Do You Think This Game Is Dying?
#81
Posted 26 May 2016 - 02:14 PM
#82
Posted 26 May 2016 - 02:26 PM
Genisys, on 26 May 2016 - 02:14 PM, said:
Well, that's what I said: I haven't seen another game putting hardly any efforts in player retention. Take CW: A game mode for the niche audience in a niche game /facepalm
#83
Posted 26 May 2016 - 02:31 PM
Bush Hopper, on 26 May 2016 - 02:26 PM, said:
Ahem! CW is supposed to be the raison d'être for MWO.
#84
Posted 26 May 2016 - 04:26 PM
#85
Posted 26 May 2016 - 04:30 PM
Keep stagnation for too long and it will die, just like wot does atm.
Edited by davoodoo, 26 May 2016 - 04:32 PM.
#86
Posted 29 May 2016 - 07:56 AM
LET ME OPEN THE VEIL FOR YOU ALL AND YOU CAN USE YOUR OWN JUDGEMENT TO DECIDE.
This is the MWO active population.
http://steamcharts.com/app/342200
Planetside 2 for comparison.
http://steamcharts.com/app/218230
Compare to other MMO out there. 4000 peak is a very sad number.
and Compare to "big-time-player" like the HALO series.... the chart above is actually a foreshadow of where this game is going.
HALO series had MILLIONS of fanbase and they still moved on to other things like Destiny.
soo.... you decide.... Also, Battletech is notorious for having a curse. The curse = "any production companies that tries to make anything (shows,movies,games) always will be plagued by some of the WORLD's crappiest company leaders... and these leaders will go out of their way to KILL the fanbase.
it just how it is, no one knows how to lift this curse at the moment... so basically MWO has cancer and it is still going through chemo.
Edited by JayceWolf, 29 May 2016 - 07:57 AM.
#87
Posted 29 May 2016 - 08:04 AM
It's not a simple run and gun shooter like Planetside etc (thank God) and will never, no matter what, have those numbers. It's slower paced and worlds more complicated to play, and that more than anything else turns the bulk of players off.
Also, a solid chunk of players don't use steam. Basically, everyone from before the steam launch because why bother reinstalling the game?
#88
Posted 29 May 2016 - 08:07 AM
JayceWolf, on 29 May 2016 - 07:56 AM, said:
LET ME OPEN THE VEIL FOR YOU ALL AND YOU CAN USE YOUR OWN JUDGEMENT TO DECIDE.
This is the MWO active population.
http://steamcharts.com/app/342200
You do realize that many players do not use the steam client, right?
#89
Posted 29 May 2016 - 09:27 AM
#90
Posted 29 May 2016 - 09:46 AM
And I gotta tell ya, there are sooooooo many units in this game. Very very diverse crowd we have.
This game kinda reminds me of counter strike, there is no real storyline, but there will always be a good population because it fits into the "short and sweet" kind of mentality. Its just one of those games that will always be there; you might take a little break, then one day you might think, "hey I feel like having a little pvp fun." And so you would return and have some fun until your next break.
#91
Posted 29 May 2016 - 10:03 AM
#92
Posted 29 May 2016 - 11:41 AM
They cite the anecdotal "none of the friends I tried to recruit are still playing", when that's quite natural for any game. A game appeals to whom it appeals, unless it's a monster like Halo or Battlefield, which MWO never even tried to be. (Although there certainly are issues with new player retention).
They cite the declining Steam numbers as evidence, when such a thing is quite natural for a game.
Before that, they tried predicting dismal Steam reviews. That didn't happen.
They cite the steady stream of mech packs as evidence, when that's quite natural for a F2P game.
They cite the slow pace of non-monetizable content as evidence, when that's also a very natural consequence of a F2P model, sadly.
I have my list of things I'd improve about the game (starting with better gamemodes and then an across-the-board balance pass...just get it done, Paul). But the game isn't dying. You'd know if it was.
#93
Posted 29 May 2016 - 12:10 PM
KHETTI, on 29 May 2016 - 10:03 AM, said:
^This.
People can't seem to fathom that idea - it doesn't matter how many players there are as long as those players are making the game profitable. When that stops happening the game has run it's course. Only PGI knows the attach rate of the players and what it needs to be to keep things going, not one of the naysayers have a single insight into those figures.
Now it should be obvious that mech packs can't remain the primary source of income for established players, the more mechs a person has the less incentive there is to buy more unless they offer something unique/different or nostalgia for BT fans. But this method as the primary income isn't sustainable forever.
