Quicksilver Kalasa, on 15 July 2016 - 07:34 PM, said:
Haven't had time to mess with it outside tourney, but I can't imagine the Mauler would be that great considering how push oriented the meta was before the Kodiak, the speed it has makes up for its other problems after playing with and against it.
Mauler is non-existent in our normal-client games. Its best feature was very long range dakka, and with the velocity nerf combining with the KDK being able to mount 2xcERPPC+2xcGauss at 70 kph, it's simply out-classed in any sort of power position or trade. Its heat efficiency isn't even a boon on the push anymore, the 80 points that a 4xcUAC/10 spits out just kills it.
Bishop Steiner, on 15 July 2016 - 07:40 PM, said:
Don't deny that. But Spuds were out in force during the previous Metas too. Just felt like the previous Meta-King iterations were more match altering, even if individually maybe not as impressive as the KDK3 has the potential to be.
Maybe that's the difference, IDK... it's uber potent, but there isn't the same synergy across chassis the way some previous Metas seemed to shake out? Because I do find even against good pilots, they are usually easier to counter overall, compared to walls of HGNs, VTRs and CTFs and SHDs pasting the PPFLD in your face, etc-.
The quad cUAC/10 build is easier to counter because the damage does spread and there's not much the user can do about it. If you can find the good player and direct your team to focus him down instead of falling for the trap where they try to burn through his "pug armor" while he tears them up. You can even poke them to death 1 v 1 with a Locust.
The 2xPPC+2xGoose one is harder. It does so much damage in one shot that even if you isolate it in a 1v1 in anything less than another 100 tonner within its own power zone, you will very likely die. It has more effective range, making it harder to evade. It moves quickly, making it harder to avoid. It out-trades everything. It has zero inherent damage spread.
This is the real problem build.