#1
Posted 22 May 2016 - 03:38 AM
...Scouting (4vs4):
This is a fun new game mode that makes it easier to enjoy Faction Warfare for players who are not in a large unit and/or don't have a ton of friends on their friends list. So much easier to find 3 other people than it is 11.
A legitimate congratulations to PGI on the new game mode.
...Leaderboards:
Loving this new feature that displays statistics for Freelancer Pilots, Merc Pilots, Loyalist Pilots, Merc Units, and Loyalist Units. It confirmed some things we already knew (EmP, EVIL, Kcom, etc are really good) and opened our eyes to some CW myths (such as....The larger the unit the better they perform; Brotherhood of Randiest [BoR] at 485 members strong is one of, if not THE, largest mech unit and they are currently in 57th place, while Kell's Commandos [KCom] is sitting in 2nd place with only 33 members....who knew it took skill to do well in FW?).
Again, another legitimate congratulations to PGI on creating the Leaderboards, great work.
What did I miss? What else did PGI get right about Phase 3?
#2
Posted 22 May 2016 - 03:25 PM
4x4 is nice but it slanted towards the people gathering. Needs tweaking
For the love of god why can't the leaderboards be sorted all columns instead of just kill most damage.
Why can't they be filtered by groups.
BUGS BUGS BUGS
Grade C- not worthy of praise
#3
Posted 22 May 2016 - 03:34 PM
I can see why this game is what it is..
#4
Posted 22 May 2016 - 03:45 PM
#5
Posted 22 May 2016 - 04:09 PM
Leaderboards - almost, unfortunately it's an exp bar though.
#6
Posted 22 May 2016 - 04:10 PM
All they gave us was a prettier interface and that its.
The leaderboard also kind of sucks because for the units it revolves around how many planets you control, which is silly because some units have high win rates but can't take the planet. Other units may just not be big enough. My unit is in 5th place but has only 30 members... but we have trouble taking planets due to so many other units dropping and losing and us not being big enough to drop more than 1 12 man at a time, 2 if lucky.
Regardless PGI has confirmed they have left CW for dead. An entire year of supposed development, I have seen single people create an entire game in that time... PGI doesn't seem to care. Their player base is slowly dwindling, some of my unit members have left the game completely, and it's sad. PGI is putting the last nail in their coffin, but hey it's their company, if they want it to burn to the ground thats on them.
Somebody else will pick up the MW franchise after PGI's contract runs out.
#7
Posted 23 May 2016 - 02:44 AM
4x4 scouting has flaws in implementation but has good idea behind it so I value this as hope they got rid of neuroleptics. But too much things were broken to say Phase 3 exists. They lose population because of pointless CW, CW is in no help with boring quick queue, where broken balance persists for years as they can't manage what are pillars of balance since introduction of clantech. I am happy only with modeller\designers work, not saying UI is permanent ...scaled to fit you...rrrgh!
#8
Posted 23 May 2016 - 03:09 AM
#12
Posted 23 May 2016 - 06:15 AM
Combine this with the PGI tournament and it's getting harder to click the "preorder-button" even for a fanboy like me.
#13
Posted 23 May 2016 - 06:26 AM
In particular, I'm finding the bonuses from scouting are actually affecting strategy/tactics in the invasion queue.
There's more I'd like to see, but it's a start. There's plenty I could complain about still , but that would violate the spirit of the thread. FP is more interesting and nuanced today than it was a month ago, so, for that I'm grateful.
Edited to add: As far as the attackers having win conditions that are too easy, I think that could be fixed with a minimum number of intel points to grab to achieve victory conditions. Right now it's 1. Set it somewhere between 5 and 8 and that should make it a bit more balanced.
Edited by Khereg, 23 May 2016 - 06:30 AM.
#14
Posted 23 May 2016 - 09:31 AM
#15
Posted 23 May 2016 - 11:00 AM
#16
Posted 23 May 2016 - 11:52 AM
Leaderboards for a Ranked Ladder like other competitive games, with a competitive queue to expand and grow that aspect of the game, hell yes. I'd give it a giant thumbs up, especially to promote these World Championships, you know, instead of relying on often problematic third party leagues with their own drama, politics and occasional stagnation issues to fill that gap.
Leaderboards as is for Faction Play? Nope. Some of the ratios are nice to see via KDA and Win/Loss, but the majority of it is flat out useless ******* grind. Get higher via grind. That kinda negates anything I see worthwhile in them, especially such a lazy, LAZY tacking onto the already bad and struggling CW/Faction Play to do, what... drag competitive play back out of the Third Party Leagues and revive the game mode, without actually properly addressing the real issues that have contributed to ongoing decline and -severe- stagnation?
Naw. They ****** up. I hate being salty about something relatively irrelevant, but I had some weird hopes they'd build some infrastructure to better cater to and support the competitive segments, rather than a quick tack-on.
It's another token low-effort placation at best that entire missed the mark, blatantly so in a vain band-aid fix thinking it'd make some sort of appreciable resurgence in CW. The Leaderboards as is stink of it to boot in a facepalm worthy way in their current implementation.
Sometimes I wonder why PGI used MOBA style **** in this game at all (see CW maps) where it isn't a a seemingly good idea at all for a FPS, but yet fail to implement the very-MOBA-style aspects that contribute to building a strong competitive game community and segment and increase interest in said game (as well as player retention via in game rewards for rankings). You know, **** that would may sense with their "turn MWO more competitive" angle lately.
Maybe the exhaust fumes from the parking lot are creeping into the ventilation ducts a bit too often there, I dunno. It boggles my mind enough I have to make some humorous jab about it to make it have some sense to it vs taking it as a serious and intended development path.
#17
Posted 23 May 2016 - 01:54 PM
I do wish the leaderboards were able to be reordered by different stats. I disagree in part that they are an xp meter, you have many stats there to get the picture of what people are doing.
Kmmd ordering values contribution through efficiency or tenacity. If your much better on your skills/efficiency but pages back due to not having put the games in, are you really more valuable to your faction? It's a fair question.
#18
Posted 23 May 2016 - 02:08 PM
The Leaderboards are poor as they effectively recognise units with the most members.
#19
Posted 23 May 2016 - 02:17 PM
The rest is rather what we've come to expect from PGI. That is to say, a lot of overblown talk followed by abysmal implementation and lackluster creativity. It is what it is and won't improve under the current regime. Russ and Paul have a 'vision', or some such thing, and won't listen to the thousands of voices that table better ideas and simpler solutions. I still believe that their 'vision' for the MW IP is to drive it so far into the ground that no one in their right mind will ever touch it again.
#20
Posted 23 May 2016 - 02:57 PM
Appogee, on 23 May 2016 - 02:08 PM, said:
They should be sortable to recognize other metrics. NKVA was always proud of their win rate...
Other "per capita" metrics would alleviate the "how big is my unit" syndrome.
Like I said, minor tweaks. Not major surgery.
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