Rebas Kradd, on 30 May 2016 - 06:27 PM, said:
Now THIS is a very fair line of criticism, and in fact it's probably the best. "MWO sucks because balance?" "MWO sucks because monetization scheme?" No. The biggest retention problem with MWO is simply that it's the same damn thing every time, with zero variety in maps or objectives to shake things up. Map design is part of that, gamemode design is part of that, and personnel issues and possibly technical limitations are part of that. We don't need Solaris; we need something new to do in-game. The 4v4 gamemode idea was a good step forward, but only the first of what needs to be many.
In short, PGI is suffering from the same problem that most games do: lack of content. The fact that the player avatar can take many forms, and that fans will pay out the nose for it, accounts for some of the game's longevity. But we do need more story-based content, fast.
Yeah, 4v4 is little more then TDM Skirmish, with 4 mechs instead of 48 or 24....oh, and one side gets to nuke the **** out of the other with a naval rail gun.
The problem with PVP maps is they have to "balanced" for both sides, so it really limits what you can do with it. Then, as for objectives, it doesnt matter what PGI does, in the end, the players will go for killing over the objectives. Its one nice thing about PVE and mech games, you more or less HAVE to do the objectives. There is no set number of AI on the map and often times doing the objective is what triggers the next set of mechs. Players, everyone is there to shoot.
PVE can be made alot more fun and enjoyable due to the lack of needing to make everything so perfectly balanced for both teams. I have tried to make a PVP map in Men of War's GEM editor, its alot harder to do then making a PVE map built around a set objective/mission flow. Also, its alot harder to integrate a PVE mission into a PVP map, since PVP maps tend to be very, idk what the word is, but the same.....on all sides. MWO maps are a little different though. THey seem to be decent for a PVE environment. I tried ot make my one PVP map into a PVE map and it actually didnt work that well, it feels real hodge podge....
Edited by LordKnightFandragon, 31 May 2016 - 05:05 AM.