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I Cant Finish The Event Because Of Op Kodiaks


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#61 JC Daxion

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Posted 21 May 2016 - 10:20 PM

View PostJack Rueger, on 21 May 2016 - 06:30 PM, said:

I am a newer player and I don't own any of those, events should be playable by newer players, but it seems like in this game newer players are only here to be victimized. Seals to club. (as someone said in another post)



It has nothing to do with Kodiaks being OP, its the fact that the population is playing them, and you are just going up against many 100 ton assaults, because everyone and his brother is playing with their new toy. If you put 6 dires, or 6 atlas's or 6 stalkers on the other team you would have the exact same outcome..

basically play smarter, and use better team work to win.. As for this event, the rewards are pretty much a joke, and just something to keep you interested. a standing cockpit item, 20 MC, and 250k.. Its really not even worth your effort to try and get it. Just keep playing to have fun.


that said, you did not say what mechs you actually have, so maybe there are other builds you can use to help you if you choose, front loaded high damage weapons are the way to go.. take out a right or left torso first, Or go for lighter targets.

#62 Snuggles Time

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Posted 21 May 2016 - 10:26 PM



#63 Novakaine

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Posted 21 May 2016 - 10:57 PM

The spirit of the bear is strong.
Running Raven's grandfather says never shoot bear in face.
You have bad day.
But kill bear from afar with many many arrows.
Skin bear, make rug and snuggle by warm fire in tepee.
Unless you have central air and heat.
Then invite warriors over for jello shots and o'dourves admire bear on floor of tepee.
Heap big fun.

#64 Tsig

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Posted 22 May 2016 - 12:51 AM

This happens every time a new mech is released. PGI weights the solo queue in favor of whatever weight class the new mech belongs to so more people can play with their new toys. It's happened before, and it'll happen again.

Now, since you've got the Stormcrow Prime, you've already got a great mech to fight the Kodiaks with. Just learn to stay toward the back of the group and use your range to poke the Kodiaks down. Focus the Side Torsos and you'll get KMDDs every time. Also, make sure to practice your heat management. Very important with Clan Mechs as they some stock loadouts can run VERY hot.

Oh, and if you're getting shot at, make sure to twist your torso around as much as possible, back and forth, to spread the damage as much as possible. You're already going to be taking that damage, but it's better to spread it across as much of the mech as possible, rather than having it focused on a single torso/limb. It's a skill that takes a lot of practice, but it's invaluable once you know how to do it properly.

#65 Aetes Nakatomi

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Posted 22 May 2016 - 01:00 AM

Everyone has a mech capable of wasting KDKs. Just hop into the Trial ACH and back stab like a tiny little ECM covered ninja.

#66 Ryllen Kriel

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Posted 22 May 2016 - 01:24 AM

I finished the other event qualifications long before the Most Kill Damage one. I had either 4 or 5 out of 20 just leveling up my Marauders. Then...I realized something rather quickly.

I own about fifty mechs, about 1/10th are LRM builds. I picked a LRM build and just blew up Kodiaks over the horizon line. Kodiaks made me brush the dust off my LRM mechs, they did it to themselves, hahahahahahaha!

But really, so many players, often dropping six or more Kodiaks per side...that's a lot of direft fire damage. The best way to compete is LRM damage. So...eat it Kodiak players! Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Edited by Ryllen Kriel, 22 May 2016 - 01:25 AM.


#67 Major Tomm

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Posted 22 May 2016 - 01:28 AM

@op

I had to switch mechs for the kmdd. Some mechs don't have a good load-out for it , but I don't think it's the Kodiaks. I have been getting good amounts of KMDD's with a Crab and a Warhammer. Tried a Locust though and it never got one.

#68 LowSubmarino

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Posted 22 May 2016 - 02:08 AM

Ppl getting brutalized has nothing to do with the Kodiak or op weapon boating or any of that haha.

Absolute nothing.

The only thing that owns ppl all the time is that they just play super bad.

They constantly split or engage huge numbers with just a few mechs and get completly annihilated.

I see that 9 out of 10 games.

Either your own or the enemy team.

Kodiaks are ridicoulously easy to kill just like any other immobile heavy or assault mech.

They die to mobile med to long range snipers or even skirmishers.

I took out 3 almost fresh kodiaks one after another in a hunchback iic.

They simply dont have the hardpoints or maneuverability to counter a mobile sniper.

If your team dies like flies cause they simply dont understand the concept of 'a few die vs many in a head on engagement/brawl' then there's nothing you can do.

Doenst matter if you then face 12 locusts or 12 kodiaks or 12 elementals with one machine gun each.

