Some Victor Love?
#21
Posted 30 July 2016 - 05:03 PM
#22
Posted 02 August 2016 - 12:47 PM
Source Mystic, on 14 July 2016 - 07:05 PM, said:
Look at how they over quark mechs then when they are complained about the nerf them into the ground making another junkyard mech. I play a awesomes so I do not want to hear any whining about my mech is to under powered please buff.
Get off of your "meta crutches" and go play a real mans mech.
If they didn't pay at least some attention I don't think the Awesome would have received quite as many buffs as it has.
Compare those to the Victor. You might discover that you have it good.
Edited by Rock Roller, 02 August 2016 - 12:49 PM.
#23
Posted 02 August 2016 - 01:25 PM
#24
Posted 02 August 2016 - 01:33 PM
#25
Posted 02 August 2016 - 07:59 PM
#26
Posted 03 August 2016 - 12:08 AM
#27
Posted 05 August 2016 - 08:05 PM
#28
Posted 06 August 2016 - 04:26 AM
back when mwo nerfed it they made it turn like that and they nerfed the jumpjets respective to their weight class.
assault jumpjets became a joke.
well not entirely because executioner can make some use of it.
victor could too if they fixed the turning.
awesome has received 6 buffs. i think it's in a good place now. i drive most of them. only the 8t and 9m need minor quirk attribute given to em.
victor needs to handle again like a mech that only weighs 80 tons, not like an atlas. that should fix the guy.
victor, gargoyle and zeus need buffing desperately.
if they buffed awesome so many times its because we're vocal the awesome fan club.
but you guys should start posting in feedback and feature suggestions stuff like "how about fixing the 80 ton class"
so they give us hitboxes and mobility more in line with orion and marauder
#29
Posted 14 August 2016 - 03:23 PM
A. Increase their engine ratings.
B. Unnerf Jump Jets
C. Have their old Speed + quirk back.
#30
Posted 14 August 2016 - 06:14 PM
Mazzyplz, on 06 August 2016 - 04:26 AM, said:
Honestly, the 9M is perfectly fine.
The damn 8T on the other hand...
Requiemking, on 14 August 2016 - 03:23 PM, said:
A. Increase their engine ratings.
B. Unnerf Jump Jets
C. Have their old Speed + quirk back.
I thought they got some ~40% accel/decel and some turb rate buffs? Do those help the mech feel more responsive or not? Someone told me they are still slow, but feel more pleasant to pilot.
Edited by Keshav Murali, 14 August 2016 - 06:12 PM.
#31
Posted 14 August 2016 - 06:28 PM
Keshav Murali, on 14 August 2016 - 06:14 PM, said:
They are more pleasant to pilot, but that doesn't help their slow speed. They desperately need more mobility, and as far as I can tell, the best ways to get it too them is to do one of the things I suggested.
#32
Posted 15 August 2016 - 12:33 AM
Until we get some seriously non-canon version that has a 4E arm or something, some weapon slots on the empty RT and proper 3 sets of 6 tubes rather than some dodgy 10,5,2...
It already falls into the whole trap of not having enough weight for enough big weapons and not enough slots for small weapons all while moving like an absolute brick.
#33
Posted 15 August 2016 - 01:07 AM
Besides, lasers and ballistics are in a much better place than way back in the day
so a little pop tarting wont upset the cart.
much
Edited by OZHomerOZ, 15 August 2016 - 01:16 AM.
#34
Posted 15 August 2016 - 09:36 PM
Pop tarting with the level of Alphas the Victor can through are not that big of a deal these days.
#35
Posted 16 August 2016 - 03:27 AM
Mazzyplz, on 06 August 2016 - 04:26 AM, said:
awesome has received 6 buffs. i think it's in a good place now. i drive most of them. only the 8t and 9m need minor quirk attribute given to em.
Let's not forget the Pretty Baby, the most Pay to Lose mech in the game.
I agree with you - the Victor is a lumbering brick that's easy to hit and lacks proper firepower. Fixing the messed up missile tubes would help, as would restoring some of its mobility. Then, give it some quirks so those laughably huge torsos don't fall off every time somebody looks at them funny.
#36
Posted 18 August 2016 - 10:14 AM
#37
Posted 05 September 2016 - 04:11 AM
My DragonSlayer has been in mothballs for a couple of years now.I say give the Victor Zeus like structure buffs.It definitely needs helping that's for sure.I seen a player piloting a Victor earlier on the enemy team.....it didn't end well lol.Kudos for trying.
#38
Posted 05 September 2016 - 08:01 PM
turning in midair to negate it's slow turning speed, 4 Jump Jet is almost compulsory. You need 3 to achieve lift off, 4 if you want more than 2 second air time.
They seem to work well as a DPS support assault.
Have my DS setup with:
1x GR, 1x PPC, 2x ML, 2x SRM4.
9S with
ALRM10+5, 2x ML, 1x AC10
9K with
2x LL, 2x LRM5, 1x AC10
#39
Posted 06 September 2016 - 08:07 AM
#40
Posted 06 September 2016 - 08:35 AM
the one thing they desperately need is their missile tubes fixed. While a friggin raven can run lrm20s!!!=20 tubes for that!? - the poor victor is down to 6-4-2 for srms and 10-5-2 for lrms.
It is accurately quirked but it definitely misses its tubes fixed for that proper missile cooldown quirk.
the VTR-DS has amazing 2Ballistic-3Energy-3Missile hardpoints and is even appropriately quirked BUT these missile hardpoints just ruin it. I can run a ac20 with three srm6s on a centurion and bc my DS is missing the correct tubing - it will lose to a centurion! First bc it cant run an ac20 second you are capped by 6-4-2 srms which cool down seperately and you cant match those to eachother. the first hero Ive gotten was the DS! - and while I can get into my quickdraw iv-four to do decent matches - the dragon slayer just gets slaughtered. o.o
Makes me upset.
EDIT- tubes fixed. were good now.
Edited by Daemon04, 14 November 2017 - 04:22 AM.
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