagine how awesome it would be if we were all in FP?

That is the singel scariest suggestion that has ever been made here.... It is difficult enough to get a few clueless players to coordinate enough to actually look int roughly the same direction 4 times in a row and there is always that one specialist who solorambos himself to death 4 times in a row before you have finished grouping up the rest for their second push... imagine what that would be like if every single QP solorambo were forced to play FW... ugg. I think I just threw up a little in my mouth.

There are of course many who play good in QP... but playing solo QP is sometimes really, really facepalmingly bad and makes me happy that it is only one mech I have to wait out before the next lottery can start.

#8 ImperialKnight

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Posted 20 May 2016 - 01:25 AM

View PostfeeWAIVER, on 19 May 2016 - 11:06 PM, said:

I feel like quick play instant game bill farming chokes the life out of FP.
There are thousands of people playing this game, could you imagine how awesome it would be if we were all in FP?


yea well, I wish matchmaker would stop putting me on teams with newbies (or just terrible players) boating MGs on Assaults mechs, or having no weapons other than LRMs. We can't always have what we want.

#9 G SE7EN7

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Posted 20 May 2016 - 01:53 AM

View PostKinLuu, on 20 May 2016 - 01:02 AM, said:

People play quick play, because it is fun, engaging and rewarding.

People do not play faction warfare, because it is neither fun, nor engaging, nor rewarding.

FW needs massive changes to the gamemode itself (objectives, rewards, matchmaking, etc...) and the maps need to be completely redone. Because right now, the combination of bland gamemodes (counterattack has to be the most unimaginative gamemode of any game I ever played since Quake 1 deathmatch) with terrible maps makes sure, that FW is not good fun.

Lets face realitiy here, people do not play FW because it is bad.

What!!!
I make all my cbills and xp in CW.
QP is only for the weekly challanges

#10 Iron Buccaneer

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Posted 20 May 2016 - 02:38 AM

They need to integrate the quick play style battles into faction play. I think a lot of people don't like the faction warfare maps or the longer battles. Scouting was a nice addition but it could use a few tweaks. I think if they had a skirmish/battle mode that was basically the same as quick play then a lot more people would get involved in the larger battles since they would feel more invested in the conquest of a particular planet.

#11 Rushin Roulette

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Posted 20 May 2016 - 02:58 AM

View PostIron Buccaneer, on 20 May 2016 - 02:38 AM, said:

They need to integrate the quick play style battles into faction play. I think a lot of people don't like the faction warfare maps or the longer battles. Scouting was a nice addition but it could use a few tweaks. I think if they had a skirmish/battle mode that was basically the same as quick play then a lot more people would get involved in the larger battles since they would feel more invested in the conquest of a particular planet.

You mean a game mode in FW where Omega did not matter much, no turrets and no closed gates or Ogens... that would be really revolutionary. It shouldnt be called attacking, but just to make a counter game mode it could be counterattaking.

#12 Black Ivan

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Posted 20 May 2016 - 02:59 AM

View PostfeeWAIVER, on 19 May 2016 - 11:06 PM, said:

I feel like quick play instant game bill farming chokes the life out of FP.
There are thousands of people playing this game, could you imagine how awesome it would be if we were all in FP?


No good idea, the game would be dead rather quickly. Better to ask why people don't play FW.

For it to be the main game mode it would need to be drastically improved in design, rewards and sustainability.

#13 Triordinant

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Posted 20 May 2016 - 03:07 AM

QuickPlay is the reason why the game even exists, but hey PGI should try removing it and see what happens. After all, it's the only way to be sure.



#14 Count Zero 74

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Posted 20 May 2016 - 03:11 AM

View PostBlack Ivan, on 20 May 2016 - 02:59 AM, said:


For it to be the main game mode it would need to be drastically improved in design, rewards and sustainability.


You hit the nail right on the head sir, exactly why Quick Play sucks. Couldn'z have said it better myself.

#15 Widowmaker1981

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Posted 20 May 2016 - 03:51 AM

I prefer the longer, drop deck style game mode for a number of reasons, and that is literally the only reason i play FP. If there was an invasion quick play queue with matchmaking id probably never play FP again, because the map is completely pointless while units are allowed to swap sides freely, it has zero persistent value.

#16 Teslar Kain

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Posted 20 May 2016 - 05:58 AM

If Faction Warfare was the only mode in Mechwarrior Online I would stop playing immediately.

#17 Cy Mitchell

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Posted 20 May 2016 - 06:20 AM

Percentages based on Russ' comments during Town Hall podcast:

>90% of Player base plays Quick Play
<10% of Player base plays Faction Warfare

Therefore eliminate the popular mode and keep the mode that most players do not like or want to play. That makes perfect sense.

#18 Speedkermit

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Posted 20 May 2016 - 07:25 AM

View PostIron Buccaneer, on 20 May 2016 - 02:38 AM, said:

They need to integrate the quick play style battles into faction play. I think a lot of people don't like the faction warfare maps or the longer battles. Scouting was a nice addition but it could use a few tweaks. I think if they had a skirmish/battle mode that was basically the same as quick play then a lot more people would get involved in the larger battles since they would feel more invested in the conquest of a particular planet.


All of the FW maps are crap. The quickplay maps are for the most part, more balanced and interesting and should be used instead.

#19 Dawnstealer

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Posted 20 May 2016 - 07:30 AM

FW is like QP, but takes way longer: there's no difference in gamemodes and even the maps are pretty much the same. Taking and holding worlds doesn't mean anything unless you're a big unit and get your tag on it. What's in it for smaller units? QP contrived and it's pretty much all the same mode, but I can get a drop quickly and the win/loss isn't instantly guaranteed when I see the lineup of the other team.

#20 Gerwig

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Posted 20 May 2016 - 08:51 AM

I am all for this if they made faction play better.





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