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Personal Hero Mech As New C-Bill Sink


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#21 Chados

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Posted 25 May 2016 - 07:43 PM

View PostAntares102, on 25 May 2016 - 08:08 AM, said:

Personal hero mech goes like this:

You can have only ONE personal hero mech by default.
You fit a mech with equipment and modules.
As soon as you press "save as personal hero" you can choose ONE additional quirk for it,
on the level of -10% heat generation or 10% more armor.
This mech then becomes your personal hero with the downside that you CANNOT change anything on that mech any more except for consumeables, i.e. all equipment, armor and modules are LOCKED IN.
The only way to try another personal hero mech is that you sell your current one for the normal C-Bill value when selling mechs/equipment.

For PGI to monetise this it could be possible to buy another personal hero mech slot for e.g. 1000MC.

I guess this would be a huge C-Bill dump and might also make building mechs more interesting because you have a small influence on you mechs quirks, i.e. design your mech to fill a certain role better.
Finally it would not be P2W because you can do everything with C-Bills (except our current hero mechs of course)

What do you think?


Make the 50% PPC velocity quirk one of the choices and I'm in!

#22 N0MAD

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Posted 25 May 2016 - 08:13 PM

If you did any of the above mentioned, and there was a Cbill availability...how on earth would PGI sell you those $ heroes they need you to buy.....
And if it needs any MC its pay to win
Lets just build a Kodiak 3 hero with 10% ballistics cooldown and +30% cbill earnings...

#23 kapusta11

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Posted 26 May 2016 - 12:05 AM

The title is misleading, I thought it was about buying hero c-bill earning bonus but it turned to be 1000MC for 10% heat gen and armor, P2W essentially.

#24 Dogstar

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Posted 26 May 2016 - 12:21 AM

I don't like this idea at all because far too many people would game the quirk resulting in it becoming a meta requirement.

However what would be cool is if PGI had a 'Design a Hero Mech' competition and then they brought that into the game.

I'm heading over to the Suggestions forum right now!

#25 Corrado

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Posted 26 May 2016 - 12:23 AM

View PostAntares102, on 25 May 2016 - 08:08 AM, said:

Personal hero mech goes like this:

You can have only ONE personal hero mech by default.
You fit a mech with equipment and modules.
As soon as you press "save as personal hero" you can choose ONE additional quirk for it,
on the level of -10% heat generation or 10% more armor.
This mech then becomes your personal hero with the downside that you CANNOT change anything on that mech any more except for consumeables, i.e. all equipment, armor and modules are LOCKED IN.
The only way to try another personal hero mech is that you sell your current one for the normal C-Bill value when selling mechs/equipment.

For PGI to monetise this it could be possible to buy another personal hero mech slot for e.g. 1000MC.

I guess this would be a huge C-Bill dump and might also make building mechs more interesting because you have a small influence on you mechs quirks, i.e. design your mech to fill a certain role better.
Finally it would not be P2W because you can do everything with C-Bills (except our current hero mechs of course)

What do you think?


Locked customization for a chassis? with all the add-remove quirks, weapon tweaks, etc? no thx.
all that for what? to choose a 10% heat/cooldown something? no thx.

Note: i'm fine if someone does that, not me. i'm sinking enough $$$ since vet founder, complete resistance1&2 and invasion 1 2 3, kodiak full pack, gyr full pack, 60k MC for all the heroes, 200 bays and i surely forgot some other purchase on the way. Among superbad DOA heroes i even own a pretty baby, malinche, hugin, hellslinger...

#26 oldradagast

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Posted 26 May 2016 - 03:22 AM

We've proposed them selling "hero plates" or whatever to make any mech a hero, even if it just gives the hero bonus to cbills and XP, a long time ago. They'd be sold for MC, of course, to get folks to spend real money. Despite this idea probably being the simplest way to make money ever in the game - they don't even have to design a new mech or a new, useless cockpit FPS dropper, PGI has shown no interest in it. It makes me wonder if they even care what happens to the game sometimes.

#27 Brandarr Gunnarson

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Posted 26 May 2016 - 03:23 AM

Actually, with some tweaking, this is a great idea!

The thing is, P2W is bad but paying for convenience is good!

So, 1 free "Hero Conversion" and thereafter 1000 MC for additional "Hero Conversions" is fine. It just needs to have a viable c-bill equivalent. What that number is is TBD; maybe 10 Million?

Also, what exactly a "Hero Conversion" means for the 'Mech in Question is TDB. Perhaps adding a single Quirk is acceptable or perhaps just the C-bill & XP bonus is enough.

