

I Cant Finish The Event Because Of Op Kodiaks
#41
Posted 21 May 2016 - 07:31 PM
#42
Posted 21 May 2016 - 07:41 PM
First I played my Huggin (2 SRM4s and 4 MGs, yes I do have MGs just for that little extra crit help even though I think at times it is not worth it). With this I got the majority of the event rewards. But I had only 9 KMD (Kills Most Damage). So after that I switched to my Highlander IICs. I had heard there will be quirks coming for them and I wanted to know where my Highlanders IIC suffer in my opinion to see if PGI gets it right when they do quirk them.
As for such I found a fun Highlander IIC build of 2 UAC10s and 2 ERPPCs and went around blasting Kodiaks in the CT. Still not as effective as a Kodiak with Dual Gauss and Dual UAC10s but I felt I was semi-contend-able. The only issue I find with Highlander IICs is agility. If they made max amount of JJs on the Highlander IICs act how they should would be great, but instead I am still getting 5 meters jump for 3 JJs (the max allowed). So basically Hovelander 2.0.
My suggestion is get an assault or heavy if you do not have one to get the KMD if not then well do the best you can with what you got. But for me I had to switch half way between two classes to get the rewards.
#43
Posted 21 May 2016 - 07:50 PM
Jack Rueger, on 21 May 2016 - 07:25 PM, said:
They are both leveled to basic, but I dont have enough money for the 3rd one to go past that.
Least you go the basic skills done.
Now focus on how you are playing. Stick with the group, lock a target, fire at it, go to cover then fire again at the same target if possible or reposition before firing again. Use the time in cover or while repositioning to cool down.
Use the target lock to track the target's movement and location, try to hit the same target multiple times.
Once you have these basics down and are surviving longer, you should be getting some KMDDs.
#44
Posted 21 May 2016 - 08:15 PM
Took about 2 hours to finish the whole event with My cheetah.
So many slow mechs with big rear ct hit boxes.
#45
Posted 21 May 2016 - 08:30 PM
Wintersdark, on 21 May 2016 - 06:34 PM, said:

#47
Posted 21 May 2016 - 08:37 PM
That being said tonight running a Cicada I just bought actually went really well and I certainly didn't expect it to. And I've not noticed any difference in the amount of assaults played against.
#48
Posted 21 May 2016 - 08:37 PM


