Mystere, on 11 June 2016 - 06:05 PM, said:
I think you're still missing my point.
Maybe, just maybe, PGI should have first concentrated on building the missing pieces before they and everyone else obsessed excessively with balance. Why? Because you can't balance something properly when major pieces are still missing. You run the risk of re-balancing every single time a missing piece is added to the game.
MWO is a very clear example of that.
Balance failed on several levels.
The first?
Closed Beta, level 1 technology, aka 3025tech.
Had PGI taken the time to nail down their build principles (Linear scale, and best possible hitboxes on every mech), we would have had Hardpoint Inflation and Location of secondary Hardpoints as base balancers for things like superior Hardpoint Location (Rifleman vs Dragon, for instance) or Poor Geometry (Mechs like Dragon or Archer cursed with bad geometry get more hardpoints than mechs with favorable) we would have had a much better starting point.
Mind you, Sized Hardpoints, and certain kinds of equipment locks might also have done quite a bit to help perpetuate Role Warfare and minimize CopyPasta Builds. And of course a more immersive Heatscale and Targeting System, along with functioning crits, would have made large differences.
But no, the first par twas to get the baseline Weapons and Equipment, the 3025tech and have taken the time to fully balance that against itself, with a small, set weapons pool, and the LOCKED it as a baseline. After that, with a non moving horizon to work against, you can start introducing level 2 Star League Tech, and balancing IT around the hardline of 3025 tech.
And from there, the big jump, balancing Clan Tech around that set benchmark. Because as long as that benchmark is itself jumping around, it is literally impossible to balance off of it. And Quirks at that point, used specifically for MINOR flavor or minor fixes for what the basics of Hitbox/Hardpoints and Mobility can't fix, would have been a snap. For anyone semi competent without an agenda. (which has been a large part of the fight over quirks from GO)
That, more than anywhere is where balance crash and burned, and I've been telling the Devs that since June 2012.
If you have no set in stone baseline, you can NEVER have real balance.
And we wouldn't even be having most of these conversations.