#28 Lykaon

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Posted 26 May 2016 - 04:36 AM

View PostAntares102, on 25 May 2016 - 08:08 AM, said:

Personal hero mech goes like this:

You can have only ONE personal hero mech by default.
You fit a mech with equipment and modules.
As soon as you press "save as personal hero" you can choose ONE additional quirk for it,
on the level of -10% heat generation or 10% more armor.
This mech then becomes your personal hero with the downside that you CANNOT change anything on that mech any more except for consumeables, i.e. all equipment, armor and modules are LOCKED IN.
The only way to try another personal hero mech is that you sell your current one for the normal C-Bill value when selling mechs/equipment.

For PGI to monetise this it could be possible to buy another personal hero mech slot for e.g. 1000MC.

I guess this would be a huge C-Bill dump and might also make building mechs more interesting because you have a small influence on you mechs quirks, i.e. design your mech to fill a certain role better.
Finally it would not be P2W because you can do everything with C-Bills (except our current hero mechs of course)

What do you think?



Any reason why you think a 30% C-bill boost is worthy of heavy restrictions?

look at it like this. Personal Hero mechs already exist (sort of) with the Invasion Prime omnimech variants.

I get a +30% C-bill boost on a several chassis that I can mix and match hardpoints on to find my sweet spot build.

Seeing how a president has been set that any specific variant of a released mech can simply be a +30% c-bill "hero mech" why don't we go another route.

A special upgrade for a chassis (functionally like toggling endo steel or ferro fibrious,artemis etc) available for MC purchase in the mechlab. Once this upgrade is purchased it can't be reassigned to any other chassis. When this upgrade is purchased for a specific chassis that chassis will gain the +30% c-bill boost.

Simple and not overly restrictive. The simplicity is the chassis keeps it's "native" quirks and retains it's capacity to alter the loadout as per any other chassis of the same type.

It is important to allow mechs to retain the ability to reconfigure their loadouts because things will change. One day the meta is large pulse lasers maybe next month lrg pulse lasers get whammied with a nerfbat and now you have a hero mech with fixed large pulse lasers.Imagine the gripe from that?

#29 Nyte Kitsune

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Posted 26 May 2016 - 06:59 AM

I've though of much the same idea, but instead of calling it a "Hero" mech, call it a "Signature" mech. Many of the novels greatests mechwarriors were known for the mech's they personally piloted, examples are...

Kai Allard Liao - Yen Lo Wang (Centurion, in MWO as a Hero)
Phelan Patrick Kell - Grinner (Wolfhound)
Kali Mac Dougal - Dark Lady (Atlas)
Natasha Kerensky - Widowmaker (Warhammer, in MWO, and Marauder)

Of course these are only a small few examples, but these were more of a signature mech, like any other mechwarrior, they could pilot any mech, but when piloting these specific mechs, they practically danced across the battlefield in their favored mech. It would be nice if we had that same ability.. Choose 1 Mech that you are especially good at (Special bonuses while in that mech), but can pilot any mech.

#30 Antares102

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Posted 27 May 2016 - 12:08 AM

Thank you for all your comments.

My feeling is that some people rejecting the idea have not completly understood the concept,
but this may be because I explained it not sufficiently.
Anyways nice so see that at least some like it :)

#31 Widowmaker1981

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Posted 27 May 2016 - 12:15 AM

View PostMeiSooHaityu, on 25 May 2016 - 09:00 AM, said:

An interesting idea. I'm not sure it should be tied to C-Bills though. How about a tweak to the idea...

Say you can create your own "Hero" mech, but instead of spending C-Bills, you need to generate a LOT of Chassis XP to unlock the option. Say 500,000 XP or 1,000,000 XP.

Once you earn that amount of Chassis XP, you could be given the option to turn it into your Hero mech for a MC fee. Keep it pretty reasonable though (like maybe 1000 or 1500 MC).

Once you spend the MC to unlock it, you are allowed to equip a camo pattern just reserved for personal Hero's only and have all colors unlocked to color it. Once the camo is colored and saved, it is locked and can't be altered.

Also, once a personal hero package is purchased for the mech, it receives a small C-Bill boost like 10%. It can't be too high as to not remove importance from standard Hero's and Special Editions. It is just a little boost to go along with the custom Personal Hero only camo.

You can name your Hero as well, and that name shows up on your paper doll on your HUD. It might be nice to see it on the enemy Paper Doll when targeted, but it might have to be small and in parentheses under the general chassis designation.

Hard points stay the same for the chassis you Hero'd, and weapons and modules can be changed at will (like regular Hero's).

Lastly, any mech you earn the 1,000,000 chassis XP on can have the option to be made into a Personal Hero. I'm thinking there is no limit to how many you can convert (as long as there is a very high chassis XP mark to hit and MC would need to be spent). Also other Hero's or Special Edition mechs would be exempt (since they are Hero's).

That's my idea anyway. I kind of like it because it allows Chassis XP to mean something past the Skill tree unlocks. Plus PGI can use it to generate money, and yet you still get a one-off camo, a small C-Bill boost, and custom naming labels. Maybe some custom cockpit items too only available to a person making a custom Personal Hero.

