Mystere, on 25 May 2016 - 06:38 AM, said:
Isn't that what PvE is for?

No, PVE should be for the immersive story driven, cooperative mission base game mode that isnt full of Epeen stroking, meta ****** who want to do more then camp the same corners and alpha the same few meta mechs, on the same map that favor's their current builds.
PVE now might just be "PVP easy mode" or w/e, but done right, it can actually be alot more. PVP is for those who want to go "my Gauss is bigger then your Gauss". PVE is for the coop team driven people who want a battletech universe full of actual mech combat, objectives and a storyline to follow.
Jack Rueger, on 25 May 2016 - 01:36 PM, said:
The problem I have with this logic, is since it was a "Kodiak weekend" he didnt have to beat the best of the best (Maulers, Black Nights, BattleMasters, etc. ) all he had to do was outplay the other Kodiaks, which like most other clan mechs (some after much nerfage) are squishy. I think in a diverse field of all the best mechs with equal players the Kodiak would be strong, but not OP.
Twinky showed his best games but those games could have been against all T3 potatoes, who knows?
In my limited experience it feels like clan mechs are all under powered, so when one that is actually competitive comes along, the potatoes cry.

THose autocannons look like friggin buttons on an old ladies fur coat....