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Why Does World Of Tanks Have A Bigger Population?


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#141 Jaeger Gonzo

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Posted 31 May 2016 - 08:39 PM

View Postoldradagast, on 31 May 2016 - 03:44 PM, said:

While there is a romanticized aspect to stock mechs because of the game's history and Lore, the reality is that in a game like MWO, playing a stock mech would be like each player playing one random chess piece, with teams composed of random chess pieces. It just wouldn't work.

We got hundreds of hours of Stock game play that proof something opposite. It works, and even more, it works very well. Best experience one can have in MWO.











#142 AnimeFreak40K

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Posted 31 May 2016 - 08:42 PM

...i think the point he was getting at is that stock mechs work only when everybody runs stock mechs...

#143 dervishx5

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Posted 31 May 2016 - 08:50 PM

Stock mechs still leaves a meta. All it does is remove one of the most appeasing aspects of the game.

#144 Jaeger Gonzo

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Posted 31 May 2016 - 08:53 PM

View PostAnimeFreak40K, on 31 May 2016 - 08:42 PM, said:

...i think the point he was getting at is that stock mechs work only when everybody runs stock mechs...

That is quiet obvious, as era regulations as well, if we talk about Stock game play.

View Postdervishx5, on 31 May 2016 - 08:50 PM, said:

Stock mechs still leaves a meta. All it does is remove one of the most appeasing aspects of the game.

No one wants to remove anything. Just add.
And meta if even exist in Stock, is much more blurred and diverse then Full Custom that lead only to same meks with same load outs. With some minor tweaks: like BT weapon base stats, PPC ghost lowered to 2, ammo TTx2 and quirks off, would be just perfect, or pretty near it, far closer then full custom.

Edited by Jaeger Gonzo, 31 May 2016 - 08:58 PM.


#145 HellJumper

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Posted 31 May 2016 - 09:01 PM

View PostMechwarrior1441491, on 30 May 2016 - 11:53 PM, said:

That money was pillaged by IGP. They were straight up raiding this IP.


ya lets keep telling ourself that.. see the number of mechpacks being put out after IGP moved away.. which means PGI is again getting money into the game and yet we have this...

#146 dervishx5

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Posted 31 May 2016 - 09:07 PM

View PostJaeger Gonzo, on 31 May 2016 - 08:53 PM, said:

That is quiet obvious, as era regulations as well, if we talk about Stock game play.


No one wants to remove anything. Just add.
And meta if even exist in Stock, is much more blurred and diverse then Full Custom that lead only to same meks with same load outs. With some minor tweaks: like BT weapon base stats, PPC ghost lowered to 2, ammo TTx2 and quirks off, would be just perfect, or pretty near it, far closer then full custom.


Does every weapon have a ten second cooldown?

#147 Jaeger Gonzo

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Posted 31 May 2016 - 09:12 PM

View Postdervishx5, on 31 May 2016 - 09:07 PM, said:


Does every weapon have a ten second cooldown?

That would be cool to test too. Would allow probably to drop double armor&structure to their base TT stat as well.

#148 Alan Davion

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Posted 31 May 2016 - 09:24 PM

View PostJaeger Gonzo, on 31 May 2016 - 09:12 PM, said:

That would be cool to test too. Would allow probably to drop double armor&structure to their base TT stat as well.


Considering the base armor values of TT were predicated on the 10-second turn, random dice rolls determining where you hit, as well as a much, much lower heat cap, it should be a pretty good indicator that MWO has moved far and away from what made the old game balanced.

Doubled heat cap, pin point accuracy and being able to fire probably twice as fast as the TT rules allowed, plus focused fire from team mates really necessitated doubling armor/structure.

Slash the heat cap back to normal, increase weapon cooldown timers by about 2 seconds and add a slight CoF mechanic and I bet you could drop the armor/structure values back to normal levels.

This would also necessitate a complete re-evaluation of quirks across the board.

#149 Keonyn

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Posted 31 May 2016 - 09:26 PM

Comparing populations is meaningless. There's probably dozens of reasons why WoT has more players, and very few of them likely have anything to do with the gameplay themselves. It's like wondering why Bieber and Taylor Swift have so many sales and hits when there are sooooo many more talented artists out there. It has little to do with the quality of the content itself.

#150 Jaeger Gonzo

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Posted 31 May 2016 - 09:40 PM

View PostAlan Davion, on 31 May 2016 - 09:24 PM, said:


Considering the base armor values of TT were predicated on the 10-second turn, random dice rolls determining where you hit, as well as a much, much lower heat cap, it should be a pretty good indicator that MWO has moved far and away from what made the old game balanced.