Might be pretty cool.


I like it, but i think it should be 30% like all the other c-bill boosters - its only one mech per account.

Yes. I want my 30% cbill boosting BNC-3M back. I miss it, so much.

#32 Antares102

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Posted 27 May 2016 - 12:20 AM

View PostWidowmaker1981, on 27 May 2016 - 12:15 AM, said:


I like it, but i think it should be 30% like all the other c-bill boosters - its only one mech per account.

Yes. I want my 30% cbill boosting BNC-3M back. I miss it, so much.

Well 30% C-Bill boost could also be a "quirk". However, performance quirks should also be included.
Again since its all achievebale for C-Bills it shouldnt be a problem, just like 10% range or 12% cooldown module are also not an issue. Effectively the "quirk" you can choose is just like another freely defineable module.

Edited by Antares102, 27 May 2016 - 12:21 AM.


#33 Widowmaker1981

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Posted 27 May 2016 - 12:30 AM

View PostAntares102, on 27 May 2016 - 12:20 AM, said:

Well 30% C-Bill boost could also be a "quirk". However, performance quirks should also be included.
Again since its all achievebale for C-Bills it shouldnt be a problem, just like 10% range or 12% cooldown module are also not an issue. Effectively the "quirk" you can choose is just like another freely defineable module.


Well no, because that allows stacking.. for example if you gave the BNC-3M an extra 10% heat gen on top of what it already has, it would cross the line to being OP as hell. Even an extra 10% range is iffy, though not as strong as heat, obviously.

#34 Antares102

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Posted 27 May 2016 - 12:39 AM

View PostWidowmaker1981, on 27 May 2016 - 12:30 AM, said:


Well no, because that allows stacking.. for example if you gave the BNC-3M an extra 10% heat gen on top of what it already has, it would cross the line to being OP as hell. Even an extra 10% range is iffy, though not as strong as heat, obviously.

Well, a module with 10% range also stacks with 10% chassis quirk but it doesnt make it OP especially since everybody can get it. The only thing that might get bad results is cooldown quirks because it does not scale in a linear way.

#35 Widowmaker1981

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Posted 27 May 2016 - 12:46 AM

View PostAntares102, on 27 May 2016 - 12:39 AM, said:

Well, a module with 10% range also stacks with 10% chassis quirk but it doesnt make it OP especially since everybody can get it. The only thing that might get bad results is cooldown quirks because it does not scale in a linear way.


Yes, but with an extra 10% you are getting 30. its not like its going to replace the module, is it - the mech will still have the module..

#36 Greyhart

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Posted 27 May 2016 - 01:51 AM

perhaps instead of an extra quirk you gain a permanent module. i.e. you select MPL module.

Like an extra module slot but fixed to the one module you choose at time of Heroing the mech. Obviously could not be doubled up on (I think that is the current mechanic)

#37 Kanil

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Posted 27 May 2016 - 02:39 AM

View PostGreyhart, on 27 May 2016 - 01:51 AM, said:

perhaps instead of an extra quirk you gain a permanent module. i.e. you select MPL module.

Like an extra module slot but fixed to the one module you choose at time of Heroing the mech. Obviously could not be doubled up on (I think that is the current mechanic)

That seems a lot more reasonable.

A lot of really good 'mechs typically have one build that more or less everyone seems to agree on. I mean, there's optimizations to armor allotments and ammo loadouts, but there's not exactly a lot of debate on how to loadout an Oxide. These sorts of 'mechs would be no brainers to lock down, but also really don't need any additional buffs.


Edit: well the Oxide already is a hero, so it's probably a bad example. Dakka Mauler or somesuch instead?

Edited by Kanil, 27 May 2016 - 02:41 AM.


#38 LordNothing

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Posted 27 May 2016 - 03:16 AM

im kind of the opinion that quirks should be implemented as default modules. once the mech is mastered, you can change them. of course this would involve a lot more modules.

#39 davoodoo

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Posted 27 May 2016 - 03:19 AM

Extra quirk on mech and 1000mc for another one

hmm so 3000mc to buff 1 of my drop decks giving it more power...
dude youre proposing pay2win here...

Edited by davoodoo, 27 May 2016 - 03:19 AM.


#40 Widowmaker1981

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Posted 27 May 2016 - 03:49 AM

View Postdavoodoo, on 27 May 2016 - 03:19 AM, said:

Extra quirk on mech and 1000mc for another one

hmm so 3000mc to buff 1 of my drop decks giving it more power...
dude youre proposing pay2win here...


Yeah, i dont think gameplay stuff should happen. Id be perfectly happy with an MC/Mega XP unlock that just gives any variant you choose a 30% income buff. and when i say mega XP, i mean like 1 million+





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