Made me remember that , according to lore , every weapon on MWO has lots of diferent manufaturers , obviously each one with his own tweaks which could bring a new layer to the mechlab system.
That or to make things more interesting , a salvage and loot system that could allow us to modify our weapons , engines , armor in a "give and take" way using specific recipes of materials or parts needed for the modifications.
-Make an LBX fire less spread shots at the expense of ammo capacity (consumes more "shots") or tonnage.
-ERPPC that fires faster projectiles but sacrificing some damage output.
Any kind of modification without the need to skip timelines and stuff like that.
Plus at least on Elite , each modification done is random between specific parameters for example:
-Increase laser range output 10% and heat generation by 7%....that's what the upgrade says......but the end result on range could be 5%....so you try again....3%..each try consumes specific resources...then you hit 9% and apply the upgrade.
This could make each player build really unique and not the current copy/paste meta/comp crap we have now.
*Edited previus video to another that explains propperly the UPGRADE/TWEAK mechanic*
https://youtu.be/5yallWOYXh8?t=9m23s
Edited by Mad Strike, 29 May 2016 - 03:36 PM.