Ted Wayz, on 02 June 2016 - 10:39 PM, said:
You could have a ginormous tank if you wanted. It would just require an enormous amount of power to make it mobile. The limitation is the combustion engine, not our ability to build huge tanks. Have you seen excavators and trucks used in high capacity mining operations? With an operating weight of over 600,000 kg the Caterpillar 797F far outweighs the largest mech.
And this is exactly the point. More size -> (exponentially) more weight -> more mechanical issues = more power needed to move that weight -> more logistical issues.
The problem IS NOT to build "massive" thing. As I said, with the tech of 70 years ago, Germans and other nations built massive tanks (150+ tons as prototype and almost 70 tons tanks that were effectively deployed on battlefield).
The problem is that they were so huge and heavy that they were
not efficient from a military point of view. Slow and prone to bogging down or mechanical failures. A nightmare in terms of maintenance. With a lot of problem for example for bridge crossing.
That's why
70 years after we have MBTs that weights about 1/4 of the Maus and weight less than a Tiger I despite having engines with an output in terms of HPs that is doubled (e.g. the turbine engine of the M1 Abrams). Because - as you know - you have to fight not only on highways but also in fields, flooded areas, sand, and other difficult terrains in which it's better to mantain speed and mobility than have a bogged down monster.
A still tank is a dead tank in modern warfare.
And we're talking about tanks, that have a better weight distribution, by definition, than a bipedal robot.
Are you saying that these problem will be magically solved by a fusion engine on an anthropomorphic mech that is 30-40 meters tall and weights 100 tons?
On a side note, having something huge and tall it's not the brightest idea on a battlefield. That's why we have tank and not mechs... And they're trying to design tank components that are even smaller (e.g. remote, smaller turret as in the modern russian T-14 Armada - the future of the modern MBTs).
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And as for crunching through earth, no. That is a whole other realm of physics but it is easy to point out that with all the earth underneath it a mech isn't going to sink to it's knees with every step. Would like to see more realistic movement on slopes, in bogs, or in loose terrain however.
I did not say that the mech would sink at EVERY STEP, I did say that a mech of this size would be
extremely inefficient to fight in a battlefield on planet Earth, due, also, to bogging problems caused by its massive weight and inefficient weight distribution.
I trust evolution: A human shape is efficient to substain a human (180 cm x 80 kgs), maybe the same shape it's not so efficient in substaining a 100 tons x 30 mt robot...
Back to my point, as I said
in battletech novels and in the TT BT game mech's knock down is a feature. I do not mind if it's realistic or not: For me the whole concept of gigantic battling mech is silly from a military point of view, so I have no problem to use the "suspension of disbelief" also to accept knock downs.
So, I can understand if someone don't want this feature because there could be issues (exploits, etc), I cannot understand how one could speak against this game feature citing physic.
Real physic? In MWO?
MWO with realistic physic would be totally unplayable, knockdown would be the last of its problem.
YMMV, of course.
Cheers,
D.
Edited by invernomuto, 03 June 2016 - 04:46 AM.