Doubled heat cap, pin point accuracy and being able to fire probably twice as fast as the TT rules allowed, plus focused fire from team mates really necessitated doubling armor/structure.

Slash the heat cap back to normal, increase weapon cooldown timers by about 2 seconds and add a slight CoF mechanic and I bet you could drop the armor/structure values back to normal levels.

This would also necessitate a complete re-evaluation of quirks across the board.

If you talk about Stock Mode, it does not need quirks at all. Is quiet well balanced out of the gate and would be even better with slight tweaks that I mentioned already.
Player aim is also over rated, in Stock no one is able to put at you more then 20 points of damage at a time, so if you defend yourself, you can take quiet much and spread damage far better then in high alpha spam of Full Custom game play.

On the topic. Yeah, I and some other folks think, that 3025 Stock Mode would be perfect introduction for new players. That in time would be able to jump in to higher tech and Full Custom settings easily.

#151 dervishx5

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Posted 31 May 2016 - 09:47 PM

View PostJaeger Gonzo, on 31 May 2016 - 09:12 PM, said:

That would be cool to test too. Would allow probably to drop double armor&structure to their base TT stat as well.


Posted Image

#152 Jaeger Gonzo

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Posted 31 May 2016 - 10:33 PM

Whats up Dervish failed troll attempt?

#153 dervishx5

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Posted 31 May 2016 - 10:35 PM

View PostJaeger Gonzo, on 31 May 2016 - 10:33 PM, said:

Whats up Dervish failed troll attempt?


Are you one of those people that honestly thinks this game would work well with 100% accurate TT stats?

Plz no.

Plz.

no.

plz






no

Edited by dervishx5, 31 May 2016 - 10:37 PM.


#154 Jaeger Gonzo

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Posted 31 May 2016 - 10:37 PM

View Postdervishx5, on 31 May 2016 - 10:35 PM, said:


Are you one of those people that honestly thinks this game would work well with 100% accurate TT stats?

Plz no.

Plz.

Almost all stats are pulled directly from TT and only some of them are slightly tweaked just to fight mechlab, if you think otherwise check back your reality test.

And look again at the top left corner.

Edited by Jaeger Gonzo, 31 May 2016 - 10:41 PM.


#155 dervishx5

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Posted 31 May 2016 - 10:45 PM

Right, so, tweaked means not 100% accurate.

#156 Poisonfog

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Posted 31 May 2016 - 11:17 PM

View PostDelta 62, on 31 May 2016 - 12:30 AM, said:

This is what I interpreted from all the comments.
  • Need more Marketing
  • Target the marketing onto the right audience (fans of.... "robots...")
  • Cut and run from countries that simply have no interest (in terms of advertising). And concentrate on areas that likey the robots.
  • And increase server quality to areas of the globe that have people who want to play. I meet lots of interesting people when I have all the region boxes checked. However, they sometimes just.... have a bad connection. And they are stuck with it.



Battlebots seems to be pretty popular (again), maybe if advertising is a consideration, I think that might be the ideal show.

#157 Jaeger Gonzo

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Posted 31 May 2016 - 11:19 PM

View Postdervishx5, on 31 May 2016 - 10:45 PM, said:

Right, so, tweaked means not 100% accurate.

What means 100% accurate for you? You don`t have dices here.
This game is FPS based on TT. Base stats are pretty much accurate with some minor tweaks exceptions that they made just to fight back machlab, so all in all, everything is directly pulled out of TT and lore source.

#158 STEF_

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Posted 01 June 2016 - 01:19 AM

View PostJaeger Gonzo, on 31 May 2016 - 11:19 PM, said:

What means 100% accurate for you? You don`t have dices here.
This game is FPS based on TT. Base stats are pretty much accurate with some minor tweaks exceptions that they made just to fight back machlab, so all in all, everything is directly pulled out of TT and lore source.

It's all about mechs that seems like TT ones
That's all.
This game has nothing to do with TT.
And that writing on the upper left corner.... is a lie. .... one of the most hilarious one Posted Image

Edited by Stefka Kerensky, 01 June 2016 - 01:19 AM.


#159 Karl Streiger

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Posted 01 June 2016 - 01:44 AM

View PostJaeger Gonzo, on 31 May 2016 - 11:19 PM, said:

What means 100% accurate for you? You don`t have dices here.
This game is FPS based on TT. Base stats are pretty much accurate with some minor tweaks exceptions that they made just to fight back machlab, so all in all, everything is directly pulled out of TT and lore source.

and the stats are poorly translated
to make things clear: Stock Mechs work simply because of SHS and the reduced payload of Mechs.
Anyhow, when i have the choice wich mech to bring into a Stock Mech fight I may choose a better over a weaker one. Although sometimes you can let the engine work in your favour.
BLR-1G vs BLR-1D; most would take the 1D, ignoring the burst damage the 1G can deal in a short period

Well if stock Mech make into this game - i want 100% random 4vs4 battles.... you just drop in a random Mech - deal with it.

