Jump to content

Can We Get The Annihilator Now?

Balance BattleMechs

61 replies to this topic

#1 Armored Yokai

    Member

  • PipPipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 1,950 posts
  • LocationHouston,TX

Posted 21 May 2016 - 07:42 PM

100 TONS OF TRUE AWESOMENESS, AND PACKED WITH X4 AC10'S AND x4 MEDIUM PULSE LASERS!, ALL DIREWOLVES/NIGHTSTARS/KODIAKS/KINGCRABS/ATLASES/EXECUTIONERS/URBANMECHS WILL CRY IN A CORNER FROM THE SHEER FIREPOWER THIS THING WILL DELIVER!
All facts aside I think this mech will be the greatest addition ever to MWOPosted Image
(I wish it would get 75% Ballistic cooldown even though it will never happenPosted Image )



Posted Image

#2 LegendaryArticuno

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 664 posts

Posted 21 May 2016 - 07:47 PM

I once said the Night Gyr (aka SC spacemarine) was the ugliest mech I have ever seen...

I take that back, this POS of a mech is.

#3 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 21 May 2016 - 07:49 PM

A guy awhile back did some amazing concept sketches . Here's his sketches of a few in one image, and I would definitely love to see it in MWO:

Posted Image

View PostLegendaryArticuno, on 21 May 2016 - 07:47 PM, said:

I once said the Night Gyr (aka SC spacemarine) was the ugliest mech I have ever seen...

I take that back, this POS of a mech is.

Yeah, just look at the sketches the guy in the thread I linked posted. it Isn't really ugly, not as ugly as Mr. Gargles that is IMO.

#4 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 21 May 2016 - 07:49 PM

Just so long as PGI increases the engine cap to 300 instead of leaving it at 240...

*The common engine cap is stock engine multiplied by 1.2 for assault mechs

Edited by FupDup, 21 May 2016 - 09:35 PM.


#5 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 21 May 2016 - 07:52 PM

View PostFupDup, on 21 May 2016 - 07:49 PM, said:

Just so long as PGI increases the engine cap to 300 instead of leaving it at 220...

*The common engine cap is stock engine multiplied by 1.1 for assault mechs

I'd rip my eyes out if it were 220, slower than sin. Then we'd really have a DOA mech.

#6 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 21 May 2016 - 07:54 PM

View PostScout Derek, on 21 May 2016 - 07:52 PM, said:

I'd rip my eyes out if it were 220, slower than sin. Then we'd really have a DOA mech.

We've had several DOA mechs in the past, for example the Vindicator.

#7 dervishx5

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Workhorse
  • The Workhorse
  • 3,473 posts

Posted 21 May 2016 - 07:56 PM

Vindicator's geometry and hard points were more damning than its engine

#8 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 21 May 2016 - 07:58 PM

View Postdervishx5, on 21 May 2016 - 07:56 PM, said:

Vindicator's geometry and hard points were more damning than its engine

Honestly, there isn't much about the Vindicator that ISN'T damning in some way. The mech doesn't have any positive attributes other than a good jump height.

#9 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 21 May 2016 - 08:02 PM

View PostFupDup, on 21 May 2016 - 07:54 PM, said:

We've had several DOA mechs in the past, for example the Vindicator.

*shakes head* That we have... a pure example is the Bucket, and the Myth Lynx.

View PostFupDup, on 21 May 2016 - 07:58 PM, said:

Honestly, there isn't much about the Vindicator that ISN'T damning in some way. The mech doesn't have any positive attributes other than a good jump height.

It needs help, because it's being pushed into the back with every new mech release and so on.

#10 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 21 May 2016 - 08:04 PM

View PostScout Derek, on 21 May 2016 - 08:02 PM, said:

*shakes head* That we have... a pure example is the Bucket, and the Myth Lynx.

It needs help, because it's being pushed into the back with every new mech release and so on.

It was pushed into the back from the first day it was added to the game.

To get back on topic though, PGI really does need to give the Anni a bare minimum of a 300 engine cap. 3/5 movement points is the absolute bare minimum mobility that an assault mech should have to be viable. It's sort of like how the Bounty Hunter's engine cap also got raised to 300, because 4/6 is the bare minimum speed for a heavy.

