Prosperity Park, on 13 June 2016 - 08:27 AM, said:
Does anyone else think the quad UAC/5 Kodiak is a problem?
Or the dual Gauss dual PPC Kodiak, is that a problem?
If Yes, then the Kodiak3 needs a tuning nerf.
If No, then the UAC/10 probably needs a ghost heat hike to stem the 40pts volleys.
Anyone disagree? Care to vote on if those above loadouts are "problems" or is it just the UAC/10 ?
From what Quicksilver has said, the 2x Gauss/2x ERPPC and 2x UAC10/2x UAC5 seem to be the "pro builds" (unless they have evolved already).
Yet the only one I see constant QQ over is the 4x UAC10 build. It is possible that those other builds are just as dangerous or more, but cause less QQ because they are not as sloppy and causing tons of splash damage to inflate scores. After all, nothing get's cries of OP quicker than inflated Dmg. You have a guy who gets 4 kills with 600 dmg, and another that gets 4 kills with 1200 damage, who gets the attention? Despite the fact that the 600 dmg guy was probably a whole lot more efficient at killing the other team, all people see is "1200 dmg ZOMG!!! NERF PLOX!!!!"
Again, though I am not against some well thought out potential nerfs to the KDK3.
The issue, as I have repeatedly stated, is that simply stripping the Quirks from the KDK will have minimal effect outside of the top tiers of play, because most people do not know how to make use of that agility AND 4 large DPS weapons. People stare in this game, the vast majority do. That is fact.
And, simply adding Jam% to UAC10s for the KDK only affects that one build... yet it seems that the top guys are already using other builds more effectively anyhow, so does that actually slay Goliath? IDK.
What I don't want, again, is to see nerfs tossed at it that prove ineffective, only to have continued QQ, and yet more nerfs tossed at not just the KDK3, but all KDKs, in typicla PGI fashion, and see a repeat of the SNAFU that was the VTR/HGN anti-poptart Nerfs.
Quicksilver Kalasa, on 13 June 2016 - 08:34 AM, said:
Oh it plays like a AS7-S, the only main difference between how these two play is the approach and positioning before the brawl. Once the brawl or push starts though, they are very similar in play style.
So it sits there and tanks an extra 150 dmg?
And you'll have to excuse my newbness, but I feel positioning and such is pretty key and critical to defining how a mech plays. Laying out damage when it's time to facehug is pretty much laying out damage. I find that a Wubshee plays a hell of a lot like an AS/-S too when it's time to facehug.
I also find how mechs get played in teamplay still varies greatly from PUG play. YMMV I guess.
Edited by Bishop Steiner, 13 June 2016 - 08:41 AM.