#160 RedDragon

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Posted 01 June 2016 - 01:56 AM

View PostAnimeFreak40K, on 31 May 2016 - 03:45 PM, said:

At its core, MWO is a straight up shooter, no different than say CoD or TF2. It *feels* different because it's built on Cry Engine's vehicle code, which allows for the customization, hit locations and the like (and, by extension, removes the ability to do melee...and why convergence is an issue and why TTK is so low). It's not neither glorified nor a demo... it's an Arena Shooter. It has some nice window-dressing on it to make it look and feel different, but when you peel back the curtain, you have an Arena Shooter built on the Cry Engine.

It's a glorified demo because it is only a shadow of the game that was promised and sold to the founders. It crept along with two game modes that are basically the same for ages, and even now that there are more modes (after 5 years of development) the game plays the same in all of them. I give you that you could call it an arena shooter, but a very basic one then.

View PostAnimeFreak40K, on 31 May 2016 - 03:45 PM, said:

Yes, I am one such person. I never cared for BattleTech or MechWarrior...I always wanted to because I like giant robots, but the artwork and designs were always so terrible that I just couldn't. I'm here because I like giant stompy robots and these giant stompy robots look great and are fun to play.

Then you are part of a very small minority. You can see by the Steam numbers that new players who arent invested in the IP quickly lose interest in the game.

View PostAnimeFreak40K, on 31 May 2016 - 03:45 PM, said:

The matchmaker works, and it works well. The reason why people are having problems is because the population is very low. This has always been the problem with MWO.

Then it's the wrong approach to match making, plain and simple. You can't sell a car that runs on unobtainium when no one who wants to drive it can get the fuel.

View PostAnimeFreak40K, on 31 May 2016 - 03:45 PM, said:

Technically, Faction Warfare is supposed to be endgame content, as you really aren't supposed to jump in there until you've got yourself a drop deck of 4 mechs all have the Elite Tier completed at minimum...and accomplishing such can take quite a bit of time and effort as you will need to purchase and basic-out 12 different mechs. That people can circumvent this by going in with any mech that they own (skill trees are not required) and even use Trails to cover down on what they're missing...or even just drop a bunch of GXP to get the mechs at the tier level they want doesn't change the fact that it's endgame content.

...but let's face facts here, in games like this, there is no real endgame. There is just stuff for people to buy with their space-bucks.

For starters, FW is a joke. And other games have endgame content, like Jets in War Thunder. You can grind your way up there and are rewarded with new and better toys on the way up. In MWO, there is absolutely no reason to play new mechs apart from them simply being new or in some instances catering to the meta.

View PostAnimeFreak40K, on 31 May 2016 - 03:45 PM, said:

C-Bill prices are based on prices for the items from the tabletop game. There is some adjustments here and there (especially on the Clan side, as they should be WAY more expensive than they actually are), but they mostly follow the lore costs. And MC values are in turn based on a C-Bill to MC ratio in that 1 MC is worth X C-Bills. I don't know what that actual ratio is, but my understanding it's fairly consistent.

I was talking about Mechpacks and MC. A mech for the price of a whole new game is just ridiculous.

View PostAnimeFreak40K, on 31 May 2016 - 03:45 PM, said:

Yeah, you're going to have that in any game like this. That PGI is a small team that can only do so much in regards to development and maintenance.

If they are such a small studio, they shouldn't try to play with the big guys, and what's most: They shouldn't charge more than the big studios if they can't deliver.

View PostAnimeFreak40K, on 31 May 2016 - 03:45 PM, said:

...dude, have you actually spent any time in these forums? I mean really, REALLY spent time here? Because given some of the salt that is thrown around here on a regular basis, if I were a Dev, I wouldn't come anywhere NEAR the player base that hangs out here or on Reddit.

Yes, PGI brought some of this pain upon themselves, but the sheer venom and vitriol that has been sent their way has pretty much made sure that the devs don't want to spend any more time than they have to here. In other words, the player base is just as much to blame for the devs staying away as the devs are being recluses in the first place.

Yes, I have spent a lot of time here, and I'm pretty sure a lot more then you. So I also remember how it was in closed beta when there actually was a lively conversation between Devs and players. Until it became clear that 1) The Devs don't really care 2) They have no idea what they are doing and 3) They just flat-out lied to us on not only one occasion.
Yes, players can be a**holes, but as a Dev you have accept this, and not just stop any communication and/or insult your paying customers.





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