Why Is The Archer So Bad?
#1
Posted 26 May 2016 - 04:03 AM
I don't own it, so I don't understand why everyone dropped it almost immediately after release. Even though the meta has shifted to favour SRM-boating and SRMs+lasers (in addition to other builds), it's commonly regarded as a terrible mech.
Good hardpoints, good engine cap, even an ECM variant. I don't quite remember the hype during the pre-order phase, but I do seem to recall that a lot of people were excited about the prospect of SRM-boating.
What went wrong here?
#2
Posted 26 May 2016 - 04:06 AM
Try these builds.
If you're not scoring solid 500+ damage games with those builds then its pilot error not the mech.
Edited by Sader325, 26 May 2016 - 04:07 AM.
#3
Posted 26 May 2016 - 04:07 AM
I didn't run Archers (collectors) simple because the heavy queue was so crowded.
My only run with the Archer was the Tempest as - mini ECM Thug (was great until i ran dry - and a then single PPC is a poor weapon to keep a Hankyu at bay)
Edited by Karl Streiger, 26 May 2016 - 04:08 AM.
#4
Posted 26 May 2016 - 04:08 AM
#5
Posted 26 May 2016 - 04:10 AM
Alistair Winter, on 26 May 2016 - 04:03 AM, said:
I remember the hype. But only due to nostalgia, tho...
What went wrong is its quiks, because hitboxes are bad, hardpont locations are bad.
edit: forgot to say, I don't have any Archer. But I manage to kill a lot of them
Edited by Stefka Kerensky, 26 May 2016 - 04:12 AM.
#6
Posted 26 May 2016 - 04:11 AM
#7
Posted 26 May 2016 - 04:12 AM
Is the Archer bad? No, I don't think so; is it good? Not particularly. I think it is a fine example of PGI "getting it right"; a new mech which isn't overpowered but also isn't totally DOA.
@Sader325 - I am not sure "if you're not scoring x damage" is a particularly helpful metric. Different pilots suit different builds and you are a pretty decent pilot!
Edited by Jimmy DiGriz, 26 May 2016 - 04:13 AM.
#8
Posted 26 May 2016 - 04:14 AM
Karl Streiger, on 26 May 2016 - 04:07 AM, said:
It seems like it could do both (on paper anyway). It's 70 tons which is on the heavier end of the Heavy Mech spectrum and it can run 80+ kph boating some serious SRM firepower. Plus I am pretty sure the missile doors don't actually transfer damage to the side torso.
It looks like it should be able to pull of SRM duty pretty well. The only thing I could see holding it back is if the hit boxes were unfavorable.
Even then, you would think it would be popular for LRMs at least.
#9
Posted 26 May 2016 - 04:18 AM
#10
Posted 26 May 2016 - 04:25 AM
#13
Posted 26 May 2016 - 04:40 AM
MeiSooHaityu, on 26 May 2016 - 04:29 AM, said:
But SRMs got the Artemis Guidance System - or in other words SRMs are supposed to have the same guidance as LRMs or otherwise LRMs have the same guidance as SRMs.
- NARC for SRMs would be a very great addition. Speaking of SRM bombs with >4 SRM racks
Edited by Karl Streiger, 26 May 2016 - 04:40 AM.
#14
Posted 26 May 2016 - 04:49 AM
Even the mechs I absolutely cannot stand I can get 60+% of the performance of a similar tonnage META out of it.
When you see players finishing with less than 100 pts of damage... that is not the mechs fault in the least.
#15
Posted 26 May 2016 - 04:50 AM
The Archer can't compete as a laser/SRM brawler because the geometry just doesn't make it as survivable as other designs. It's handicapped as a close-in fighter by the look of the 'mech itself. Couple that with hardpoints that aren't ideal, and you have a 'mech that doesn't operate very well in the current meta. Yeah, you can try to stack LLs or LPLs on it, but why take an Archer when you can take a Black Knight?