#11 dervishx5

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Workhorse
  • The Workhorse
  • 3,473 posts

Posted 21 May 2016 - 08:06 PM

The Trebuchet isnt the best but it's not vindicator bad. The 7m is one of the few decent lrm 15 brawlers. Worthless in comp play but pretty evil in pug games.

#12 Armored Yokai

    Member

  • PipPipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 1,950 posts
  • LocationHouston,TX

Posted 21 May 2016 - 08:06 PM

The annihilator is a walking glass cannon
and if it were to be slow then that would be bad

#13 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 21 May 2016 - 08:07 PM

View Postdervishx5, on 21 May 2016 - 08:06 PM, said:

The Trebuchet isnt the best but it's not vindicator bad. The 7m is one of the few decent lrm 15 brawlers. Worthless in comp play but pretty evil in pug games.

LRM15 brawler? Isn't that an oxymoron?

#14 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 21 May 2016 - 08:13 PM

View PostFupDup, on 21 May 2016 - 08:04 PM, said:

It was pushed into the back from the first day it was added to the game.

To get back on topic though, PGI really does need to give the Anni a bare minimum of a 300 engine cap. 3/5 movement points is the absolute bare minimum mobility that an assault mech should have to be viable. It's sort of like how the Bounty Hunter's engine cap also got raised to 300, because 4/6 is the bare minimum speed for a heavy.

Right, then it'd be a nice weapons platform, considering a cap engine of 300 makes it move pretty slow, It'd be the Equivalent of a Dire Wolf almost.

Then maybe PGI can make up a Variant or two where the Engine cap is around 360 or 340, just to make them a bit more easier to use, probably reinforcement pack if they did a single release, or 4th variant bonus if pre-ordered in a pack with others.

#15 dervishx5

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Workhorse
  • The Workhorse
  • 3,473 posts

Posted 21 May 2016 - 08:13 PM

With the quirks for the launchers and speed of the mech it's easy to stay at 200 meters and fire an lrm 30 with Artemis every 4-6 seconds.

#16 Ace Selin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,534 posts
  • LocationAustralia

Posted 21 May 2016 - 08:30 PM

Posted Image

#17 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 21 May 2016 - 08:31 PM

View PostAce Selin, on 21 May 2016 - 08:30 PM, said:

Posted Image

I wonder how BT construction rules would handled hexapod mechs...

#18 xVLFBERHxT

    Member

  • PipPipPipPipPipPipPip
  • The Wrath
  • The Wrath
  • 698 posts

Posted 21 May 2016 - 08:31 PM

I take this 100ton mech or the 2xgauss 100ton pillager with jumpjets.

#19 TechChris

    Member

  • PipPipPipPipPip
  • Liquid Metal
  • 159 posts
  • LocationSomewhere in Midwest, I think??? Dang "Drinkin Man's" Shooter bad for my memory! ^_^

Posted 21 May 2016 - 08:35 PM

View PostArmored Yokai, on 21 May 2016 - 07:42 PM, said:

100 TONS OF TRUE AWESOMENESS, AND PACKED WITH X4 AC10'S AND x4 MEDIUM PULSE LASERS!, ALL DIREWOLVES/NIGHTSTARS/KODIAKS/KINGCRABS/ATLASES/EXECUTIONERS/URBANMECHS WILL CRY IN A CORNER FROM THE SHEER FIREPOWER THIS THING WILL DELIVER!


Man......
And people think the Kodiak is uber-balls out-OMG-OP (least the ones getting shot by it Posted Image )
This a be even more so! (well not really IMO....but still be a cool mech to have Posted Image )

-Flip-Side-

Man.....
And people think the Kodiak is ALL CT! (people having to pilot them to give aforementioned shot at people a "reason" to open another thread at least Posted Image ) This thing is nothing BUT CT......does it even have ST????


sorry.....all this Kodiak craze lately....couldn't help myself! Posted Image

Anyhow, that would be interesting to have! though as already mentioned, wonder how they'd handle the engine cap issue????
Posted Image

Edited by TechChris, 21 May 2016 - 09:55 PM.


#20 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 21 May 2016 - 08:38 PM

I think we have quite enough power creep already, kthxbai.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users