Or 12 Kodiaks hehe.

Amost all ppl I see dont play well.

I only see a few good players very rarely.

Most ppl do the weirdest thing. Start to split of in heavies or assaults right from the start with no chance to ever reposition if they are caught by big numbers.

And yet they do it all the time. Almost every game.

Get wiped instantly and start another game just do to the very same thing.

Iit always reminds me of Bart Simpson that gets shocked by touching a cable or lamp or whatnot. He just touches it again and again and then over again but simply cannot grasp the concept of causality haha.

Kodiaks are absolutey not op.

They tank dmg okay and can dish out good dmg.

If my team doesnt die like cannon fodder early on I always out dps Kodiaks in a medium mechs.

Theyre not op at all.

90 + % of players are just not very good. They do the same mistakes every game. Theyd die to 12 civilians with one grenade each.

They just stumble about aimlessly and I think most players in mwo dont even know that there is a radar in their mech.

Or they dont know how to read it.

#69 MadcatX

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Posted 22 May 2016 - 05:19 AM

Running my Founder's C1 with twin LRM 15's, the TAG & spotting bonuses alone really bring in the cash with 1-day premium. Don't get as much KMDD's with so 30 LRM's, good for everything but subaverage for the KMDD, that's when I take out the Marauder.

Stilll in the process, but doing rather well considering I havn't got that many matches in.

#70 LowSubmarino

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Posted 22 May 2016 - 06:20 AM

KMDD was easy to get.

Really easy.

If you struggle with that you need better skillz.

I love those events. Could outfit my favorit mech with awesome camo without having to pay anything. Nice that you can earn at least small amounts of mc by killing stuff. And since I had spare mc i bought my favorit mech again and gave it a different camo dwl. They are my little golden and green boys. I love them so much and they love me too.

#71 Gyrok

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Posted 22 May 2016 - 06:26 AM

View PostJack Rueger, on 21 May 2016 - 06:22 PM, said:

Since PGI has raised the tonnage on quick play, those of us who do not own assaults cant get KMDDs any more. Kodiaks need to be nerfed, and the tonnage needs to be lowered back to where it was.


L2P Scrub. My WHMs are doing MORE damage per match and getting a lot of easy kills from nub assault pilots stumbling around in a 100 ton mech for the first time.

#72 Steve Pryde

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Posted 22 May 2016 - 06:31 AM

Was leveling my Jenner IICs and completed the event in no time. Git gud.

Edited by Steve Pryde, 22 May 2016 - 06:32 AM.


#73 JC Daxion

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Posted 22 May 2016 - 06:37 AM

View PostTsig, on 22 May 2016 - 12:51 AM, said:

This happens every time a new mech is released. PGI weights the solo queue in favor of whatever weight class the new mech belongs to so more people can play with their new toys. It's happened before, and it'll happen again.






No, that isn't quite right.. What is up, is the Que gets flooded, and the way the match maker is, after a certain wait time, the flood gates open, and you end up with more of one weight class in the match.

I had plenty of matches that only had 3 assaults in them last night, But i also had plenty that had 6 assaults per side, and only one light.. It all has to do with what people are picking. Surprise, surprise people in the solo cue are playing with new toys :)

For me, it makes me play one of the lighter Que's Like i have been playing assaults for months now. (trying to earn my last EXE) but i didn't make it in time before the bears dropped. I swapped over to mediums, guess i will by that last SCR, and Nova, and just play mediums this month.. Next month is a medium so i will swap to lights,, and after that the assault Que should be back to normal and i can finish on my EXE's! Happy, happy, joy, joy....

#74 Jack Rueger

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Posted 22 May 2016 - 05:45 PM

I was able to finish the challenge with the trial Warhawk, I think the biggest problem was how horribly unbalanced the queues are skill wise. Once I got into a couple evenly matched games it was much easier to get KMDDs, that and using an assault mech. I could not have done it in the storm crow.

#75 Champion of Khorne Lord of Blood

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Posted 22 May 2016 - 06:01 PM

View PostJack Rueger, on 22 May 2016 - 05:45 PM, said:

I was able to finish the challenge with the trial Warhawk, I think the biggest problem was how horribly unbalanced the queues are skill wise. Once I got into a couple evenly matched games it was much easier to get KMDDs, that and using an assault mech. I could not have done it in the storm crow.


You may be a better assault pilot than you are a medium pilot. Some people tend to do better in their mediums or lights but can't manage to pilot assaults because of their slow speed.

Also during events, especially ones where a new mech comes out, the queues can be a mess. You have people coming back online who've been off the game for months or people who've never driven an assault before getting on to try out the new mechs. This always leads to wins being decided on who has the better carrying players and if the enemy team can stop them.

