Alan Davion, on 01 June 2016 - 07:17 AM, said:
And yet World of Warships has you firing multiple guns constantly. I call BS on this statement.
Alek Ituin, on 01 June 2016 - 07:44 AM, said:
And yet they still haven't made functional multi-turret tanks in WoT.
Gaijooby did it in WT basically from word go, which was incredibly surprising to just about everyone... Mostly because they're f**king incompetent morons that can't release a functional vehicle to save their lives.
Yes, they made multiple guns in WOWs from the start, but refuse to do in WoT. Funny, huh?
My point is not to prove that WoT devs are terrible human beings or anything (even if I thought they were, that's not relevant). My point was do provide examples how literally EVERY vehicle-based pvp mmo developer have similar issues to those many attribute to Russ&Friends only. Some people bash MWO relentlessly because of problems every other game like that has and always had. In all of hem, there are years-old problems unsolved, dumb design decisions, neverending balance issues, grind, bugged patches.
I find it funny, because one of the reasons I chose MWO after WoT and WT is that MWO actually has FEVER issues that annoy me. There is no vehicle tiers that force you to play the underdog every 2nd battle and make playing high tier vehicles consume more money that it brings, no neverending crew xp accumulation mechanics making vehicles of older/paying customers always perform better than of those who played less, no gold ammo, the gap between unleveled and leveled machines is many times smaller than in those other titles (both WoT and WT basically force you to go into your first X battles in stock vehicles, because you have to grind xp to unlock every non-stock weapon, engine, suspension, turret, ammo belt etc etc.)
Fun fact: You know how did WT team solved the unavoidable hitreg issues with multiple fast-firing weapons shooting at once on their planes? They've coded the game to check for damage only every 0,5 seconds or so. They did it for planes, that are in 90% of the cases armed in machineguns! In consequence there is NO difference whether you pump your enemy full of lead or just fire in very short bursts to conserve ammo, or whether you managed to hold the enemy in sights for half a second (and pumped several rounds into him) or just touched him with a single bullet - the damage registered will be the same. 'Clever', huh?
Edited by Prof RJ Gumby, 01 June 2016 - 08:48 AM.