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Reduce Scouting Tonnage To 50 Tons


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#21 justcallme A S H

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Posted 30 May 2016 - 01:44 PM

View PostSsamout, on 30 May 2016 - 04:08 AM, said:

How about cos they want to farm "Kill Most Damage Dealt" scores to get higher standing in FP leaderboard?


Pretty much Posted Image

I run a Streakcrow in Invasion for nothing more than when they enemy is bringing the lights to maybe rush a objective on a 2nd/3rd wave or something (and using my 350-400ms ping to good use). Pointless running around and streaking at a decent Medium and up f you intend to kill anything, so sometimes it's not that useful.

But yeah, KMDD is certainly another reason. Same as a lot are running Streakdogs since FW3 Posted Image

Edited by R31Nismoid, 30 May 2016 - 01:50 PM.


#22 patataman

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Posted 30 May 2016 - 05:18 PM

Streackcrows are formidable foes when...

... you are driving lights and allow them to get into ssrm range.
... they focus fire and your team does not.

Now the pros and cons:
a ) the missiles track enemies.
b )the damage spreads into random components of the target mech.
c ) you need to lock the target before firing. (ecm increases the time to lock). So, in an ambush or an "in your face" encounter, the enemy always fires first.
d ) they are a bit heavier and have longer cooldowns than regular c-srm weapons.

Edited by patataman, 31 May 2016 - 10:17 AM.


#23 nehebkau

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Posted 31 May 2016 - 05:28 AM

streak crows are not an issue, its the 4 13 SMPL crows that are a challenge. ~70 alpha is hard to counter.

Edited by nehebkau, 31 May 2016 - 05:28 AM.


#24 Karamanthos

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Posted 31 May 2016 - 03:03 PM

my own scouting team runs stuff a lil wierd, but it seems to work vs any srms...be they streak or reg srms...try running 3-4 CRB-27's, with x2 AMS with the AMS overload module...they just eat srms or any missiles like candy=) running a loadout of x5 MPL's is fine for scouting when that mech is as tanky as it is=)

#25 ZippySpeedMonkey

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Posted 31 May 2016 - 07:04 PM

After playing several games of the scouting mission, I can honestly say that I agree with the original post. I've seen mostly streak crows, and it does take away from the overall gameplay if you happen to be a poor soul( such as myself ) who plays inner sphere.

#26 Telemachus -Salt Wife Salt Life-

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Posted 31 May 2016 - 07:54 PM

Drop it to 50 tons and watch IS pilots start complaining about Streak HBK-IICs. Streaks are a terrible weapon to kill anything other than lights. As IS, bring the max tonnage ot close to it (50-55) and not worry about streak crows. Use SRMs and Med Pulse to kill streak crows easy.

Griffins, HBKs, Blackjacks all wreck streak crows.

Edited by Telemachus Rheade, 31 May 2016 - 07:55 PM.


#27 justcallme A S H

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Posted 31 May 2016 - 10:17 PM

^ and wreck them they do, exceptionally well. I never run a streakcrow if scouting, it's too easily countered.

#28 Joey Tankblaster

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Posted 31 May 2016 - 10:30 PM

View PostR31Nismoid, on 31 May 2016 - 10:17 PM, said:

^ and wreck them they do, exceptionally well. I never run a streakcrow if scouting, it's too easily countered.


I am not getting tired to repeat that.

Tier 4 Clan Pug <-> Tier 4 IS PUG = Streak-SRMs win
Tier 1 Clan <-> Tier 1 IS = Streak-SRMs lose

Now guess what happens in a nicely populated scouting queue with 80% PUGs and 20% Unit players.

Edited by Joey Tankblaster, 31 May 2016 - 10:30 PM.


#29 Ace Selin

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Posted 31 May 2016 - 11:28 PM

I would suggest scouting tonnage increased to 100 tons on certain maps.

#30 Lunatic NEo

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Posted 31 May 2016 - 11:36 PM

We should reduce Scouting Tonnage to 20 tons! No more Clans, thats the spirit...

#31 justcallme A S H

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Posted 01 June 2016 - 10:15 PM

View PostJoey Tankblaster, on 31 May 2016 - 10:30 PM, said:


I am not getting tired to repeat that.

Tier 4 Clan Pug <-> Tier 4 IS PUG = Streak-SRMs win
Tier 1 Clan <-> Tier 1 IS = Streak-SRMs lose

Now guess what happens in a nicely populated scouting queue with 80% PUGs and 20% Unit players.