Second reason - the Archer is actually intended to be an LRM carrier, and in that role, it's geometry wouldn't matter so much. Sadly, LRMs are in a suboptimal state (see this thead for a long discussion, if you haven't already: http://mwomercs.com/...the-lrm-system/) and PGI has done nothing to remedy that. The 5W can at least boat large numbers of LRM5s, which allows it to carry a niche role as a harassment bombardment 'mech, but the 'big boats' - the 2R and Tempest - don't have enough hardpoints to use the smaller and hands-down-completely-better LRM racks. So they can't really perform their primary role well due to terrible LRM mechanics. They might've alleviated this by quirking the various Archers to make the fat racks not entirely wastes of tonnage, but for some reason they underquirked Archers.
So the 'mechs are left unable to properly perform their primary role as an LRM bombardment vehicle (and there are at least three heavies that are superior to the Archer in this role, to say nothing of the HBK-4J), and without the geometry and quirks to inherit a seconday role as close-in fighters or laser boats.
PGI did a good job with the Marauder and Warhammer, creating decent, reasonably balanced chassis. The Rifleman was about as good as a 60 ton glass cannon was ever going to be, and has a role there. They failed to make the Archer a viable chassis and missed the opportunity to reform the weakest major weapon system in the game. Pity.
TLDR: They have bad brawling geometry and LRMs suck as a weapons system. Also poor quirks.
#16
Posted 26 May 2016 - 04:53 AM
Karl Streiger, on 26 May 2016 - 04:40 AM, said:
- NARC for SRMs would be a very great addition. Speaking of SRM bombs with >4 SRM racks
SRM's are neither Dumb Fire nor are they Mech guided like LRMs. SRM's are self guided. So while BAP should not affect them as those are sensors fed into the mech which is not guiding the missiles they could logically home to a NARC beacon. It would be interesting if SRM's would home on NARC'd mechs without a lock sort of like an SSRM but without needing to get the target lock up front.
Artemis works on SRM's because it paints the target in IR for the SRM's to track better. Likewise SRM's could be made to track tagged targets as if they were SSRM's.
Edited by Jetfire, 26 May 2016 - 04:55 AM.
#17
Posted 26 May 2016 - 05:04 AM
But more of the problem comes from LRMs - LRMs aren't great, for reasons that befuddle and annoy me the LRM 5 rack is the supreme leader of LRMs, and the Archers lack specific quirks to make the best use of the giant LRM racks that are their signature weapons.
SRM boating can be done and done well, but with not much in heat quirks, the Archer really lacks the heat endurance to brawl effectively, and lacks the speed to hit & run.
The Archer isn't bad, it just isn't good and seems ill suited to it's role from lore, and is merely OK at a few different MW:O roles where other mechs/chassis excel at any role the Archer would try to fill.
#18
Posted 26 May 2016 - 05:39 AM
Used in other roles, the combination of vulnerable hitboxes with extremely low cockpit view and extremely high visibility to the enemy because your flaps stick up above cover mean that it's also outclassed by most other mechs with non-LRM builds.
It can be used successfully, like any other mech in the game- but that doesn't change the fact that it's objectively badly quirked and thus less popular than it should be.
#19
Posted 26 May 2016 - 05:46 AM
Alistair Winter, on 26 May 2016 - 04:03 AM, said:
I don't own it, so I don't understand why everyone dropped it almost immediately after release. Even though the meta has shifted to favour SRM-boating and SRMs+lasers (in addition to other builds), it's commonly regarded as a terrible mech.
Good hardpoints, good engine cap, even an ECM variant. I don't quite remember the hype during the pre-order phase, but I do seem to recall that a lot of people were excited about the prospect of SRM-boating.
What went wrong here?
Bad hitboxes for a brawler, no jump jets for getting into brawl.
It seems to be popular with the LRM-crowd.
#20
Posted 26 May 2016 - 05:53 AM
Edited by TercieI, 26 May 2016 - 05:53 AM.
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