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Is The Srm6S Garbage Hitscan Back Again?


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#1 eminus

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Posted 22 May 2016 - 08:05 PM

I just spectated one spirit bear fired all of its SRMs I think 4x SRM6s to a Jenner and no damage at all. I also have experienced this when I was in my Griffin-2N where I fired all my SRMs to Firestarter and it just glowed but did not see any changes in the paper info of the mech.

#2 Y E O N N E

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Posted 22 May 2016 - 08:11 PM

Hitscan?

Posted Image

#3 KahnWongFuChung

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Posted 22 May 2016 - 08:15 PM

eminus its called PGI's shittay laggy servers been this way for hitting lights forever

Edited by KahnWongFuChung, 22 May 2016 - 08:15 PM.


#4 eminus

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Posted 22 May 2016 - 08:15 PM

View PostYeonne Greene, on 22 May 2016 - 08:11 PM, said:

Hitscan?

Posted Image



lol ok how do you call it? hit registers? not really sure the proper wording but I hope you get my point :)

#5 Y E O N N E

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Posted 22 May 2016 - 08:25 PM

View Posteminus, on 22 May 2016 - 08:15 PM, said:



lol ok how do you call it? hit registers? not really sure the proper wording but I hope you get my point Posted Image


Yeah, I got you, I just felt like being funny.

Hit-registration is the correct term (hit-scan is what you call it when a weapon draws an instantaneous virtual line and anything that crosses it takes damage, i.e. lasers). I haven't noticed any hit-reg problems recently except for one Jager, who was barely moving and not twisting, not taking damage from my PPCs at ~200 meters. SRMs have been perfect.

#6 justcallme A S H

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Posted 22 May 2016 - 08:28 PM

I used SRMs on most mechs, no issues to report.

Still killing lights as normal, even with my 350ms ping to US servers

#7 GreenHell

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Posted 22 May 2016 - 09:09 PM

As a note, someone is apparently have the exact opposite thing happen for them. i.e. perfect hit-reg.

http://mwomercs.com/...x-its-srm-spam/

#8 Sorbic

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Posted 22 May 2016 - 09:23 PM

I've had issues with the SRM's on my SB not registering but my PC/fps is so bad I figure it's partly my fault.

#9 M3 SABLE

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Posted 22 May 2016 - 10:32 PM

could be a spectator bug or something.

I see people missing when in reality they kill the targets.

#10 SpectreHD

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Posted 22 May 2016 - 10:43 PM

View PostM3 SABLE, on 22 May 2016 - 10:32 PM, said:

could be a spectator bug or something.

I see people missing when in reality they kill the targets.


Yeah, I see this too. From my end, it looks like a player is missing but can see their hit counter/reticule flash red.

#11 eminus

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Posted 22 May 2016 - 11:10 PM

View PostM3 SABLE, on 22 May 2016 - 10:32 PM, said:

could be a spectator bug or something.

I see people missing when in reality they kill the targets.



I see so just like those lasers who are not hitting the enemy(spectator) but the crosshari is red

#12 Weeny Machine

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Posted 22 May 2016 - 11:20 PM

I followed an enemy sniper Raven which drove at about 118 km/h with my Jenner IIC and pumped 4 x 4 SRM6 and 2 SRM4in his bum and he was barely orange...

View PostM3 SABLE, on 22 May 2016 - 10:32 PM, said:

could be a spectator bug or something.

I see people missing when in reality they kill the targets.


Spectator mode often doesn't show what is really happeneing.

#13 Daycrist Bloodfang

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Posted 22 May 2016 - 11:28 PM

I've had this happen to me when I fired 4 SRM6s and 2 SRM2s into a commando....it's armor just went orange......I mean....that should level a commando especially when fired at 100 meters or less as a target bearing right down at me.

#14 LowSubmarino

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Posted 22 May 2016 - 11:31 PM

Do you know how many of my double cerppc alphas just warp through the broad chest of an assault of heavy and dont do anything except generate about 50 % heat on 50 % of the maps out there?

They just fly right through.

And this issue has been around forever I think.

I dont even think they can fix those hit reg issues. I mean, it would be one of the first things they do if it was possible right?

#15 Cabusha

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Posted 22 May 2016 - 11:57 PM

SRMs have been flaky for a year, maybe longer. Same thing with PPCs and ballistics. Pretty much any thing that has to be tracked in the server's simulation has a chance to disappear. Lasers do it too, but because of the burn times, the lost damage isn't felt as badly. I still remember a match in my -4P where I put two full burns into the RR shoulder of a BLR, and it never registered either salvo. So even lasers can be lost.

While the old days of lag shooting were annoying, at least when you hit you'd freaking hit.





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