What if I told you, I'm not even Tier 1? Far from it...

Can still counter it, easily.

#32 Daidachi

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Posted 01 June 2016 - 10:31 PM

View PostLunatic NEo, on 31 May 2016 - 11:36 PM, said:

We should reduce Scouting Tonnage to 20 tons! No more Clans, thats the spirit...


Give me my Piranha and I'm keen. :D

#33 Joey Tankblaster

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Posted 02 June 2016 - 03:21 AM

View PostR31Nismoid, on 01 June 2016 - 10:15 PM, said:

What if I told you, I'm not even Tier 1? Far from it...
Can still counter it, easily.


Sure. But I hope you get my point.

#34 Rushin Roulette

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Posted 02 June 2016 - 03:30 AM

View PostJoey Tankblaster, on 02 June 2016 - 03:21 AM, said:


Sure. But I hope you get my point.

You seem to have completely missed his point though.

Streaks perform exactly the same no matter what tier either player is in. Random damage is random even if the players are random.

Would you honestly say the same if the discussion were about clan LRMs?

Tier 4 Clan Pug <-> Tier 4 IS PUG = CLRMs win
Tier 1 Clan <-> Tier 1 IS = CLRMSs lose

Because it is just as true.

#35 Joey Tankblaster

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Posted 02 June 2016 - 06:12 AM

This topic is about scouting right? So where is the connection between LURMs, scouting and the proposed reduction of tonnage in this topic? I see none, because LURMs are not a problem in scouting. So that is oranges and apples.

I am not denying that the C-SSRM6 makes the same damage in PSR 5/4/3 compared to PSR 2/1. But in highler tier levels players know how to counter streaks nd in lower tier levels not. This is not to difficult to understand, isn't it?

#36 Dawnstealer

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Posted 02 June 2016 - 06:40 AM

View PostKin3ticX, on 29 May 2016 - 01:47 PM, said:

STREAAAAAAAAAAAAAAAAAAAAKKKKKKKKKKKKKKKKKKKKKKKKSSSSSSSSSSSSSSSSSSS


on a serious note i would leave it alone


The way it is right now, scouting is a huge dice roll. Stacking streakcrows is clearly not going to always win

and neither is running 4 lights

or a mix of the two

It really depends on whether you are defending or gathering and what each side went with

This: Scouting is really something a chess match.

#37 Moldur

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Posted 02 June 2016 - 06:47 AM

If you are losing to streakcrows in a griffin, or any medium besides maybe a cicada, you are doing something wrong.


I quite like scouting actually. You kill fast or you die fast. If your team doesn't focus a good counter, that's it. You're all donzo. There's no bumbling. It's first contact and that decides most of everything pretty quick.

If Streaks got banned, I wouldn't even blink. It makes no difference to anyone but the people that would get beaten by anything else anyway.

#38 B0oN

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Posted 02 June 2016 - 06:58 AM

View PostKaramanthos, on 31 May 2016 - 03:03 PM, said:

my own scouting team runs stuff a lil wierd, but it seems to work vs any srms...be they streak or reg srms...try running 3-4 CRB-27's, with x2 AMS with the AMS overload module...they just eat srms or any missiles like candy=) running a loadout of x5 MPL's is fine for scouting when that mech is as tanky as it is=)


Thank God !
Finally someone that understood the fun in I.S. machinery and the glorious options to be had there .

#39 Khereg

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Posted 02 June 2016 - 12:04 PM

View Postnehebkau, on 31 May 2016 - 05:28 AM, said:

streak crows are not an issue, its the 4 13 SMPL crows that are a challenge. ~70 alpha is hard to counter.


78 "alpha" (actually fired in 2 bursts) if they go full derp.

I reduced mine to 12 SPL's and added an active probe. Still wrecks face in scouting.

#40 justcallme A S H

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Posted 02 June 2016 - 02:55 PM

View PostJoey Tankblaster, on 02 June 2016 - 06:12 AM, said:

This topic is about scouting right? So where is the connection between LURMs, scouting and the proposed reduction of tonnage in this topic? I see none, because LURMs are not a problem in scouting. So that is oranges and apples.

I am not denying that the C-SSRM6 makes the same damage in PSR 5/4/3 compared to PSR 2/1. But in highler tier levels players know how to counter streaks nd in lower tier levels not. This is not to difficult to understand, isn't it?


T5/T4 players still bring mechs with LRMs to scouting. Seen it a plenty.





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