#95
Posted 29 May 2016 - 12:46 PM
The textures could be upgraded to 4k some day.
#96
Posted 08 June 2016 - 12:15 AM
If you mean will it shut down in a month, two months maybe three, certainly not.
If you mean that numbers slowly bleed away, until P.G.I close down the European and oceanic servers I give it until mid 2018, maybe sooner if Battletech interest, causes the people that spend money here, to stop.
Until P.G.I start closing down servers this game is healthy enough.
#97
Posted 08 June 2016 - 12:27 AM
JoanTheLiar, on 25 May 2016 - 12:29 PM, said:
-- You befriended the wrong ppl. Most T5 and T4 are new and therefor only passers through. Befriend T3, 2,1 and see what happens.
-- Where did you get your data from ? Steam or ingame ? If steam, be advised most ppl I know dont start steam to play MWO... just a waste of resscources. So you most likely see only 10% of the actual players displayed on steam.
-- Kodiak, concuring products and the summer summer summer *singz*.
Well still lots of ppl playing the Kodiak in QP and not intrested in FW.
Additionally there is this new Blizzard shooter game Overwatch (nice job PGI ditching the simfans you cant compete with other shooters so your shooter fans are buisy otherwise) and last but not least there is the summer comming up with ppl beeing more outsides and less on their asses gaming.
Edited by The Basilisk, 08 June 2016 - 12:27 AM.
#98
Posted 08 June 2016 - 01:50 AM
The steam numbers show it clearly. PGI's OWN numbers show it clearly. Last event, almost half of the leaderboard didn't even bother to wear a faction tag. That is a serious issue, because it shows clearly that players do not identify with the game and they do not care about the end game content.
#99
Posted 08 June 2016 - 02:33 AM
Rattazustra, on 08 June 2016 - 01:50 AM, said:
The steam numbers show it clearly. PGI's OWN numbers show it clearly. Last event, almost half of the leaderboard didn't even bother to wear a faction tag. That is a serious issue, because it shows clearly that players do not identify with the game and they do not care about the end game content.
I don't believe that myself.
For one, HBS's Battletech is a turn based RPG which is of course a completely different genre than MWO. A lot of people play MWO because it is a FPS style simulator-ish experience. You will have players who will play MWO but not be that interested in Battletech. Heck, there is probably a lot of Mechwarrior fans out there that weren't interested in MechCommander or visa-versa. Possibly even some MechAssault fans who weren't interested in the other titles as well.
On top of that, you will have players like myself that are looking forward to HBS's Battletech and will play it extensively, and yet still play MWO at the same time. As new releases like Doom came out, I still played MWO during my time with Doom. I didn't completely focus on Doom 100%.
When HBS's Battletech comes out, I assume the impact will be like most new games impact on MWO. Maybe the impact to the online presence will be felt initially, but I assume a regular rebound as always. Fallout 4 didn't tank MWO, Doom didn't tank it, Maybe Overwatch has cut into it a bit, but that might not last either.
Lastly, this is the summer months for most of MWO's player base too which also impacts the game as well.
As for the Faction Tag, I just don't carry one because I don't play CW. I believe many players don't identify with CW more than anything. If CW was more engaging and appealed to both group players and solo players, you would see many more Faction Tags. I think PGI and MWO has a bigger issue with CW than with the game as a whole.
Now this game won't last forever, we all know that. I just don't see HBS's Battletech being the nail in the coffin. This game probably has at least couple more years in it IMO. It has hit it's peak, but there is enough fun in the gameplay (and with Pokemon style collect them all mech acquisition) that will keep enough people interested for a while longer.
#100
Posted 08 June 2016 - 04:50 AM
Whatever one thinks about PGI et al, I believe that they screwed the pooch with P3 and their subsequent response to the communities criticism of it. If anything is dying it is CW, be it due to game mechanics (fees for unit recruitment, long tom, etc.) or wait times, or lack of immersion, or whatever. People just don't seem to be playing it. I don't think there is much debate there. But I have never had such quick matches with such diverse groups of players as I have had in QP of late. Thus, I can only conclude that QP is doing pretty well. Even if there are people who absolutely love CW, I think a lot of us have just decided to play the mode where you wait 10-30 seconds vs the one where you wait 10-30 minutes.
CW is not "the game" (alas). But to me the question is if QP will be enough to keep people playing and more importantly paying? I don't know. But for now it is what is left and the rest is up to PGI to fix. It is their game after all.
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