Edited by Jack Rueger, 21 May 2016 - 08:39 PM.
#49
Posted 21 May 2016 - 08:41 PM
#51
Posted 21 May 2016 - 08:48 PM
Lovas, on 21 May 2016 - 08:41 PM, said:
Not really, I have issues when the rules are changed to accommodate those who spend money, match balance is there for a reason, by screwing with the tonnage it has made it harder on newer players.
#52
Posted 21 May 2016 - 08:53 PM
Jack Rueger, on 21 May 2016 - 08:48 PM, said:
Not really, I have issues when the rules are changed to accommodate those who spend money, match balance is there for a reason, by screwing with the tonnage it has made it harder on newer players.
The rules have not changed. You sound like you just want the rewards without learning how to earn them. The goals are not really that hard to achieve. I can understand that KMDD might be for some folks, but then you learn what it takes to earn them - which in turn makes you a better player. They are called goals for a reason - something to "achieve", and it doesn't take pay to play to get there.
#53
Posted 21 May 2016 - 08:59 PM
Jack Rueger, on 21 May 2016 - 08:48 PM, said:
Not really, I have issues when the rules are changed to accommodate those who spend money, match balance is there for a reason, by screwing with the tonnage it has made it harder on newer players.
There are two safety valves in the matchmaker.
1. Expand the tier matching by +/- 1 after X number of minutes, expand a further +/- 1 after Y minutes and that is it.
2. Remove 3 lights / 3 mediums / 3 heavies / 3 assaults restriction after Z minutes but maintain tonnage matching i.e. if your team has 1/2/3/4 class mechs, the enemy team will have 1/2/3/4 class mechs.
AFAIK that is as far as it goes and I do not recall seeing a 1/2/3/4 vs 4/3/2/1 (example) matchup since the last iteration of matchmaker was implemented.
#54
Posted 21 May 2016 - 09:11 PM
Lovas, on 21 May 2016 - 08:53 PM, said:
The rules have not changed. You sound like you just want the rewards without learning how to earn them. The goals are not really that hard to achieve. I can understand that KMDD might be for some folks, but then you learn what it takes to earn them - which in turn makes you a better player. They are called goals for a reason - something to "achieve", and it doesn't take pay to play to get there.
1. You are incorrect, when the Kodiak came out, they have either changed the tonnage of the quick play drops, or the distribution of mechs, because I have been seeing 5x assaults all weekend.
2. You don't know me, so stop pretending you do. Please stop trolling my post, and stop insulting me. (did you make a brand new account just to troll my post?)
Edited by Jack Rueger, 21 May 2016 - 09:16 PM.
#55
Posted 21 May 2016 - 09:13 PM
they have not changed the tonnage of quick play at all.
More people are playing their Assaults due to the KDK release, so you are seeing more. You are factually incorrect that the "tonnages" changed. Your opinion on the state of the game though, I have no issue with since it's just an opinion.
#56
Posted 21 May 2016 - 09:15 PM
Jack Rueger, on 21 May 2016 - 08:37 PM, said:
It's amazing how much more you can enjoy this game after an admittedly great round. Also I want to site how you overcame your frustrations and listened, an example some others could learn from.
We were all there at one point, I can remember having to sell one of my mastered cents to buy a jenner. If you stick with this game you will get past this, patience is the key.
Some say there is a steep learning curve - it really isn't that bad. First off there is a lot of information out there. Read and learn. Even if you start with the original TT rules, it will at least explain the weapons, armor and damage to you (you can ignore the sighting and movement rules, as well as any physical attacks).
Next download Li Song's mechlab, use it to come up with mech designs BEFORE you buy anything. Look at sites like Mechspecs and Metamechs to look at how others build their mechs.
Try trial mechs, try them a lot. Find weapons and mechs you like. See how to use them, and what works for them. Additionally see what you like before you spend your hard earned cbills. Set a goal, use each trial mech (IS and Clan) 5 times each, then go for 10 in the ones you like.
Go through the full academy if you haven't already (for the learning and the cbills). Once you've built a small stable and have mastered a couple mechs. It's time to expand your skills. Get on teamspeak and play in the group que. There is no matchmaker there, so expect to be stomped often, but listen to the others, see how they attack the enemy and maybe even find some friends to play with. Accept that this will help you learn and improve (and this will go faster if you find a clan/corp to join).
Give yourself a few months to see if this is the game for you. As a newer player, you are a bit protected, in that tier 4's and 5's don't see tier 1's, so accept that most of those around you know as much about the game as you do. Lastly, try not to sell anything you bought, a 50% loss is significant when you're trying to build from nothing. Besides, that engine might just come in handy in a later mech.
Finally, have fun. Even getting rolled 12 - 0 can be fun it you take the time to learn from the match. What could you have done better, how could you have put yourself in a better position, what would you have done differently if you were in charge. This game can certainly be frustrating at times, but it can also be fun, the only real difference is how we react to it.
Opps, one more thing - you're a Jade Falcon, ranting is a freebirth trait and beneath you

#57
Posted 21 May 2016 - 09:17 PM
Lukoi Banacek, on 21 May 2016 - 09:13 PM, said:
they have not changed the tonnage of quick play at all.
More people are playing their Assaults due to the KDK release, so you are seeing more. You are factually incorrect that the "tonnages" changed. Your opinion on the state of the game though, I have no issue with since it's just an opinion.
Fair enough,
#58
Posted 21 May 2016 - 09:36 PM
Edited by Insects, 21 May 2016 - 09:36 PM.
#59
Posted 21 May 2016 - 09:55 PM
Lukoi Banacek, on 21 May 2016 - 09:13 PM, said:
they have not changed the tonnage of quick play at all.
More people are playing their Assaults due to the KDK release, so you are seeing more. You are factually incorrect that the "tonnages" changed. Your opinion on the state of the game though, I have no issue with since it's just an opinion.
Actually those are the Group tonnage values that apply only to Group Quick Play Queue. These tonnage values are used in place of the 3/3/3/3 mech class restriction that applies in Solo Quick Play Queue.
Most people seem to think 3/3/3/3 no longer applies but the truth is that you hardly ever see 3/3/3/3 match ups because lights are perpetually less than 25% of the queue unless a new light mech is released.
#60
Posted 21 May 2016 - 10:06 PM
Jack Rueger, on 21 May 2016 - 06:22 PM, said:
Jack Rueger, on 21 May 2016 - 06:30 PM, said:
Jack Rueger, on 21 May 2016 - 06:42 PM, said:
If it's true that u are a new player, don't u think it would be better to
- play a little longer before stating what needs to be nerfed,
- learn what ST is, and all other mech sections/weapons/etc.
- check in a few days/week if you like this game before putting money into it ?
strange, you know there is a challenge and u want to do it, but u don't know many things.....
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