AnimeFreak40K, on 31 May 2016 - 03:45 PM, said:
At its core, MWO is a straight up shooter, no different than say CoD or TF2. It *feels* different because it's built on Cry Engine's vehicle code, which allows for the customization, hit locations and the like (and, by extension, removes the ability to do melee...and why convergence is an issue and why TTK is so low). It's not neither glorified nor a demo... it's an Arena Shooter. It has some nice window-dressing on it to make it look and feel different, but when you peel back the curtain, you have an Arena Shooter built on the Cry Engine.
It's a glorified demo because it is only a shadow of the game that was promised and sold to the founders. It crept along with two game modes that are basically the same for ages, and even now that there are more modes (after 5 years of development) the game plays the same in all of them. I give you that you could call it an arena shooter, but a very basic one then.
AnimeFreak40K, on 31 May 2016 - 03:45 PM, said:
Yes, I am one such person. I never cared for BattleTech or MechWarrior...I always wanted to because I like giant robots, but the artwork and designs were always so terrible that I just couldn't. I'm here because I like giant stompy robots and these giant stompy robots look great and are fun to play.
Then you are part of a very small minority. You can see by the Steam numbers that new players who arent invested in the IP quickly lose interest in the game.
AnimeFreak40K, on 31 May 2016 - 03:45 PM, said:
The matchmaker works, and it works well. The reason why people are having problems is because the population is very low. This has always been the problem with MWO.
Then it's the wrong approach to match making, plain and simple. You can't sell a car that runs on unobtainium when no one who wants to drive it can get the fuel.
AnimeFreak40K, on 31 May 2016 - 03:45 PM, said:
Technically, Faction Warfare is supposed to be endgame content, as you really aren't supposed to jump in there until you've got yourself a drop deck of 4 mechs all have the Elite Tier completed at minimum...and accomplishing such can take quite a bit of time and effort as you will need to purchase and basic-out 12 different mechs. That people can circumvent this by going in with any mech that they own (skill trees are not required) and even use Trails to cover down on what they're missing...or even just drop a bunch of GXP to get the mechs at the tier level they want doesn't change the fact that it's endgame content.
...but let's face facts here, in games like this, there is no real endgame. There is just stuff for people to buy with their space-bucks.
For starters, FW is a joke. And other games have endgame content, like Jets in War Thunder. You can grind your way up there and are rewarded with new and better toys on the way up. In MWO, there is absolutely no reason to play new mechs apart from them simply being new or in some instances catering to the meta.
AnimeFreak40K, on 31 May 2016 - 03:45 PM, said:
C-Bill prices are based on prices for the items from the tabletop game. There is some adjustments here and there (especially on the Clan side, as they should be WAY more expensive than they actually are), but they mostly follow the lore costs. And MC values are in turn based on a C-Bill to MC ratio in that 1 MC is worth X C-Bills. I don't know what that actual ratio is, but my understanding it's fairly consistent.
I was talking about Mechpacks and MC. A mech for the price of a whole new game is just ridiculous.
AnimeFreak40K, on 31 May 2016 - 03:45 PM, said:
Yeah, you're going to have that in any game like this. That PGI is a small team that can only do so much in regards to development and maintenance.
If they are such a small studio, they shouldn't try to play with the big guys, and what's most: They shouldn't charge more than the big studios if they can't deliver.
AnimeFreak40K, on 31 May 2016 - 03:45 PM, said:
...dude, have you actually spent any time in these forums? I mean really, REALLY spent time here? Because given some of the salt that is thrown around here on a regular basis, if I were a Dev, I wouldn't come anywhere NEAR the player base that hangs out here or on Reddit.
Yes, PGI brought some of this pain upon themselves, but the sheer venom and vitriol that has been sent their way has pretty much made sure that the devs don't want to spend any more time than they have to here. In other words, the player base is just as much to blame for the devs staying away as the devs are being recluses in the first place.
Yes, I have spent a lot of time here, and I'm pretty sure a lot more then you. So I also remember how it was in closed beta when there actually was a lively conversation between Devs and players. Until it became clear that 1) The Devs don't really care 2) They have no idea what they are doing and 3) They just flat-out lied to us on not only one occasion.
Yes, players can be a**holes, but as a Dev you have accept this, and not just stop any communication and/or insult your paying customers.