#76 EAP10

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Posted 22 May 2016 - 06:18 PM

Rueger, I'm glad you managed to sort it out. This game has an insanely steep learning curve, and so many people get driven away from it because of that.

It shows promise when a new player goes on the forums for help. (It doesn't really help when a vet gets salty towards them though)

I remember when I first started this game, the first mech I bought was a jagermech which I promptly outfitted with an AC2, a UAC5, two machine guns, two medium lasers, and a medium pulse laser. Obviously I had no clue what I was doing at the time. I stopped playing the game for a bit, and came back six months later, joined a unit, and started having a blast.

This game is hard at first, but it's rewarding in the end. I've heard that the Kodiak's OP and that it's DOA, with semi valid points on each side. I got the Kodiaks, but unfortunately my computer broke so I can't play the game until I get my new one, so I can't test them myself. I've seen multiple screenshots of 12 Kodiaks on a team, and I agree that the number of them is ridiculous and it's hurting the que. That said, they can still be taken down easily by just shooting then right in the middle of their body, (Center Torso) because for their size they don't have the amount of extra structure other mechs like the Atlas do. Hopefully in a while the assualt que will die down and things will go back to normal.

TL;DR
Game's hard, gets better, Kodiak is problematic but it's not it's fault


#77 Xetelian

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Posted 22 May 2016 - 06:19 PM

Queues are not horribly UNBALANCED

Each team has an average Tier

The type of mechs that get picked (LRM boats, ECM, Laserboats, ACboats, Gaussboats)
The map that gets selected (Hot, Cold, Visibility, Valleys and Hills or Open)
The location of spawns: are the assaults close to the line of skirmish, are the assaults the furthest from the fight, does the Light/Medium lance go up against the Heavies first?
The nascar, did you circle right? Did you circle left? Are your back end slowest players getting eaten by the enemies fastest?

There are more that I can't think of but these all determine the outcome of the match more than who is on each team.


The reason that matches end with 3kills vs 12kills is once the first few die, depending on if they were lights, heavies or assaults, the domino effect begins, you lost the first 3 guys? your 9 remaining are going to fall to the opponents 12 very quickly.

If we were playing 8v8 or 4v4, the individual builds and skills would make a lot of difference but the domino effect would still be felt.

Try very hard not to be the team that loses the first 3 guys. Stay in cover, work together by calling targets and focusing your fire.


KMDD is very easy to get for me, I finished that and all the others in one night. I started it with my KDK 1 and KDK 2 but I'm an assault pilot. I own 4 assault heroes and the Steam assault pack, I'm very dedicated to assaults. I have 22 assault mechs.

Thing is, in my 3MPL SDR 5D I can still pull off the KMDD, even in my LCT 1v I can get KMDD because when I core out your back CT before other people ruin your front CT I get the most damage done/solo kill

Getting the KMDD doesn't require high skill, it just means you put the most damage on a target before they died, meaning you can splash lasers or SRMs or LRMs all over the body and if they die, you get the KMDD even though you didn't do anything meaningful.

My highest matches are 1500 damage, I'm only tier 3 but I can sometimes put up a LOT of damage. in an LBX 40 DWF I can strip someones entire body in 4 alphas, which is a HUGE amount of damage but it is so unfocused that in 2 alphas from a laser vomit build I could kill them. The difference is Doing 100 damage to the CT to kill them or 400 damage spread across 6 components 2 ST 1CT 2 Arms and a leg isn't good.


You farmed KMDDs in a trial WHK and that just proves how easy it is. I can hit someone with the most damage but it doesn't mean I contributed to the teams win effort.

Edited by Xetelian, 22 May 2016 - 06:22 PM.


#78 D1SC0 LEM0NADE

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Posted 22 May 2016 - 07:28 PM

BAAAAAAA HAAAAAAAA HAAAAAAAAA HAAAAAAAAAAAAAAAAAAAAA!

#79 topgun505

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Posted 22 May 2016 - 07:50 PM

Yup. Nearly 0 wait time it seems for light mechs. And half the opposing team is slow ... and typically is so target fixated that they don't realize their back is being chewed out ... until it's too late. Keep it coming. :)

View PostWintersdark, on 21 May 2016 - 06:27 PM, said:



This is an utter playground for light mechs. People with Oxides must be having the time of their life, but really any decent light mech. Everything on the field is fat and slow.


#80 CycKath

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Posted 22 May 2016 - 08:02 PM

Leveling three Novas, and finished my KMDD requirements while they were still in basics.





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