jaxjace, on 28 May 2016 - 10:55 AM, said:
Highlanders are useless because jump jets were nerfed hard a while back, this hurt assaults more than anything else, in addition poptarting was no longer viable on the highlander, add in its poor overall mobility, spread out, sparse hardpoints and its easy to see why its been passed over.
I really dislike it when I see people spout this crap. The Highlander is a pocket Atlas with jump jets. If you are playing a Highlander you should have at least 1 jet installed. Not for poptarting, because quite frankly poptarting assaults is a thing of the past, but for mobility. A jump jet assisted climb on Virridian Bog or Canyon Network will make the difference between being relevant and taking too long to get there to be of any help. Jump jet assisted turns are also still a thing, and in a pinch it can still spread some damage to your legs (or preserve leg armor when you need to take a running leap off of higher ground). Seriously, using jump jets does A LOT to make up for the ho-hum speed of the mech.
The hardpoints aren't particularly sparse. They all have 7 hardpoints, usually split between 1-2 ballistics, 2-3 energy, and 2-4 missile (with the 733P being the odd one with 4 energy and 3 missile). The hard points are designed for a mixed loadout of bigger weapons, like the Atlas is (Atlas also has comparable quantity of hardpoints).
Can it outbrawl an Atlas? Nope. It gets close, but with equally skilled pilots I expect an Atlas to outbrawl a Highlander nearly every time. But as part of a team, I expect the Highlander to get to the fight a little sooner and thus be rendered irrelevant slightly less often. I think the Highlander could use a slight speed quirk and a jump jet thrust quirk, but even without it is far from useless.